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Author Topic: Dark Tezz  (Read 1964 times)
Schonkreuz
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« on: November 11, 2009, 08:35:01 am »

Now I know I have been posting a lot of different decklists lately and this is in part to two vintage events coming up that I will be attending, I really just want to find the right deck for me and I don't think I have really found it yet. While brainstorming I realized that while I personally believe that vault key has made the format less exciting that I do want to play it, I find the Tezz shell to make a very fun deck. Now here is where it gets a little different, instead of drains I put in Dark Rituals to make the deck faster, and in the spirit of preferring more then one win condition I put in a Tendrils because it seemed to fit. I also added in Hexmages for a few different reasons, if in play they can take care of a vault with a Tezz and not a key and also because I wanted to try out the Dark Depths thing.

3 Vampire Hexmage
4 Dark Confidant
1 Inkwell

4 Force of Will
4 Dark Ritual
1 Thirst For Knowledge
 1 Tendrils of Agony
1 Vampiric Tutor
1 Ancestral Recall
1 Fact or Fiction
1 Hurkyls' Recall
1 Mystical Tutor
1 Brainstorm
1 Yawgmoth's Will
1 Time Walk
1 Demonic Tutor
1 Tinker
1 Ponder
2 Duress
2 Thoughtseize

1 Tezz

1 Time Vault
1 Voltaic Key
1 Sensei's Divining Top

4 Polluted Delta
4 Underground Sea
1 Tolarian Academy
4 Island
1 Mana Crypt
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Black lotus
2 Dark Depths
1 Urborg, Tomb of Yawgmoth

The Urborg was just going to be a swamp but I think it works better that way because it makes my large amount of islands underground seas and also makes Dark Depths tap for mana. I like the fact that this deck can do so many different things based on the cards that you happen to draw, while strange looking I think it looks fun and will begin playtesting it today (I wrote the list last night). Thoughts?

EDIT: added a mana source because 22 seemed awk.
« Last Edit: November 11, 2009, 06:50:59 pm by Schonkreuz » Logged

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honestabe
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« Reply #1 on: November 11, 2009, 10:05:12 am »

Now I know I have been posting a lot of different decklists lately and this is in part to two vintage events coming up that I will be attending, I really just want to find the right deck for me and I don't think I have really found it yet. While brainstorming I realized that while I personally believe that vault key has made the format less exciting that I do want to play it, I find the Tezz shell to make a very fun deck. Now here is where it gets a little different, instead of drains I put in Dark Rituals to make the deck faster, and in the spirit of preferring more then one win condition I put in a Tendrils because it seemed to fit. I also added in Hexmages for a few different reasons, if in play they can take care of a vault with a Tezz and not a key and also because I wanted to try out the Dark Depths thing.

4 Vampire Hexmage
4 Dark Confidant
1 Inkwell

4 Force of Will
4 Dark Ritual
1 Thirst For Knowledge
 1 Tendrils of Agony
1 Vampiric Tutor
1 Ancestral Recall
1 Fact or Fiction
1 Hurkyls' Recall
1 Mystical Tutor
1 Brainstorm
1 Yawgmoth's Will
1 Time Walk
1 Demonic Tutor
1 Tinker
1 Ponder
2 Duress
2 Thoughtseize

1 Tezz

1 Time Vault
1 Voltaic Key
1 Sensei's Divining Top

4 Polluted Delta
4 Underground Sea
1 Tolarian Academy
3 Island
1 Mana Crypt
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Black lotus
2 Dark Depths
1 Urborg, Tomb of Yawgmoth

The Urborg was just going to be a swamp but I think it works better that way because it makes my large amount of islands underground seas and also makes Dark Depths tap for mana. I like the fact that this deck can do so many different things based on the cards that you happen to draw, while strange looking I think it looks fun and will begin playtesting it today (I wrote the list last night). Thoughts?

I belive ELD tried using Rituals instead of Drains.  I'm not sure how it worked for him though...
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Schonkreuz
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« Reply #2 on: November 11, 2009, 06:47:47 pm »

Yea so far it has been just INSANE, I've only been able to play a few games on mws while on my lunch though. I'm pretty certain I'm going to keep rits in instead of drains.
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covetousrat
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« Reply #3 on: November 12, 2009, 04:16:24 am »

This is the Black Tezz Iv been running these days on MWS. I replaced the Confidants and Drains with Duress+Thoughtseize+Night whispers+Spell Pierce. Its been very good so far.  Duress effects are really good and Ill place them at the same level as Drains. Turn 1 duress gives you valuable info on planning your next step.The sb is a bit of a mess but mainly built to beat fish, stax & Ichorids.

1 Tolarian Academy
4 Flooded Strand
1 Swamp
1 Island
3 Underground sea
1 Volcanic Island
3 Scalding Tarn

1 Inkwell

1 Tezzerat

6 moxen lotus
3 sol ring, mana crypt vault

1 Time vault
1 ponder
1 Yawgmoths will
4 Fow
1 Merchant scroll
1 Tinker
1 Demonic tutor
1 Vamp tutor
1 Voltaic Key
1 Thirst for knowledge
1 Mystical tutor
1 Rebuild
1 GIft
1 Fact/fiction
1 brainstorm
1 MIsd
4 duress
3 Thoughtseize
1 Imperial seal
3 Spell Pierce
3 Nights whisper

Sb

1 volcanic island
4 LeylineOTV
1 Tormods crypt
1 Helm of obedience
1 Pithing needle
3 Ingot chewer
1 Reb
1 Mountain
2 Pyroclasm
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Schonkreuz
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« Reply #4 on: November 12, 2009, 08:13:48 am »

I don't know how I feel about spell pierce and nights whisper, when it comes to pierce the only time I've used it I didn't much like it...And when it comes to whisper vs bob I understand that whisper gives you card there but just 2 life instead of a possibility of more but playing a bob turn one just puts you so in that game, you usually have better card advantage even if it is over time.
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