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potato
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« on: October 06, 2009, 09:02:10 pm » |
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Here's my Momir Vig, Simic Visionary deck.
I play with people who are very serious about magic, so it needs to be able to go up against the big boys (rofellos, erayo, and the like). Be as broken as you want.
Lands: 1 Boseiju, Who Shelters All 1 Breeding Pool 1 Tropical Island 1 Cephalid Coliseum 1 Yavimaya Coast 1 Flooded Strand 1 Polluted Delta 1 Wooded Foothills 1 Windswept Heath 1 Misty Rainforest 1 Unstable Tarn 1 Verdant Catacombs 1 Terramorphic Expanse 1 Novijen, Heart of Progress 1 Tranquil Thicket 1 Lonely Sandbar 1 Strip Mine 1 Wasteland 9 Forest 10 Island
Creatures: 1 Nullmage Shepherd 1 Pygmy Hippo 1 Xantid Swarm 1 Man-o'-War 1 Glen Elendra Pranksters 1 Trinket Mage 1 Elvish Visionary 1 Wistful Selkie 1 Arcanis the Omnipotent 1 Boreal Druid 1 Wall of Blossoms 1 Trygon Predator 1 Seedborn Muse 1 Cosi's Trickster 1 Llanowar Elves 1 Priest of Titania 1 Coiling Oracle 1 Gaea's Herald 1 Sower of Temptation 1 Gilded Drake 1 Wirewood Symbiote 1 Fyndhorn Elves 1 Plaxcaster Frogling 1 Bloodline Shaman 1 Roil Elemental 1 Experiment Kraj 1 Overbeing of Myth 1 Teferi, Mage of Zhalfir 1 Wood Sage 1 Birds of Paradise 1 Murkfiend Liege 1 Vedalken Dismisser 1 Eternal Witness 1 Draining Whelk 1 Genesis 1 Sakura-Tribe Elder
Non-Creature, Non-Land permanents: 1 Aluren 1 Defense of the Heart 1 Explorer's Scope 1 Sensei's Divining Top 1 Treachery 1 Skullclamp 1 Sol Ring 1 Future Sight 1 Aether Vial 1 Pithing Needle
Spells: 1 Tooth and Nail 1 Fact or Fiction 1 Voidslime 1 Mana Drain 1 Remand 1 Mind's Desire 1 Brainstorm 1 Worldly Tutor 1 Force of Will 1 Pongify 1 Edge of Autumn 1 Time Stop 1 Life from the Loam 1 Nature's Lore 1 Telling Time 1 Mana Leak 1 Counterspell
I'd like help with the following:
1) Are there any more blue or green creatures which cost 1 and produce mana? I can't play elves of deep shadow or noble heirarch since they have other mana symbols on them. I'd also be interested in creatures that cost 2 mana if they make more than 1 mana at a time consistently (Bloom Tender doesn't seem good enough).
2) Are there any super cool creature-oriented combos in these colors that I'm missing out on?
3) I'd like to fit in: Shrieking Drake Mystic Snake Indrik Stomphowler/Acidic Slime/Mold Shambler/Wickerbough Elder etc Venser, Shaper Savant Vigor Elvish Archdruid Caustic Wasps Elvish Lyrist/Scrapper Trusted Advisor Rofellos, Llanowar Emissary Multani's Acolyte
4) Any other suggestions
The most common multiplayer format for me to get into is "star" or "pentagram." Other than that, I'll be mostly playing duels. Like I said, nothing is off-limits here as far as suggestions (I mean I'm playing with mana drain for gods sake), so go nuts! Thanks.
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« Last Edit: October 06, 2009, 09:14:37 pm by potato »
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Matt
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« Reply #1 on: October 07, 2009, 01:59:00 pm » |
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Brine Elemental/Vesuvan Shapeshifter is a nasty little combo, very strong to Tooth for, or Defense of the Heart.
Lotus Cobra seems pretty good here. Cut Wistful Selkie, cantrip bear is way underpowered.
Tradewind Rider maybe?
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http://www.goodgamery.com/pmo/c025.GIF---------------------- SpenceForHire2k7: Its unessisary SpenceForHire2k7: only spelled right SpenceForHire2k7: <= world english teach evar ---------------------- noitcelfeRmaeT {Team Hindsight}
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Harlequin
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« Reply #2 on: October 07, 2009, 03:21:32 pm » |
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I'm not sure what kind of group you play in, but you could include an infinite combo: Vigean Hydropon Gilder Bairn Viridian Joiner Triskellion No peice is amazingly dead alone, Hydropon and Gilder Bairn are not stellar... But the idea is to get Hydropon chaining into Joiner (graft a counter), tutoring Gilder. Draw him, Play (graft) him Chaining into Kraj play Kraj Chaining into Trike. I guess with Titania and/or Rofl's you shouldn't nessisarily need to run V Joiner. The nice part is that V Joiner will always make Kraj tap for GGGG where Titania and Rofls both need some stuff in play. Fierce Empath can be really good for assembling things too. Gets Kraj, Trike, or Lunar Avenger. I'd also consider running Raven Familiar as well. Now if you can give Kraj Haste (maybe Lunar Avengar?) You should have infinite mana, infinite counters +1/+1 counters and infinite pings because Kraj would have:  : Add an amount of  to your mana pool equal to Kraj's power.  {G/U}, {Untap}: For each counter on target permanent, put another of those counters on that permanent.  : Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Kraj: Kraj deals 1 damage to target creature or player. Remove a +1/+1 counter from Kraj: Kraj gains your choice of flying, first strike, or haste until end of turn. It seems like alot of mana to set up, but if you run Food Chain, you can basically belt this sucker out in one turn (usually the turn Food Chain resolves). Just use all your UG creatures to tutor each other up and generate +1 mana per UG creature in your deck.
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« Last Edit: October 07, 2009, 04:00:10 pm by Harlequin »
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DubDub
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« Reply #3 on: October 07, 2009, 03:57:58 pm » |
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I have also seen lists that use Tidespout Tyrant + Cloud of Faeries with Aluren to generate infinite mana+storm. Without the Aluren those two still make infinite storm.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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potato
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« Reply #4 on: October 07, 2009, 08:08:19 pm » |
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Firstly, thanks for the advice. I've realized that the counterspells (except for mana drain) are really underwhelming, so I'm going to cut those.
I would really like to keep Wistful Selkie as it's a very strong source of card advantage for me. I'd much rather cut Wall of Blossoms or Elvish Visionary since they're not also blue.
I had actually considered a +1/+1 counter sub-theme. Gilder Bairn is a great idea - seems pretty fantastic with Kraj no matter what, to be honest - the 2 of them combo to just put as many counters on anything as I have mana.
Hydropon would be unnecessary as the 3 +1/+1 counters on Plaxcaster would be more than enough since Kraj can put the extra couple you need anyways.
Creatures with come-into-play search effects (like Fierce Empath) are highly undesirable if they're not blue, since the green trigger happens while the spell is still on the stack, so you'd be shuffling away your top of the library target.
Vesuvan Shapeshifter is a cool idea even without Brine Elemental thanks to killing legends.
I love the "free" urza's legacy creatures - they'd be great as storm builders and especially with Food Chain.
I think I might need to put more lands in here actually. The Rampant Growths have been pretty lame too. I'll have to see.
Okay, right now I'm thinking:
+1 Cloud of Faeries (how did I miss this?) +1 Gilder Bairn +1 Vesuvan Shapeshifter +1 Brine Elemental +1 Triskelion
+1 Viridian Joiner +1 Food Chain +1 Rofellos +1 Palinchron +1 Great Whale
+1 Triskelion +1 Elvish Archdruid
-1 Glen Elendra Pranksters -1 Xantid Swarm -1 Cosi's Trickster -1 Explorer's Scope -1 Murkfiend Liege
-1 Draining Whelk -1 Mana Leak -1 Counterspell -1 Remand -1 Voidslime
-1 Nature's Lore -1 Edge of Autumn
Another specific point that I would really appreciate advice about would be: are there any blue or green ways to tutor or find Aluren and/or Food Chain especially quickly? I seem to always win whenever I draw Aluren, so I'd love some extra ways to achieve that, especially creature-based.
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DubDub
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« Reply #5 on: October 07, 2009, 08:40:22 pm » |
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The new Archmage Ascension looks to be a solid add. Should be perfect for comboing out. Drift of Phantasms can find Food Chain. Long-Term Plans is sweet with Top. Also, Protean Hulk is a must with Food Chain. Is Wild Pair win-more?
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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potato
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« Reply #6 on: October 07, 2009, 09:11:41 pm » |
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Wild Pair achieves pretty much the same thing that Momir already does, but with way less consistency.
That said, it's interesting.
Archmage ascension is a lot worse than it looks. To be honest, I just need to chain several creature spells together to get what I need. It's notable that Momir does not actually draw a card, it puts cards into your hand.
Is there a monoblue Transmute spell for 4?
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Nefarias
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« Reply #7 on: October 07, 2009, 09:56:18 pm » |
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Is there a monoblue Transmute spell for 4?
No. Also, Protean Hulk is a must with Food Chain.
Pretty sure that one's banned. Also, if you go with the +1/+1 counter theme, the new land Oran-Rief, the Vastwood seems solid.
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Team GG's This will be the realest shit you ever quote
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potato
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« Reply #8 on: October 08, 2009, 01:36:18 am » |
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The new Archmage Ascension looks to be a solid add. Should be perfect for comboing out. Drift of Phantasms can find Food Chain. Long-Term Plans is sweet with Top. Also, Protean Hulk is a must with Food Chain. Is Wild Pair win-more?
Yeah, Protean hulk is out for 2 reasons: 1) it's banned and 2) Food Chain requires removing creatures from game. I dunno about the CIPT +1/+1 counter land. Seems like the tapped-ness could be a problem.
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DubDub
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« Reply #9 on: October 08, 2009, 07:45:35 am » |
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Sorry about being way off on Hulk, I thought it was Flash that was banned.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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potato
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« Reply #10 on: October 08, 2009, 03:38:28 pm » |
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It looks like my mana problems have worsened. What would you guys think of adding the new exploration creature from zen and/or stuff like Skyshroud Ranger to develop my manabase faster? Any other mana-related suggestions? Creatures I didn't think of that you recommend?
It should be noted that CIP triggers like Wood Elves would be a negative due to their dissynergy with Momir Vig.
What about Recycle? Overkill?
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potato
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« Reply #11 on: October 14, 2009, 07:38:20 pm » |
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I love the "free" creatures. Are there any others? Right now I've got Great Whale, Palinchron, and Cloud of Faeries.
Any more "elves" that produce more than one mana I can cram in? Llanowar Elder and the like aren't good enough. Any that cost 2? Or produce 3 or more mana?
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DubDub
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« Reply #12 on: October 14, 2009, 08:13:01 pm » |
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Shrieking Drake + Aluren builds storm, though it's quite possibly the worst creature you'd consider playing otherwise.
Peregrine Drake also has the 'free' mechanic. I searched gatherer for "enters the battlefield, untap up to" and that was the only additional hit (excluding Treachery). Quirion Sentinel is the only creature in your colors that fits "enters the battlefield, add", though it's not free. It does generate mana under Aluren, and it's an elf, though there's no tap ability.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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potato
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« Reply #13 on: October 14, 2009, 08:40:28 pm » |
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Shrieking Drake + Aluren builds storm, though it's quite possibly the worst creature you'd consider playing otherwise.
Peregrine Drake also has the 'free' mechanic. I searched gatherer for "enters the battlefield, untap up to" and that was the only additional hit (excluding Treachery). Quirion Sentinel is the only creature in your colors that fits "enters the battlefield, add", though it's not free. It does generate mana under Aluren, and it's an elf, though there's no tap ability.
I'd already thought of shrieking drake, and if I can figure out what to cut, I can put it in. I've already played quite a bit with Dream Stalker, which is almost the same, and Man-O'War does also make infinite storm with Aluren. To be honest though, Aluren has to be somewhat of a secondary consideration, since blue and green have so few ways to tutor it up, so I'd try not to focus on it as seriously as you seem to be. I like Peregrine Drake, I'll have to figure that one out. Are there any creatures in blue or green that can give other creatures haste? Having to wait to untap with experiment kraj in play is kinda lame.
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DubDub
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« Reply #14 on: October 14, 2009, 09:22:37 pm » |
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Concordant Crossroads is the only hit, and be wary because it grants haste to all creatures. Thousand Year Elixir will also work for the non-combat aspect of "haste". You may figure out a use for Hall of the Bandit Lord. Maybe Shifty Doppelganger could work once..., and if you can make a bunch of saprolings Vitaspore Thallid is your man. Minion Reflector would work if you have the 'free' creatures going. And finally you could switch Lightning Greaves from creature to creature.
I'm afraid I'm striking out on creatures that will do these things.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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potato
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« Reply #15 on: October 14, 2009, 09:56:27 pm » |
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I should probably be running lightning greaves anyways. Thousand-year elixir does the job too though. I'll probably put both of those in. I think my mana problems are due to fucking up the curve. I think I'll take out the expensive "free" creatures for some more lands 
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