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Glix
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« Reply #2 on: November 08, 2009, 04:09:03 pm » |
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Uh, so I guess I'll do a quick mini-report. My name's Brendan, not Breandan btw.
Round 1, Aggro/Burn (Brian Lane)
Game 1 I'm on the play, so I drop island and recall myself on his upkeep. He plays black vice and I take 4, which is okay because I have a strong but slower hand (will, tinker, etc). However, no counters and he wheel of fortunes. I repeal the vice, and draw a new 7, drop key and top and pass, he burns me a bit and then I top into vault and win cause I'm good at magic. Game 2 I'm on the draw and do things and eventually get vault key with triple counter backup (I didn't want him to blow it up and reb in response, and I was at a comfortable 10 life or so.
1-0
Round 2, Painter/Grindstone (Domonick Festagallo) Game 1 he plays things like Underground River and I counter painter and he dies to sphinx. Game 2 I mull to 6 with needle, he gets out painter and then grindstone, then he blasts needle, I counter, he blasts and I lose a turn before I'd have time vault/key Game 3 I mull to 6 with lands and mana and draw 6 mana sources in a row while he casts painter, painter, grindstone, grindstone, reconstructe, grindstone and gets there through my counters.
1-1
Round 3, Reanimator (Maxim Ivantsov) Game 1: On the play, he goes Jet, Lotus, thoutseize me, swamp, entomb, exhume iona, on blue. Turn 2 he plays painter. Yeah, thats game. Also this guy has a thick russian accent which is awesome. Game 2: He says he's keeping a risky hand. By risky he meant no land, and I kill him by draining his ritual when he finally sees his first swamp into vault key. Game 3: I have leyline and he loses.
2-1
Round 4: Ichorid (forget who this was, sorry) Game 1: He's ichorid and wins. Game 2: I have leyline and he doesn't have the kill for it, so I win. Game 3: I have leyline again (must be nice, right?), however, my hand is this: Leyline, Ingot Chewer, Sol Ring, Academy, Pithing Needle, Yawgmoth's Will, Top. He turn one casts unmask on my top, gemstone into charm on my leyline and I'm pretty dejected. I draw time walk, he casts bazaar, bazaars, fatestitchers, but doesn't hit much. He passes and I wiff again, drawing ingot chewer, he dredges hits 3 narcs now, although misses an ichoird. He therapies me on force, then tries to dread return iona, but notices that dread return is not in his yard. Annoyed, but confidant, he passes the turn. I draw land. I cast ring, needle, walk. I draw another land, I cast it, cast will, recast walk, cast top and look at the top 3. I see ravenous trap and act dejected. I draw and top 3 again, frustratedly putting the cards down again. He dredges on his draw step and I trap away something like 40+ cards. He chains needle and bazaars, throwing troll into the yard and swinging in. I draw and pass he does the same again and passes, having finally put his dread returns in the yard. A bit annoyed that he might still get there I ask how many cards are left in his deck, and the answer is 6, at which I know I have it and I hardcast chewer blowing up my sol ring for a blocker on his one zombie. I draw into tezzeret and he scoops, as he will deck himself before he can win at this point.
3-1
Round 5: ID (Ici Li)
3-1-1
Top 8: UR Phid without the phids and with painter... so it was like, magus and shaman and painter and impulses and spell pierces (Sean Robbins) Game 1: He gets out an early shaman and keeps up the pressure with that followed by magus and I eventually lose. Game 2: He has early painter out, on blue, but I'm sitting on reb. I eventually get a FoF off endstep and reveal something like, dt, tinker, lotus, 2 other completely broken things. Also I have will in hand. So I move to my turn and scroll for another force. I have confidant in play and am at 7 life now, so I cast will and lotus and decide instead of going for infinite turns to go for sphinx so that confidant can't kill me, since I have 3 counters in hand. I have 1rBB in pool, and an untapped volc afater fetching, which puts me at 6. I cast tinker saying "with 1 r in pool", now I remember, but it was heard as "with 1 r", I may have mumbled. The judge was called and I was uncertain so he gave me back BB and a warning, and I just cast smother on servant instead of the original reb on servant. I have sphinx out and go to town with no way to lose. Game 3: He leads off with turn 1 magus off crypt. Crypt deals 9 damage to him and he compliments with with some monkeys, eventually, killing his crypt and my jet and shutting me off mana. I eventually topdeck lotus and am able to dt into will into lotus into recasting dt for tinker tinker off a recast jet with counter backup, I'm at 2 life at this point. I win 2 turns later. If sphinx was anything else I'd have lost.
Top 4: Remora Confidant (Mike Lupo) Game 1: I'm on the play and duress him, I take his duress and he has turn one confidant but no protection so I end of turn mystical for tinker, with key in play. He topdeked force and proceeds to win with confidant beats, almost killing himself but not quite. Game 2: He duresses and I have counters, and I counter his confidant. I then thoughtseize him and he has 3 land and an inkwell. He then draws something like 7 or 8 lands in a row and loses. Game 3: He leads with confidant. I try to copy that on my turn 2 but he has repeal for it. He's drawing and lands a top, and things don't look good, I have vamp and key in hand, and I know he has spell peirce. He then taps for goyf with his tropical isalnd and emerald, and passes, and I cast eot vamp, and he asks if he can take back the goyf play tapping swamp instead, and I say no, since its kind of do or die for me and I'd not have vamped if he had. I then take that opportunity to cast time vault and key and infinite turns winning a game I shouldn't have without considerable more luck on my part.
Finals: Vincent Forino (G/W Beats) Game 1: He casts beats, I cast key, h casts vial and beats, with 1 open, I dt for vault and win (seriously this combo is stupid) Game 2: He wins with 4/4 Figure of Destinies and races me, keeping me out of the game with an early seal of cleansing. Game 3: My turn one is sapphire, mana vault, academy, tezzeret for key. His turn one was land, my turn 2 was winning the game.
Aight, as for the decklist: 2 Island 1 snow-covered Island 1 Misty Rainforest 1 Scalding Tarn 2 Flooded Strand 1 Polluted Delta 3 Underground Sea 3 Volcanic Island 1 Library of Alexandria 1 Tolarian Academy 5 Mox 1 Lotus 1 Ring 1 Vault 1 Crypt
1 Tezzeret, the Seeker 3 Dark Confidant 1 Time Vault 1 Voltaic Key 1 Sphinx of the Steel Wind
4 Mana Drain 4 Force of Will 2 Thoughtseize 1 Duress
2 Repeal 1 Rebuild 1 Fire/Ice 1 Thirst for Knowlege 1 Fact or Fiction 1 Time Walk 1 Ancestral Recall 1 Brainstorm 1 Ponder 1 Sensei's Divining Top 1 Merchant Scroll 1 Mystical Tutor 1 Demonic Tutor 1 Vampiric Tutor 1 Tinker 1 Yawgmoth's Will
Sb: 2 Leyline of the Void 1 Tormod's Crypt 1 Yixlid Jailer 1 Ravenous Trap 2 Pithing Needle 2 Ingot Chewer 2 Hurkl's Recall 1 Red Elemental Blast 1 Pyroblast 1 Pyroclasm 1 Smother
The recalls never came in, but I never played against stax, Chewer is a bit clunky but for a body and for versatility it proved worth it.
Also, because Ici is banned on TMD, here's his list:
4 Mishra's Workshop 4 Bazaar of Baghdad 3 Mountain 4 Barbarian Ring 4 Wasteland 1 Strip Mine 1 Tolarian Academy 5 Mox 1 Vault 1 Crypt 1 Lotus 1 Ring
4 Goblin Welder
4 Chalice of the Void 4 Null Rod 4 Sphere of Resistance 4 Tanglewire 4 Smokestack 4 Crucible of Worlds 1 Trinisphere 1 Memory Jar
Sb: 4 Tormod's Crypt 4 Ensnaring Bridge 4 Shattering Spree 3 The Tabernacle at Pendral Vale
Thanks Noah for a great event, and thanks to King's Games for supporting the prizes even with only 19 players. It was a good day all around, and has resulted in me having discovered an excellent Vietnamese place a block away from me.
I suppose Breandan is less bad than the Brandon Llord I was last event.
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