|
jaeppel
|
 |
« on: October 16, 2009, 07:42:58 pm » |
|
I was having kind of a goofy idea the other day, and ive been toying with this list ever since. Fatestitcher is hot for untaping bazaars in dredge, but this use alone seems a bit too mono-funtional for the slots. So then I started thinking hmm, what other permanents could Fatestitcher untap? The obvious duh is Time Vault, which conveniently enough also untaps bazaar. An thus was born this deck in dire need of improvement that i am codenaming "Vaultstitcher."
I think this deck actually already exists, ive heard rumours of such but have yet to find a list out there.
As a Dread Return target i could think of none other than Sharuum, as now you can dredge into vault and pop it back up. Unearth stitcher and then do it again.... The other card i knew i wanted in there was Force of Will, because, well, its really good, and there are lots a bad blue cards to pitch sharuum, stitcher, careful study, and narcomeba are all highly pitchable blue cards. This deck never has to choose between a tinker and a mystical tutor, just toss a crap card you werent going to cast anyways. Force is much more powerful at what it gets done than is Cabal Therapy, but some number of therapies need to be there. It just seems wrong to have unused creature sacrifices by the end of the turn.
Sharuum as a returns target is already a combo with bridge, generating infinite zombies thanks to the legend rule. The ideal line of play would be to dredge into the two Sharuums and vault, then return sharuum to create infinite tokens, ending the loop after an arbitrarily large number to return the vault, untap with a stitcher, walk into the win. Helm of obedience becomes playable in dredge thanks to the Hegemon. The biggest suck of Sharuum is thats its a fairly useless return target by itself, but even without a vault, sharuum can still pick up a lotus.
Bloodghast also looks like a big winner in here. a natural replacement for ichorid, ghast doesnt require the massive investment in black that ichorid does, opening up the gate for enough U to support force. There are only 7 black creatures in the deck, so ichorid would spend alot of time begging change on the streetcorner for something to eat. Ghast is brutal with skullclamp, which is conveniently also Sharuum-able. I think perhaps the clamps in here are a bit too 'danger of cool things' and perhaps should be cut, but i think they should be playtested. Bazaar is generally uncompatible with holding up countermagic, i think that a solid CA engine is needed, as generally this deck never really wants to go into empty-hand-turbo-dredge mode.
Ghast also makes me want to try dakmor salvage, or maybe its just the fact that i have two russian ones... in any case its a land that can be dredged, allowing for returning ghasts with an empty hand. Its a weak dredger, but it does up the total dredge count to 11, which is really the minimum. Thug doesnt make the cut here, even though hes a higher dredger, darkblast and salvage both do something on their own. Ichorid needed thug for food, ghast needs salvage. Its as simple as that.
For the remainder of the manabase, i will go with a fetch/dual base. One basic island, for when it is relevant, and one dryad arbor, so that the fetches can become a dood if needed to cast returns or therapy. Being able to fetch a basic swamp seems mostly non-important. Salvage already eats up slots for a tap for black land. Of course, two on moxen, lotus, and LED belong. I wouldnt run more artifact accel since ghast vastly prefers lands.
Dredge engine: (10) 4 Golgari grave troll 4 Stinkweed imp 2 Darkblast
Draw: (11) 4 Bazaar of Baghdad 3 Careful study 1 Brainstorm 2 Skullclamp 1 Ancestral Recall 1 Vampiric tutor 1 Imperial Seal
Disruption: (8) 4 FoW 2 Cabal Therapy 2 Chain of Vapor
Bodies: (11) 3 Fatestitcher 3 Narcomeba 3 Bloodghast 2 Bridge from Below
Return Package: (5) 2 Dread Returns 2 Sharuum 1 Time Vault
Mana: (15) 4 Misty Rainforest 1 Verdant Catacombs 2 Underground Sea 1 Tropical Island 1 Island 1 Dryad arbor 1 Dakmor Salvage 1 Mox Jet 1 Mox Sapphire 1 Black Lotus 1 Lion's Eye Diamond
Potential sideboard: 4 Leyline 1 Helm 3 Reverent Silence 1 Darkblast 2 Hurkyl's Recall 1 Iona, shield of Emeria 2 Angel of Despair
The sideboard is just off the top of my head and is probably completely wrong. The helm combo is nice for stealing the dredge mirror. Reverent silence comes in to assist chain at fighting enemy leylines. An extra Darkblast for relevant matches. Hurkyl's to combat shops, angel of despair because its cool, and Iona because she is even cooler.
One thing i am thinking is that the fatestitcher/time vault interaction is an untapped powerhouse, but we still havent found the dec to use it.
|
|
|
|
|
Logged
|
Most decks are better with restricted cards. Restrict: Drain, Workshop, Bazaar, Skullclamp. Unrestrict: LoAlexandria, Manavault, Frantic Search, Burning Wish, FoFiction,TfK, Regrowth, 3sphere, DemConsultation. Fix: Zodiac Dragon, Transmute Artifac
|