LOL, hardly.
I didn't say that you couldn't come up with a distinction. I just said that such a distinction isn't useful. Repeatedly I said:
Show me one example where this distinction helps more than another, more useful frame. Put another way, try to show me an example, and I will show you how another, more useful frame is actually better.
My very first post referring to these terms proves it:
4) Terms like: "power," "offensive," "defensive," or even "proactive" and "reactive" are not helpful. In fact, these terms, upon close inspection, have no clear meaning. They are misleading and reflect a way of knowing that does not reflect the reality of Vintage or Magic, but reflect the way we've come to understand Magic.
Your stance, from the beginning, was that identifying the roles of cards in the game is useless, and that instead cards should be judged solely by their ability to contribute to victories. In this way, your model for judging cards only focuses on their final efficacy instead of the elements which lead to that stage.
After multiple failed attempts to provide an actually defensible distinction, including a completely wrong model of causality, you finally provided a definition of a distinction that is real, except that it's completely meaningless, because it's the Exact Same Thing as "disruptive." Therefore, your whole attempt to provide useful terminology is a failure. You've defined disruptive. No one will ever use your terminology to describe disruption (except maybe CowWithHat) . Looks like I was right all along. Your terms are not helpful and they are misleading.
At no point in the past did you acknowledge this dichotomy. You've only conceded its existence since the posting of this thread, and then retroactively claimed to have, all along, established the exact same theory under different terms. Your revisionist view of what transpired is insulting, and frankly, shocking.
Also, I summarized your attempt in my article last week.
I'm sorry, but I don't feel like throwing away money on your "articles" when I can learn everything contained in them just by playing the game and reading forum posts. Honestly, the few articles of yours that I've read do nothing but state the obvious in ostentatious and overly verbose language. You say alot, but it's usually alot of nothing.