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Author Topic: Vintage burn  (Read 1084 times)
Wagner
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« on: December 19, 2009, 12:50:36 am »

Hello, I have been wanting to do a burn deck for a while and would like some imput on it. Yes, I am fully aware that it is most likely not going to be very competitive, but I would like to be as good as possible in a current powered metagame, that is, Oath, Tezz, few Stax, some kinds of Fish and a couple of combos.

This is a first draft, feel free to make suggestions. I am hesitating between R/G or B/R. RG does gives Tarmogoyf and Hooligan, but BR gives Duress and Confidant, and possibly Bloodchief Ascension.

4 Anhk of Mishra
4 Pyrostatic Pillar
4 Dark Confidant
3 Bloodchief Ascension
4 Duress/Thoughtseize
3 Lightning Bolt
2 Price of Progress
2 Smash to Smithereens
2 Red Elemental Blast
4 Simian Spirit Guide
2 Shrapnel Blast
2-3 Grim Lavamancer
2 Diabolic Edict
1 Demonic Tutor
1 Demonic Consultation

4 Wasteland
1 Strip Mine
5 Moxen
1 Black Lotus
2 Fetchland
4 Badlands
4 BR Shockland/Sulfurous Spring

Sideboard
4 Shattering Spree
4 Smother/Edict
4 REB
3 Ichorid hate, probably Jailer

That's basically the shell I would want. The goal is obviously to drop a turn 1 Anhk/Confidant/Pillar. For this, I'm not sure if the 4 SSG are really needed.

The Bloodchief Ascension have great synergy with Anhk and Pillar, but is that enough. If they become active, unless the opponent has a huge board advantage, they should win the gave pretty fast. Also, I think 4 is too much since I would never need 2 in play and they can go on play only on turn 2 without problem.

I only included 2 of each Price, Smash to Smithereens and Shrapnel Blast due to their limitations. One in every game should be enough.

I am also consireing a couple of Barbarian Rings, but they are obviously not fitting well with the Lavamancer, any advice on which one to get?

Mishra's Factory or Magus of the Moon have also been considered, should they have a place?

Null Rods would be great to have, but I'm afraid they would cut my mana too much. Perhaps only as a sideboard card.

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honestabe
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« Reply #1 on: December 19, 2009, 01:09:53 am »

I'd run Magus maindeck, that way you have a better game 1 vs dredge, also if he resolves it pretty much garuntees that Tezz can't race you, which it probably can without him
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Eastman
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« Reply #2 on: December 19, 2009, 06:18:34 pm »

I know you are concerned about your mana curve and that's keeping you out of null rod, but I think that might be a mistake.  Rod backs up your ankhs (which are FANTASTIC against tezz/fetches) by forcing your opponent to play their lands AND your wastelands/mana denial scheme.  That's really strong.  If you are worried about your curve, would you consider running chalice of the void as an alternative?  I think that will do much of what you want rod to do on a very light mana-budget and will have some ancillary benefits as well.  Plus with chalice on top of the Ankhs you can probably go up to 3 shrapnel blast.  It would lighten up the curve and maybe let you cut a couple spirit guides as well.  I think you are overcommitting to speed by having light curve + 5 mox + spirit guides, so I definitely agree with you that a few should be cut. 

How has price of progress been?  I don't know if it is consistently strong enough to justify its presence.  I'm also skeptical of the ascension guy.  How have you found it?  It seems much too situational although I see the obvious synergy with ankh and pillar. 

I think if you tuned this it would be surprisingly competitive against a lot of decks. 
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