Azorius GuildmageI have been testing out w/u/g fish/noble beats variant if you will for a while, and I was looking for even more "toolbox" critters, and I came across this. I have been testing 2 in my maindeck for a while and it has done surprisingly well. Lets look at just a few of the benefit's:
2/2 Body for w/u w/u, 2 mana total, for 2 easily accessible colors. Not bad already for fish.
Tap Ability:
Pros
Can be used the turn it comes into play1. Taps Tarmogoyf
2. Taps sphinx
3. Taps other random NON-Inkwell Oath critters/Tinker targets.
4. Taps Ichorid/fatty from grave cards.
Cons
Can only tap critters. Against combo useless. Against EVERYTHING else, descent.
Stifle Ability
Can be used the turn it comes into play1. Read above, it's stifle on a stick, what are goods things we can do with stifle.
2. Stop Welder
3. Stop confidant draw
4. Stop Key/Vault/Top
5.
Stop sac and search lands/waste/strip. <---------
6. Stop Tezz......? (not sure not completely caught up on Planeswalkers rules, sorry)
7. Grindstone. Can hold painter for a minute.
Anyways, in testing is has been quite helpful for me, saving me in matchup's against tarmogouy's, exalted selkies, and even the occasional oath creature for that 1 turn I needed.
I have also used him to hold a lock against a welder, and against a Survival of the Fittest. slow building resources while keeping them from playing with their toys.
Overall I find him very very useful. Some people are gonna say 3 mana for the 2 activations is too much, but really its not, and the fact that you can do them instantly, and repeatedly (if you have the mana) more than makes up for it IMO.
What do you guys think?