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Author Topic: Xtreme Games Monthly Vintage results 1-17-10  (Read 8474 times)
Tha Gunslinga
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De-Errata Mystical Tutor!

ThaGunslingaMOTL
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« Reply #30 on: February 08, 2010, 01:42:37 am »

The thing is, honestly, if you Cap your opponent, you have most likely 50 or fewer cards to look through.  You can eliminate cards such as mana and tutors (aside from Tezz) easily.  It shouldn't take you more than 30 seconds to a minute to extract someone's win conditions, unless they're using bad proxies or a lot of them, in which case you can take a bit more time.  If a player's proxies are bad enough that you have to take significantly longer in searching their library to figure out what's what, they shouldn't be playing them.
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Don't tolerate splittin'
OwenTheEnchanter
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« Reply #31 on: February 08, 2010, 01:53:02 am »

Except that capping someone whose deck has a limited number of win conditions condenses the entire game into one decision.

Quote
5.5 Slow Play
Players must take their turns in a timely fashion regardless of the complexity of the play situation

In particular if a correct 5 minute decision ends a game within 6 minutes, it *cannot* be stalling.

This is just wrong for exactly the reason you origionally posted and I bolded. Also everything LHC said applies.

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IDK why you're looking for so much credibility:  You top 8ed a couple tournaments.  Nice Job!
Tha Gunslinga
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De-Errata Mystical Tutor!

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« Reply #32 on: February 08, 2010, 02:05:45 am »

One decision means you get one minute for that decision.  If I play an EOT Gifts, I get one minute for my choices.  If I play Tezzeret's search ability, I get one minute.  Do players often take longer, especially with complicated gamestates?  Of course.  Is it entirely reasonable for an opponent to ask you to play faster?  Yes, if you're taking more time than you are allotted.  When I'm playing incompetently (for example, at the last Xtreme Games tournament) I frequently take longer, sometimes much longer, because I have no idea what I'm doing or what goal I'm working toward, especially with a deck I'm unfamiliar with.
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BoomChild
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« Reply #33 on: February 08, 2010, 11:14:07 am »

One decision means you get one minute for that decision.  If I play an EOT Gifts, I get one minute for my choices.  If I play Tezzeret's search ability, I get one minute.  Do players often take longer, especially with complicated gamestates?  Of course.  Is it entirely reasonable for an opponent to ask you to play faster?  Yes, if you're taking more time than you are allotted.  When I'm playing incompetently (for example, at the last Xtreme Games tournament) I frequently take longer, sometimes much longer, because I have no idea what I'm doing or what goal I'm working toward, especially with a deck I'm unfamiliar with.

I have heard this line over and over in real life and I hate to tell you, but the magical 1-minute decision is not true.  The base-line for slow play is playing at a pace that would deny a player an equal share of the match time.  In this case, if a player is taking 1 minute to make each decision possible, that player is actually very likely to get slow play warnings and potential upgrades if decisions aren't made timely.  As with all rules, there are moments where a tough decision is to be made and players are allowed to take some extra time, but taking 1 minute to make a decision because one feels they are entitled that one minute is treading on a line that is bad for competitive Magic.

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