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Author Topic: Workshops and Lodestone golems  (Read 1237 times)
suffocation2157
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« on: February 09, 2010, 01:14:38 am »

So this topic is to discuss the best way to abuse lodestone golem. Do you think he best fits into a red and black shell, mono red shell, 5C shell or a MUD shell.

Personally i think he best fits into 1 of 2 shells   1. MUD and i think he is explosive in this deck and a serious contender for reaching the top 8 in a tourney or   2. mono red stax. I think this deck best capitalizes on the ups and downs of the golem. Obviously the one big down side to him is that artifact mana still comes online as planned. But with chalice and null rod it negates this down side.

As  of right now the deck that i am testing is

Mono red stax

x4 goblin welder
x2 gorilla shaman
x1 platinum angel
x4 lodestone golem
x4 thorn
x1 trinisphere
x4 smoke stacks
x3 tangle wire
x3 chalice of the void
x3 crucible
x3 null rod

x5 moxen
x1 lotus
x1 mana crypt
x1 mana vault
x1 sol ring
x4 wasteland
x1 stripmine
x4 workshop
x1 tolarian academy
x3 barbarian ring
x3 mountain
x3 bazaar

I love how well the deck is running so far, and the golem is a beast! I`ve always felt that workshops other than 5c needed a way to kill them quicker. I can`t tell you how many times i have ended up going to time in a match and not getting my win even though they were locked out but didnt concede.

Do you guys think that with all of the new toys from Worldwake that stax will continue to be a power house or do you think that fish will gain more popularity and lower the % of tezzeret deck. I`m excited to see how this all plays out. Let me know what you think
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Leooooh
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« Reply #1 on: February 09, 2010, 08:49:05 am »

I am testing alsmost the same build, with those changes:

-2 Gorilla Shaman
-1 Platinum Angel

+1 Chalice of the Void
+1 Tangle Wire
+1 Barbarian Ring


 I can not go under 4 Wires. This card is amazing against everything, and when combined with golem, spheres and smokestacks it becomes even more stronger. Also, a first turn chalice of the void  for 0 is better then a first turn shaman. Except by the fish matchup, i will always play chalice of the void for 0 against almost every deck. Shaman is indeed amazing (if I could find space, def i would add some), but you are already using chalices and null rods, so i think it isn't so needed.
  Also, with 4 golems, I don't think Plat is needed. You already have a fast win condition, and if you are fearing tinker, you can always add some Pyro/Reb on the side. But playing with 9 "spheres" effects in this deck, i think they will have some troubles to cast a tinker. Geting rid of a resolved tinker with a combination of wires and smokestacks is dificult sometimes.
  I am still testing this version and the MUD, but i think the fact of having welder and bazaar in the maideck, gargadon, pyro/reb and rack and ruin in the side, might make it a little bit stronger. One thing is certain......This golem is BEAST.
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Workshops SUCKS huh??? So why do you bother so much with them??? Why do you change so much your decks to beat them???
unixtreme
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« Reply #2 on: February 09, 2010, 09:25:01 am »

I am testing alsmost the same build, with those changes:

-2 Gorilla Shaman
-1 Platinum Angel

+1 Chalice of the Void
+1 Tangle Wire
+1 Barbarian Ring


 I can not go under 4 Wires. This card is amazing against everything, and when combined with golem, spheres and smokestacks it becomes even more stronger. Also, a first turn chalice of the void  for 0 is better then a first turn shaman. Except by the fish matchup, i will always play chalice of the void for 0 against almost every deck. Shaman is indeed amazing (if I could find space, def i would add some), but you are already using chalices and null rods, so i think it isn't so needed.
  Also, with 4 golems, I don't think Plat is needed. You already have a fast win condition, and if you are fearing tinker, you can always add some Pyro/Reb on the side. But playing with 9 "spheres" effects in this deck, i think they will have some troubles to cast a tinker. Geting rid of a resolved tinker with a combination of wires and smokestacks is dificult sometimes.
  I am still testing this version and the MUD, but i think the fact of having welder and bazaar in the maideck, gargadon, pyro/reb and rack and ruin in the side, might make it a little bit stronger. One thing is certain......This golem is BEAST.


4 Wires is a must, it buys some extra turns when you are being overwhelmed (i.e. fishy decks or turn 1 tinker.) by the way, it makes easyer to perform a wirelock with welder.
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