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Author Topic: treasure hunt mana bond combo  (Read 6207 times)
KingHeavy
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« on: March 01, 2010, 03:46:04 am »

so there's this simple combo using scapeshift that's semi popular in non eternal formats, and it occurred to me that a possible vintage version might be viable.  This is just an idea, but what about something like this:

4 Treasure Hunt
2-4 Manabond
1 Fastbond
4 Valakut the Molten Pinnacle
4 Vesuva
4 Tiaga
4 Volcanic Island
4 Stomping Grounds
4 Steam Vents
4 Wasteland
1 Strip Mine
4 Mishra's Factory
4 Mutavault

and 14 more card to fill in.  Ideally every treasure hunt would lead to a manabond  or another treasure hunt and lots  and lots of land.  Manabond kicks in, dropping usually multiple Valakuts and a bunch of mountain/x dual lands and you get a dead opponent.  It looks really loose, but with aggressive mulligans it can win on turn 3 easily. Tap two lands, draw a bunch and get manabond, lay a land and play manabond. Endstep, GG

Just an idea, but what does everyone think?  Any juice here?  with Eldrazi coming up, there could be enough land to fill up the deck and make it really nasty.  Sound off.
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meadbert
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« Reply #1 on: March 01, 2010, 11:11:53 am »

I put together this list over the weekend.  It was more of a casual/legacy/multiplayer so this is no where near type 1 playable:

16 Bombs
4 Manabond
4 Life from the Loam
4 Treasure Hunt
4 Countryside Crusher

15 Draw/Filter
4 Halimar Depths
11 Cycle Lands (4 Red/4 Blue/3 Green)

9 Win
4 Valakut
4 Lavaclaw Reaches
1 Volrath's Stronghold (Recur Crusher and avoid decking yourself)

16 Mana Base
7 Fetch
4 Taiga
3 Stomping Ground
1 VolcanicIsland
1Badlands

4 Disruption
4 Wasteland

For Vintage obviously add Strip Mine and Fastbond.
I still say this is way too slow for vintage, but the synergies are amazing.

Crusher means you will always draw a bomb each turn and he frequently swings for the win the first turn anyway and always by the second turn.
Treasure Hunt is insane since it draws 4 cards on average for 2 mana and it is guarenteed to find 1 bomb.
Manabond and Loam are engine in legacy.

Halimar Depths is amazing.  Basically if you have Manabond, 2 Halimar Depths, a fetch and no other business in your opening hand then you drop Manabond and then all your lands.  You peek with Depths looking for a bomb.  If that fails, shuffle and then peek again.

Valakut is a sweet finisher since in the long run you are uncounterable.
Lavaclaw Reaches was decent.  Basically I only had room for 4 manlands and Lavaclaw Reaches wins since it can swing for 12 with 14 mana out.
If you run 12 man lands then you can turn several sideways, but with only 4 swinging for 2 with a factory or two can be slow.

The Lavaclaw Reaches count can probably be reduced to 3 since you really just want to see one of them so for type 1 I would drop 1 for Strip Mine.
Then I would drop maybe the 3rd green cycle land for Fastbond.

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median
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« Reply #2 on: March 01, 2010, 05:35:45 pm »

That reminds me alot of terravore lists, but without the vore. Do you think that treasure hunt might make a vore style deck viable. Possibly with nostalgic dreams and fastbond + gush, windfall/draw seven.
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TopSecret
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« Reply #3 on: March 01, 2010, 07:02:06 pm »

There was a thread that addressed this idea before.

http://www.themanadrain.com/index.php?topic=39698.0

The problem is that, unless some serious tech has been overlooked, such a deck cannot function as a mid range Vintage deck because Treasure Hunt and Manabond forces it to play little or no relevant disruption to stop the opponent from winning, and turn three or four is too slow to work as a fast combo deck. It can't consistently win before the opponent or stop the opponent from winning, so it's not a viable Vintage deck until something is printed that changes this.
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Ball and Chain
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« Reply #4 on: March 01, 2010, 10:22:16 pm »

I was working on a U/G gushbond list just when the restrictions hit twoish years or so ago, so I might have some tech.
I no longer have the exact list but the idea of the deck was to abuse nostalgic dreams. You would play lands via fastbond draw cards from gush/ draw sevens and reuse the draw via nostalgic dreams you would have hands like : fastbond, three land, mox, -windfall into more cards, play the entire hand and get back windfall with nostalgic dreams, the win condition was hunting pack... treasure hunt and halimar depths would help this greatly. I'll put together a current list and see how viable it is.
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MaximumCDawg
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« Reply #5 on: March 29, 2010, 02:34:03 pm »

It seems like Life from the Loam does a perfectly fair job of stopping you from decking yourself, since you can just draw from your yard when your library is depleted.  And if you do that, you can cut the black out entirely. 

What about running Riftstone Portal and Petrified Field as well, to play with lands in the graveyard?  Or Nantuko Monastery as another win condition? 

Lastly, since the deck lacks accelleration and needs to hit three mana for the Crusher, what about Sandstone Needle?  That would permit T1, Needle, T2, Land + Crusher, T3 or 4 is probably game unless Crusher is stopped.
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Troy_Costisick
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« Reply #6 on: March 29, 2010, 02:41:43 pm »

You still lose the game if you can't draw, even if you have a Dredge card in the graveyard.  Life from the Loam actually speeds up decking youself. 
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MaximumCDawg
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« Reply #7 on: March 29, 2010, 05:28:43 pm »

Really?  How does that work?

Ahhhhh...

"Dredge will not save you from an empty library. If you try to replace a draw with a dredge that fails, the "if you don't" clause forces a draw anyway. Repeating this process is a loop, but not a mandatory one, so you'll eventually have to choose not to try and dredge. [CR 421.2]"
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meadbert
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« Reply #8 on: March 29, 2010, 05:49:46 pm »

Where did you find that ruling?  It sounds wrong.  There is no infinite loop, mandatory or otherwise.
Here is what the rulebook says:

702.49a Dredge is a static ability that functions only while the card with dredge is in a player's graveyard. "Dredge N" means "As long as you have at least N cards in your library, if you would draw a card, you may instead put N cards from the top of your library into your graveyard and return this card from your graveyard to your hand."

702.49b A player with fewer cards in his or her library than the number required by a dredge ability can't put any of them into his or her graveyard this way.
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MaximumCDawg
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« Reply #9 on: March 29, 2010, 06:22:04 pm »

Found it over here, John Carter, 2005:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/jc58

The phrase "as long as you have at least N cards in your library" doesn't actually appear on cards with Dredge.  As written, Dredge replaces "draw a card" with, "put X cards from your library in your graveyard.  If you don't, draw a card."  The 702.49a rule you quoted seems to suggest this has been errated.
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meadbert
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« Reply #10 on: March 29, 2010, 06:47:31 pm »

Actually it was not errataed.  It turns out that sometimes Wizards takes the actual text of a rule and then creates a bastardized version of the said text with a similar but different meaning.  It then replaced the actual text of the rule with this new version that has a wrong meaning, which is close enough to confuse with the real meaning.  This new misleading text that describes the rule incorrectly is euphemistically referred to as "reminder text." 
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