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Author Topic: Looking for some help from a TO  (Read 1245 times)
RisingWater
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« on: January 24, 2011, 08:42:01 pm »

I'm looking to try to spike interest in my community for vintage and have been talking to some people in town about holding a tournament. If someone could PM me who has some experience setting up/hosting so we could talk about some details I have some questions on it would be appreciated.
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« Reply #1 on: January 25, 2011, 01:36:30 pm »

I'd be happy to discuss what (I feel) it takes to start, grow, and maintain a vintage community.

What specifically were your questions?

-Nick
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« Reply #2 on: January 25, 2011, 01:49:31 pm »

I'm pretty new at it, but I'm working on doing the exact same thing. I can certainly offer my experience and I'm also interested to see what others have to say on the matter.
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RisingWater
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« Reply #3 on: January 28, 2011, 11:41:27 pm »

Well I guess if you break it down into your 3 parts

Start:

Ive already sparked interest in a few people around town enough for them to proxy out some vintage decks and play with me at the local card shop. 3 or 4 people have already actually bought all the cards aside from the power. Ive put word out that I'm looking to hold a tournament in the near future for a mox or something similar and people seem to be interested and keep asking me about it every time I'm at the shop.

As for a location I spoke with the local shop owner here and he said I could hold it at his shop for no charge or anything. He said I just had to let him know a few weeks in advance so it didn't conflict with anything else going on there.

My questions regarding this are:

1) Prize structure - I'm not looking to "make" money off the tournament, just to make the money back that I invested in the prizes. That said, how do you set up the prize structure for player turnout? I'd like to have prizes for at least the top 3-4. Since not a lot of people play vintage per say, would it be better to invest in prizes that can be used in standard as well like a Jace or something? I kind of wanted to start getting people with power in the area though so more people would be inclined to play vintage, so that seems kind of like it defeats the purpose.

2) Judges - I don't know of any in the area, but if the tournament isn't that big are they even really needed? I'm guessing no more than like 10-20 people tops, but if not a lot of people are familiar with the older cards some ruling questions are bound to come up. How would those be best resolved without a judge present?



Grow:

How do you get people interested in even coming? I know I would be posting on here and on some other websites, But do you advertise or put out fliers? I was thinking about making fliers and going to all of the card/comic shops in the surrounding cities and asking if I could post them there.

I also want it to be an enjoyable experience for everyone who comes, not just the people that place well. I was thinking about doing something like getting food for everyone who showed up with part of the entry fee's.


Maintain:

The shop here already holds standard tournaments like 3-4 times a week. The owner already tried holding his own vintage tournament once but only me and like 2 other people showed up. He didn't put any effort into it at all though(just a sign by the packs of cards saying the date of it)

If I can get a decent turnout and have people regularly show up to these, is it possible to get it to the point where they kind of just advertise themselves to the point where I don't have to "push" them anymore?




I guess my last question would be, Should I not play in my own tournament? I'm not sure what all entails but I'm not sure if I'll be too busy to play in it or not. It's not that I even want a shot at winning the prizes back, I would just like to be able to play some magic =D
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@TheTolarian
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« Reply #4 on: January 29, 2011, 12:18:21 am »

To respond:

1.  Starting Up

I ran power tournaments for about eight months, and while I had solid turnout, I didn't have spectacular turnout.  There were a few things that contributed to this.  I was maxing out on the number of guys that I could reasonably expect from the surrounding area (New Jersey and Pennsylvania.)  I wasn't getting close to what I felt I should have been getting from the local community.  There were two routes to take - I could either back down, lower my prize structure, and potentially lose the whole scene, or I could double up on my efforts and potentially lose money on the events.  I had a few events with less than stellar turnout before I started to see a turnaround.  In speaking with the local MtG players, I found that many more were interested in Vintage than I thought.  Most of the guys that were interested just didn't feel like spending $25-$30 on a major event (re: power prize) was a good way to spend their money.  They didn't feel like they were going to have a shot to beat the guys who were better than they were. 

How do you fix that? 

I think that the only real way to do it is to have something small and consistent in order to build a community before you build up to a bigger event.  I run weekly events with $10 entry for duals (usually blue duals) with smaller prizes added depending upon the number of entrants.  The weekly events never get more than 15 players, but the important thing is that it's almost never the same 15 players.  We don't have a small crew of regulars, we have a rotating crew of guys who show up for the events. 

Players feel like it's an acceptable expenditure to pick up Vintage staples because there is a scene for them to regularly use those staples.

Additionally, the smaller tournaments help those players who felt like they didn't have a shot.  They try things out, learn the ropes and they eventually come to the bigger events.  The smaller tournaments serve as feeder events for your bigger events.  You create a community in bits and pieces, not in great strokes.

If you were going to run events, I'd suggest running smaller tournaments with prize support consisting of Vintage staples.  Jace isn't a bad thing because it plays well in so many formats, but most of the new players I've gotten into the format like the idea of playing for dual lands, Mana Drains, etc.  There is a nostalgia factor for some of the players, and there's an "oh, that's a cool prize" factor for others.

2.  Judges

If you're confident in your ability to give most Vintage rulings, I'd suggest no judge for the 10-20 player events. 

Paying a judge for a major event will usually run you somewhere in the $75-$100 range.  That money is money that you need to be heading back into your prize support.  You want your players to feel like most of their money is going back to support the event.  It's not to say that you should be an altruist - far from it, I think that your time and effort is worth money and that you should be compensated.  Still, players notice when the T/O is only giving 50-60% of his entry fees collected back as prize support.  If the players feel like they're being cheated, they may not even tell you.  They just won't show up the next time around.  Put as much back into the prize support as you can, it's really, really, really important.

And when you're looking to hold a major event, and you expect 30+ players, think about a judge.  Make sure that your guy knows his stuff (many judges are unfamiliar with Vintage interactions and will frequently be consulting the Oracle for text, etc.) I have a level 2 judge and he wasn't well versed in Vintage before I had him judge a few events for me.  It's the nature of the beast.

Speaking of judges - there will be bad rulings.  It just happens.  The frequency with which it happens depends on your judge, but this all comes back to you.  As a T/O, you're essentially a customer service representative.  Talk to your players, don't bash your judge, but try and resolve any potentially contentious issues without them becoming a real problem. 

If your players know you to be a decent, upstanding guy, they'll be willing to forgive the random things that go wrong.  They'll keep coming to your events.  Things will go wrong.  Sometimes they'll be big things that go wrong.  If you've done all the necessary preparation and things still go wrong, then fine.  Make sure that you dot your i's and cross your t's.  And when things do go wrong, know that the only thing that you can control is the aftermath, and your reaction.

3.  Growing a Community

I think, as I said before, that the best way to grow a community is to start small. 

Proxying up decks, and having extra decks to lend out, is a really important thing.  It allows players who aren't actually invested in the format to get a taste of it and to experience it with nothing more than the cost of an entry fee paid.  I have gotten more than a few guys into the format by lending out decks of mine, and watching as they went out and built their own.

You're going to have to go out to other events for other formats.  Many of your prospective Vintage players got home from playing in FNM just a few hours ago.  More of them will be drafting this weekend, and going to the pre-release.  You can't be insular, you have to branch out.  You'll know that you're successful the first time somebody that you brought into the format brings one or two friends of their own to one of your events.  The guys that you got in will be bringing more and more guys in, until you start seeing faces you've never seen before.

4.  Maintaining a Community

First up, you're going to lose players.  The rate of attrition is going to vary, but guys are going to come in and out of the format and you can't change that.  Accept it.

Having consistent events is a really good way to maintain the community.  Guys who spent a few hundred dollars putting a deck together don't want to feel like their investment in Vintage staples was wasted.

Keep reaching out to the guys who play other formats.  You can't let your pool of guys remain the same and become stagnant.  Having one successful event guarantees nothing.  I had 90 guys for the second iteration of the Grudge Match and if I don't keep pushing all the things I mentioned, I'm going to have awful turnout on 2/26 at my next major event.  Just the way it is.

This post turned out longer than I'd expected, but I hope this helps.
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« Reply #5 on: January 29, 2011, 12:41:11 am »

Something thats working well in my area is 8man queues.
Set aside a day and a start time, when the first 8 arrive start a tournament. Keep going, by the end of the day you might end up with three groups. The winner of each should get some product and you can do it again in another week or two. If you charge a $5 entry fee, then you can give out $40 worth of prizes per 8 man event.
We're doing it sanctioned here and regularly see 20 people.
The advantage is this can be more regular and less expensive. If you're growing a vintage scene, a weekly event seems like a good idea.
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