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Author Topic: Karn, Silver Golem  (Read 6624 times)
Sporkcore
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« on: October 09, 2010, 03:09:25 am »

This is my current EDH deck. It's not optimal due to me not willing to spend the money on a Mishra's Workshop or random good cards like Force field. The mana base is pretty silly due to the number of colorless producing lands the deck needs, though I found enough relevant ones that I didn't need to put in any Panoramas.

General: Karn, Silver Golem.

Creatures: 16
Arcbound Crusher
Arcbound Reclaimer
Darksteel Juggernaut
Duplicant
Emrakul, The Aeons Torn
Grim Poppet
Junk Diver
Kozilek, Butcher of Truth
Kuldotha Forgemaster
Myr Retriever
Platinum Angel
Scarecrone
Steel Hellkite
Sundering Titan
Triskelion
Wurmcoil Engine

"Sweepers":5
All Is Dust
Contagion Engine
Lux Cannon
Nevinyrral's Disk
Oblivion Stone

Draw/Deck Manipulation/Tutor:10
Candles of Leng
Crystal Ball
Mind's Eye
Expedition Map
Planar Portal
Scroll Rack
Seer's Sundial
Sensei's Divining Top
Serum Tank
Thran Tome

Misc/Utility:14
Akroma's Memorial
Clock of Omens
Crucible of Worlds
Darksteel Forge
Erratic Portal
Kill Switch
Lightning Greaves
Mindslaver
Mycosynth Lattice
Reito Lantern
Relic of Progenitus
Rings of Brightearth
Sculpting Steel
Voltaic Key

Mana Artifact:17
Basalt Monolith
Blinkmoth Urn
Cloud key
Coalition Relic
Doubling Cube
Dreamstone Hedron
Everflowing Chalice
Grim Monolith
Gilded Lotus
Mana Crypt
Mana Vault
Semblance Anvil
Sissay's Ring
Sol Ring
Thran Dynamo
Ur-Golem's Eye
Worn Powerstone

Non-mana producing Lands:3
Eye of Ugin
Maze of Ith
Vesuva

Utility/Misc Lands:12
Blinkmoth Well
Darksteel Citadel
Desert
Ghost Town
High Market
Maze of Shadows
Miren, The Moaning Well
Mystifying Maze
Petrified Field
Reliquary Tower
Tower of the Magistrate
Urborg, Tombof Yawgmoth

"Man" Lands:9
Blinkmoth Nexus
Dread Sanctuary
Gargoyle Castle
God's Eye, Gate to the Reikai
Mishra's factory
Mutavault
Stalking Stones
Urza's Factory
Zoetic Cavern

"Strip" Lands:5
Dust Bowl
Ghost Quarters
Strip Mine
Tectonic Edge
Wasteland

Multiple Mana Lands:8
Ancient Tomb
City of Traitors
Crystal Vein
Eldrazi Temple
Temple of the False God
Urza's Mine
Urza's Power Plant
Urza's Tower

Originally the deck started as an Emerakul deck, but it gets boring to play a deck that pretty much only ramps out to Emerakul and beats face with the 15/15. I decided that being from Long Island, I should try to have an Artifact Legend Lock deck (we do happen to have a large group of Stax players here as the NYSE guys would tell you).


The deck tries to win through either some kind of hard lock or Infinite combo.

Rings of Brightearth + either Monolith = Infinite mana. Use the untap ability, copy with Rings, let the Rings copy resolve, tap Monolith, use mana to Rings original untap for a gain of 1 mana each time.

Once you have infinite mana, what can you do?

Rings of Brightearth + Voltaic Key + Lux Cannon = using the infinite mana, tap Lux Cannon to add a counter to it, then use Voltaic key to untap it and use Rings to untap the key also. Repeat till there are a redic amount of counters on the Cannon and then use that same combo to start blowing stuff up with the cannon.

Rings of Brightearth + Triskelion = Ping with Trisk and copy many times with Rings

Mycosynth Lattice + Karn, Silver Golem = Blow up any land you want.

Other Combos that work without infinite mana

Erratic Portal + Emerakul, the Aeons Torn = Infinite turns

Kill Switch + Mycosynth Lattice = Tap everyone's board down forever except yours.

Mycosynth Lattic + Darksteel Forge + Nevinyrral's Disk = Blow up everyone else's board forever.

There are plenty of questionable cards in the deck. While most of them are the random lands, there are a couple I'd like to explain.

Akroma's Memorial - While there aren't that many creatures, the Memorial is a beater on its own with Karn out. Karn's ability to animate artifacts is the reason why Akroma's Memorial, Ur-Golem's Eye and Sissay's Ring are in the deck. In most decks the Ring and Eye are underwhelming mana producers, in this deck, they're 4/4 beaters as well and who doesn't like beating with a 7/7 Flying, haste, Trample, Pro Black and Red, First Striking Vigilance artifact?

Scarecrone - Playing today made me realize one thing. People around my area don't know what Scarecrone really does. Yes, you can sac a Scarecrow to draw a card, but the magic is in it's ability to bring back an artifact creature from the grave. Being able to get multiple uses from any of the creatures with CIP abilities or Arcbound creatures in a colorless deck is awesome.

Blinkmoth Urn - This card can produce STUPID amounts of mana in this deck. Most of the time it'll produce you more mana than you know what to do with while giving your opponents maybe 2 mana if they have a Sensei's Divining Top and Sol Ring out. If you're really scared of it helping out an opponent, just animate it with Karn and attack, tap it with Blinkmoth Well or use...

Clock of Omens - Way too broken in this deck. It's mana ramp, gets multiple uses out of draw spells, gives the creatures pseudo vigilance and abuse tap abilities all in one card.

The only cards I'm on the fence about putting in is Null Brooch. Having a way to counter artifact sweepers might be good, but most of the players play black/X or blue, so there aren't that many sweepers. Every so often, someone might be running white and have an Austere Command or someone drops an Oblivion Stone, but I can power through those.

I'd love to hear what people think and advice that people have.
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BruiZar
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« Reply #1 on: October 09, 2010, 03:25:32 am »

How do u generate inf mana with grim monolith and rings of brighthearth?
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Sporkcore
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« Reply #2 on: October 09, 2010, 03:34:07 am »

You tap Grim Monolith for 3 mana, tap 4 mana to untap it, with the untap ability on the stack, use Rings of Brightearth to copy it. The Rings copy resolves untaping the Monolith so you can tap Grim Monolith for 3 mana and using 2, copy the original untap with Rings again, netting 1 mana. Repeat until you have more mana than you know what to do with.
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BruiZar
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« Reply #3 on: October 09, 2010, 09:06:24 am »

I was under the believe that you can't copy with  Rings of Brighthearth more than one time per original activation.
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Daenyth
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« Reply #4 on: October 09, 2010, 09:09:46 am »

I was under the believe that you can't copy with  Rings of Brighthearth more than one time per original activation.

That's correct. It works with Basalt Monolith because the untap cost is just 3, so you can keep re-paying it, and for every 5 mana spent (untap+rings), you gain 6 (tap basalt  twice)
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Sporkcore
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« Reply #5 on: October 09, 2010, 09:47:32 am »

I was under the believe that you can't copy with  Rings of Brighthearth more than one time per original activation.

That's correct. It works with Basalt Monolith because the untap cost is just 3, so you can keep re-paying it, and for every 5 mana spent (untap+rings), you gain 6 (tap basalt  twice)

Really? Then that is my mistake. It never says in the F.A.Q.' Oracle, or on the card that it can only be used once per ability. so I only assumed. Oh well, I go for Basalt Monolith anyway when going infinite due to the untap cost.
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I haev a first turn Llanowar Elf. He casts Ancestral, a slightly stronger card from the same set.
BruiZar
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« Reply #6 on: October 09, 2010, 04:31:50 pm »

I was under the believe that you can't copy with  Rings of Brighthearth more than one time per original activation.

That's correct. It works with Basalt Monolith because the untap cost is just 3, so you can keep re-paying it, and for every 5 mana spent (untap+rings), you gain 6 (tap basalt  twice)

Yeah, that's why I specifically only named Grim Monolith, instead of Basalt. Rings of Brighthearth is already a very powerful card (Double wasteland, double Rishadan Port). If it would be able to copy infinitely it would be straight up busted.
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Daenyth
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shadowblack379
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« Reply #7 on: October 09, 2010, 04:42:50 pm »

Really? Then that is my mistake. It never says in the F.A.Q.' Oracle, or on the card that it can only be used once per ability. so I only assumed. Oh well, I go for Basalt Monolith anyway when going infinite due to the untap cost.
The card doesn't say that because the game rules say it. It's a triggered ability, and those only happen once per event.
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Philatio
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« Reply #8 on: January 28, 2011, 03:19:11 am »

You look short on lands; keep in mind you can use lands which just say "add any color mana to your pool" as long as they have no mana symbol on them.  Gemstone Mine, Forbidden Orchard, Urborg Tomb of Yawgmoth and the like are all legal.  The last one is a little nutty, but technically it taps for a mana.  Also you should find a slot for Uba Mask in a deck with so many perms.
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