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Kiriyuu
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« on: March 25, 2011, 11:01:19 am » |
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Hello!
I split the final of the trial for BoM in london. I feel like I got very lucky on numerous occasions on the day, but I guess it has to happen to someone! Here is the list I played:
4 Misty Rainforest 1 Polluted Delta 1 Island 3 Underground Sea 1 Tropical Island 4 Seat of the synod 1 Tolarian Academy
1 Mox Jet 1 Mox Emerald 1 Mox sapphire 1 Mox Ruby 1 Mox Pearl 3 Mox Opal 1 Black Lotus 1 Sol Ring 1 Mana Crypt
4 Force of Will 4 Spell Pierce
4 Thoughtcast 1 Brainstorm 1 Ponder 1 Ancestral Recall 1 Thirst for knowledge 1 Sensei's Divining Top
3 Jace the Mind sculptor 2 Tezzert Agent of Bolas
1 Tinker 1 Blightsteel Collossus 1 Time Vault 1 Voltaic Key 1 Demonic Tutor 1 Vampiric Tutor 1 Mystical Tutor 1 Merchant Scroll 1 Time Walk 1 Yawgmoth's Will 1 Hurkyl's Recall 1 Timetwister
SB:
4 Nature's Claim 1 Forest 1 Tropical Island 2 Trygon Preditor 3 Jixlid Jailer 2 Nihil Spellbomb 2 Engineered explosives
I didn't take any notes, so this report is pretty vague, but here is how I remember it happening!
Round 0: Registration.
£12:50 for a constructed event? D: When did constructed cost as much as draft?
Round 1: The bye.
Lucky!
Round 2: Drain deck, with painter's servant and grindstone.
G1: I lose the dice roll, he plays land and passes, I play land and pass, he plays land ancestral recall, I spell pierce, he spell pierces. Uh oh. He passes. I play land and pass. He plays land and passes. I play recall on me, he drains, I force, he forces. Oh dear. He untaps and plays lots of spells including Black Lotus and time walk. He takes his extra turn, plays yawgmoth's will, then lots of spells including black lotus, time walk and ancestral recall. He takes his extra extra turn and plays painter's servant and grindstone and goes to grind me, I scoop them up.
G2: I play land go. He plays land mana crypt, grindstone. Then we trade cards one for one for about 10 turns, him milling me for 2 a turn, until his mana crypt kills him. I had either time vault or voltaic key (I can't remember) in play, and he had that grindstone, so we both had potentially great threats to topdeck, but we both just drew answers for ages. I have to consider this one a really lucky win though, as he obviously had more painter's servants in his deck than I do the other half of vault/key. I guess the drawback on mana crypt has to matter sometimes though!
G3: we both resolve ancestral early, and then he gets a dark confidant down after a counterwar. I'm getting mana flooded and hard cast 2 force of will on stuff, until I run out and he makes Jace the mind sculptor. I draw thoughtcast, and play it for blue, drawing another, I play that, drawing my Jace to kill his. He draws attacks and passes, I draw another Jace, and resolve it. I then start drawing extra cards finally resolving a trygon preditor that starts eating his mana and life, eventually I make another and get there with the help of time walk.
Seriously close match!
Round 3: Oath.
G1: I win the die roll, make a timetwister, then make lots more artifact mana, and time walk, then on the extra turn made jace, brainstormed with him and passed. He made land ponder and passed. Then I make vault key with a spell pierce on his force of will. Pretty broken.
G2: He makes an oath, and I remove it with Nature's claim, he makes another one and I get a turn to do something good, and get lucky and chain a few thoughtcasts together, getting some artifact mana in the process and eventually find vault and key.
Round 4: Id!
Cut to top 4. I'm top of the swiss! Nerf byes I guess.
Semi final: Oath.
Game 1: I make a timetwister on turn 1, he's stuck with 2 oaths but no orchard, and not much mana, and I can get there with spell pierces on his counters, and get vault key.
Game 2: He gets oaths and I get nature's claims and engineered explosives to kill them. I'm beating down with orchard tokens, and he's getting low on life, so he has to echoing truth them. I've got stupid amounts of lands, and hard cast some forces, before engineered explosiving away his artifact mana, leaving him low on mana, and I and resolve Jace, letting me draw into vault key.
Final: Same guy I ID'd with, and we split.
So I only actually played 3 matches. <_<
Hilarity.
The deck was really fun though, and it felt like it could random wins from crazy situations. And hurray for playing against no null rod.
I'd recommend the deck as one that is a lot of fun to play, if you expect few/no null rods to turn up, and if you think it's your day to be lucky! Mox Opal was basically a rainbow mox with no drawback, and thoughtcast felt like it read "U: draw two cards" all day.
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