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Author Topic: Has anybody tested Buried Ruin?  (Read 2250 times)
Meddling Mike
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« on: August 31, 2011, 12:35:38 pm »

I was excited when the card Buried Ruin came out, unfortunately I've been putting the lion's share of my time into my recent exam and any time I've put towards magic development has been working on fixing some of the kinks in Dredge. This has been compounded by the fact that my friend recently lost his collection and his expertise lies in shops, so I had loaned him my Shops deck. Has anybody actually had the opportunity to stretch this card out and do any testing. According to Morphling.de it has yet to make a top 8 appearances. I thought it would quickly snatch up the spots traditionally held by Mishra's Factories or Ghost Quarters, but this seems to not be the case. I'd be curious to see some of the insights and results people have had from actual testing.
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Bill Copes
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« Reply #1 on: August 31, 2011, 01:33:20 pm »

I've tested some games with it.  3 Main observations I've come across:

•  You have access to Buried Ruin when you need to recur a countered threat/faded tangle wire, and it's awesome to do so.
•  You have access to B.R. but don't have the mana available to recur and cast the threat in time enough to help.
•  You don't have anything in the bin or don't have 2 non-shop colorless available -- Buried Ruin is essentially a functionless land.

I don't really have an articulate takeaway from this, per say, other than the fact Buried Ruin is potentially more dead than Ghost Quarter and Mishra's Factory in a lot of situations.  It does virtually create threat & lock density, though.  I'm very tempted to cram one in the sideboard to bring it in when it feels right (facing lots of BlowShitUp or for Trike Recycling in the mirror).
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« Reply #2 on: September 06, 2011, 12:08:58 pm »

I guess nobody else has tested Buried Ruin.
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« Reply #3 on: September 06, 2011, 12:18:03 pm »

I guess nobody else has tested Buried Ruin.

Haha, I haven't. The way I see it is that you cannot play BR in place of lands because you want your lands to tap for multiple mana or colored mana. Therefore, you are going to have to play it in place of spells. If you are going to do that, you might as well just max out on the good stuff in hopes to draw a second if the first is countered as opposed to drawing the buried ruin you added to your list to get back an artifact.

However, I could see it being used in a highly specialized colored list that doesn't want spheres and wants the most mileage out of tangle wire and smokestack. I'll play around with it.
« Last Edit: September 06, 2011, 07:52:51 pm by Blue Lotus » Logged
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« Reply #4 on: September 06, 2011, 05:50:03 pm »

I was excited when the card Buried Ruin came out, unfortunately I've been putting the lion's share of my time into my recent exam and any time I've put towards magic development has been working on fixing some of the kinks in Dredge. This has been compounded by the fact that my friend recently lost his collection and his expertise lies in shops, so I had loaned him my Shops deck. Has anybody actually had the opportunity to stretch this card out and do any testing. According to Morphling.de it has yet to make a top 8 appearances. I thought it would quickly snatch up the spots traditionally held by Mishra's Factories or Ghost Quarters, but this seems to not be the case. I'd be curious to see some of the insights and results people have had from actual testing.

I, along with a few others, have done some work with the card.  I tested some games against Paul at GenCon with a version of Espresso that ran Buried Ruin as a recursion engine. 

It was a bit too slow, even for a grindy kind of game, for Espresso at least.  The activation, at two, is problematic at times.  If it was a tap, sack, or a pay one, tap/sack it would probably have broken into a top 8 by now.  There might be a home for it in the future, but I wasn't very happy with it (though I thought I would be) and have since put it down. 

I haven't even picked up foil ones!   
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