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Author Topic: [Innistrad] Forbidden Alchemy  (Read 3481 times)
Eastman
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« on: September 13, 2011, 01:49:10 pm »

Forbidden Alchemy 2 {U}

Instant (C)

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback 6 {B}

Illus. David Rapoza
55/264



Not bad.  Putting 3 in the yard is good for yawgmoth's will, and for welder as the case may be.  I think that flashback would come up too and be great in the late game in one of those control stalemates that seem to come up every other match.  Not sure if this is enough to replace TFK in slaver (or if slaver would be competitive in this meta for other reasons), but the parallel is obvious.
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arj
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« Reply #1 on: September 13, 2011, 01:52:20 pm »

Finally an interesting card in that series Smile
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brokenbacon
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Yeah, well, that's just, like, your opinion, man.


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« Reply #2 on: September 13, 2011, 04:45:09 pm »

Finally! A strictly better Strategic Planning that costs less money!
Seriously though does this a chance compared to Preordain? I mean I kind of like it, but it seems iffy
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bluemage55
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« Reply #3 on: September 13, 2011, 05:14:05 pm »

The 2U instant slot has been a noticeable gap in the blue player's arsenal since the restriction of TfK.  All we really have is TfK x1 and Intuition, the latter of which requires building a deck around it.  It's part of the reason that draw engines have been built instead around slower effects like Bob.  Accordingly, I think this card can potentially see play.

The big limitation when compared to TfK, though, is that it doesn't pitch dead artifacts already in your hand, allowing TfK to generate virtual card advantage.  So while I think it's playable, I doubt this will revitalize the Slaver archetype on its own by any means.
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DubDub
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« Reply #4 on: September 13, 2011, 05:38:01 pm »

Finally! A strictly better Strategic Planning that costs less money!
Seriously though does this a chance compared to Preordain? I mean I kind of like it, but it seems iffy
Planning does cost  {1} {U} instead of  {2} {U}, but this digs deeper at instant speed.

I have serious doubts about the viability of this card, although the flashback is nice for the late game.
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brokenbacon
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« Reply #5 on: September 13, 2011, 08:30:23 pm »

Finally! A strictly better Strategic Planning that costs less money!
Seriously though does this a chance compared to Preordain? I mean I kind of like it, but it seems iffy
Planning does cost  {1} {U} instead of  {2} {U}, but this digs deeper at instant speed.

I have serious doubts about the viability of this card, although the flashback is nice for the late game.
Wait holy crap I read cards really really well [/sarcasm]. I thought it was U, and U alone. Nevermind, not worth my time.
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nineisnoone
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« Reply #6 on: September 13, 2011, 08:48:44 pm »

I could see this as being pretty good for Dragon, Slaver, and really any non-Gush blue deck (Bomberman?). You still need Confidant (or Top or something) with this card though as not +Xing any cards is a significant limitation. But in all honesty, I think this is better than TFK.  Seeing 1 card deeper is more likely to win it for you than being up 1 card due to how sudden win conditions are currently.

WGDX - I see this as being better than the Intuition/DA (AK) package. Aside from grabbing the wins (which may just be win-more), this is a much stronger play in non-combo scenarios. And the need for that sort of CA is non-existant imo. No DA means that you open up the deck a lot for dealing with hate or adding something like Tinker (if yours didn't already) to the main deck.

Minus 6 - I could see this being picked over confidant (though I wouldn't).  Again, it provides better combo synergy, but I think it loses out overall with the SB strategy and I'm not sure if there is room for both.

Slaver - I can see this actually. Welder is mad good with BSC running around so much. This just stacks goodies for him. Let's not forget the red flashback card as well, which gives you plenty of reasons to go red.

Better than Gush?  Not in itself, but I think it is strong enough to play and this is stronger with Mana Drain which I think keeps it pretty close.
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serracollector
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« Reply #7 on: September 24, 2011, 03:13:26 am »

I seen someone use this in a bomber man shell to simply get a big hand of counters to protect his salvagers, and after making infinite mana used all 4 2 x each to mill his entire deck find what he needed, and win.  It quite a good card from the use I seen, and works very well with snapcaster mage.
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madlucas
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« Reply #8 on: September 24, 2011, 05:56:32 am »

I seen someone use this in a bomber man shell to simply get a big hand of counters to protect his salvagers, and after making infinite mana used all 4 2 x each to mill his entire deck find what he needed, and win.  It quite a good card from the use I seen, and works very well with snapcaster mage.
That was me on MWS...
Funny how people first laugh in your face on MWS and then come here on TMD and start speculating about the cards you play.
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MaximumCDawg
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« Reply #9 on: September 24, 2011, 10:57:23 am »

I like this card.  I'm not sure it totally replaces Impulse, but since the Flashback possibilities and the graveyard interaction are worth  {1}, I suspect it's very nearly a strict upgrade.
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diopter
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« Reply #10 on: September 24, 2011, 11:03:44 am »

Don't forget that if you run Snapcaster Mage, its flashback cost goes from 6B to 3UU, and puts you only one card off threshold for Cabal Ritual.

Strict upgrade.
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