stripezero
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« on: September 15, 2011, 03:42:55 pm » |
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This is a green deck that uses lock-down and card-drawing to blast your opponent's hand. I want to make it more competitive.
The lock is with Root Maze and Winter Orb. I started experimenting with Sphere of Resistance too. You can get some drawing engines on the table to keep their hand full. The synergy with Shah of Naar Isle for this purpose is really nice.
Originally the main source of damage was Storm Seeker during opponent's draw phase. Black Vise was another good source when it came off the restricted list. Shrapnel Blast fits in with over twenty artifacts. I usually use a tapped Tree of Tales to pay for it. You can also blast your own Winter Orb.
I splashed white for the creature removal. At one time I used green's Tangle but the games sometimes drag out too long for it.
Artifacts 4x Black Vise 3x Howling Mine 3x Winter Orb 1x Sphere of Resistance 1x Sol Ring 1x Lotus Petal 1x Font of Mythos
Creatures 1x Radha, Heir to Keld 3x Shah of Naar Isle 4x Birds of Paradise
Enchantments 4x Root Maze
Land 4x Tree of Tales 2x Karplusan Forest 2x Copperline Gorge 2x Razorverge Thicket 2x Forest 1x Gruul Turf 1x Strip Mine 1x Crystal Vein 1x Brushland 1x City of Brass 1x Maze of Ith 1x Ancient Tomb 1x Gemstone Mine
Spells 4x Storm Seeker 4x Shrapnel Blast 4x Swords to Plowshares 1x Wheel of Fortune 1x Final Fortune
Sideboard 3x Naturalize 3x Smoke 3x Tsunami 3x Compost 3x Warmth
The Owling Mine archetype in Standard played some of the same ideas as this. Howling Burn decks with Sudden Impact are also similar.
If I had to change it today I would do this:
-1 Final Fortune +1 Sphere of Resistance
Can we think of any other ways to improve it (without Black Lotus and friends)?
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Daenyth
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« Reply #1 on: September 15, 2011, 04:16:30 pm » |
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In order to give relevant improvements, we'd need to know what you play against often, what you beat of that, and what beats you.
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Team #olddrafts4you -- losing games since 2004
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stripezero
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« Reply #2 on: September 15, 2011, 04:24:58 pm » |
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I play against bratty kids on MWS mostly...! So I don't really know, it is such a mixed lot.
It used to have trouble with Aggro decks turning out creature armies. The T8 Burn deck beats this too. I tried to cover my bases with the SB.
I wonder if I missed any cards that might add synergy though? I sat out a few expansion sets.
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Delha
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« Reply #3 on: September 15, 2011, 06:02:24 pm » |
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Offhand, I'd suggest building it GU or RU.
Blue lets you run bounce, which plays well with your game plan of choking up their hand. Boomerang or Hoodwink on their untapped lands as they try to slowly build back mana under Orb is brutal. Alternately, you can just bounce Orb to get a full untap. Blue also, opens up cute counters like Arcane Denial, Memory Lapse, and Remand which dodge the UU requirement.
If you go GU, you keep access to acceleration like Birds to dodge Orb, or Exploration/Fastbond to make sure you can unload your lands quickly enough.
If you go RU, you can add burn more burn for spot removal or just dome them when you're sitting on a full grip. You also still have access to Storm Seeker effects through Gaze of Adarmo or Sudden Impact.
Either way, I'd cut Radha, Shah, Wheel, and Final Fortune. After that, I'd up the number of lock pieces, to minimize the chances of your opponent being able to use the extra cards you give them.
A few card suggestions: If you want more Vise effects: Viseling, Iron Maiden If you want more orb effects: Static Orb, Stasis If you want more Mines: Kami of the Crescent Moon Recurring bounce/mana denial: Words of Wind, Blood Clock/Umbilicus, Sunken Hope, Storm Cauldron, Tradewind Rider, Barrin Master Wizard, Waterfront Bouncer
If you run Tradewind Riders, then Kami and Viseling are a couple good ways to fill out your creature requirement. Also, Skyshroud Ranger can serve as a creature based substitute for Exploration.
Also, you may want to look up Owling Mine, another deck built on the same premise.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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stripezero
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« Reply #4 on: September 15, 2011, 06:12:46 pm » |
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Yea I mentioned the Owling Mine build earlier... I was hoping to pioneer something new here.
Storm Cauldron is really interesting and I thought a lot about it. Umbilicus is a really cool card too.
So far I am gonna cut Wheel of Fortune and Final Fortune for Winter Orb and Sphere of Resistance.
Storm Cauldron and Root Maze lock things up really well. I wish the one wasn't CC5.
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MaximumCDawg
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« Reply #5 on: September 15, 2011, 06:31:09 pm » |
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Cauldron is hella fun but also hella expensive. The posted deck concept has merit, though. If you want mana denial, though, you need more ways to prevent them from just using artifact mana to accellerate past you. I also think you're focusing too hard core on a single thing; your threats and answers arn't very diverse. Storm Seeker? Why even bother? If you've locked them down, beats and Vise should be enough, right?
Okay so you got your first turn disruption to not lose right away:
4x Root Maze 4x Gorilla Shaman 4x Cursecatcher (4x Waterfront Bounce in SB against aggro or shops seems good)
(12 cards total)
Then you got your long-term lock pieces:
4x Null Rod (4x Meekstone or Smoke in SB to stop Fish seems good) 4x Winter Orb 2x Stasis
(22 cards total)
And your kill cards:
2x Garruk Wildspeaker 4x Black Vice
(28 cards total)
And round it out with disruption that works with the rest of your deck:
4x Curfew 4x Nature's Claim 4x Daze
(40 cards total)
And then a mana base that doesn't lose to your own root maze (also no Gemstone Mine bc it does not play nice with Garruk+stasis lock):
4x City of Brass 4x Tropical Island 4x Volcanic Island 3x Tiaga 2x Island 2x Forest 1x Mountain
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stripezero
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« Reply #6 on: September 15, 2011, 06:50:22 pm » |
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Thanks for the replies..!
I like Storm Seeker for the same reason I don't like Garruk Wildspeaker - classic cards and style points.
...which is totally irrelevant and frustrating for you trying to help tune this deck. But could we use Eon Hub and Forsaken City with Stasis instead?
EDIT: Yes - the Vise should be enough after a good lock-down for sure.
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« Last Edit: September 15, 2011, 06:57:44 pm by stripezero »
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MaximumCDawg
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« Reply #7 on: September 16, 2011, 10:32:34 am » |
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So you like Storm Seeker for style points. You don't like newfangled Planeswalkers. I can relate, I had the same experience when I came back to Magic after a 10 year hiatus.
Fine, so we're killing with Storm Seeker and Black Vise. First off, how are you going to get cards in their hand? Vise is a great investment if you're slow-rolling them, since it damages 1-3 each turn, but Storm Seeker wants them to be choked with lots of cards, preferably 20, at a single go. Drawing a 4 cc damage spell and having to cast it for 2 - 7 damage is not a good way to win in Vintage, imho.
Also, you can run Spiraling Embers or Rune Trap instead of Storm Seeker. You'd do this to be in Red and to ignore the size of the enemy's hand. (P.S. I think this is better.)
But, if you must have your green wincon, howabout the ol' prosperous bloom engine? We've got lots of draw redundancy now in Prosperity, Minds Aglow, and Skyscribing. You can have bloom redundancy by running Academy Rector. How do you kill off your Rector? Howabout Phyrexian Tower or High Market? Alright sooooo lets see...
Win Con (7)
4 Black Vise 1 Storm Seeker (You do not want to see this until you're ready to burn for the win) 2 Prosperous Bloom
Creatures (8)
4 Academy Rector (Finds Prosperous Bloom) 4 Myr Moonvessel (Mad accell with Phyrexian Tower)
Accell (8) 4 Dark Ritual 4 Phyrexian Tower (also stops Oath dead)
Draw (7)
2 Prosperity 4 Minds Aglow 1 Yawgmoth's Will (Soooo sick in the middle of a pros-bloom chain)
Disruption (18)
4 Cabal Therapy 4 Force of Will 3 Mental Misstep 3 Flusterstorm 2 Mindbreak Trap 1 Misdirection
Land (other than Tower) (13) 4 Polluted Delta 2 Misty Rainforest 2 Verdant Catacombs 2 Underground Sea 1 Bayou 2 Tropical Island
So this deck's goal is gonna be to use Rituals or Moonvessel + Cabal Therapy / Tower to accellerate quickly into a Rector, who you then sac for prosperous bloom, or prosporous bloom itself. Then, you start tossing cards to Bloom and casting Minds Aglow or Prosperty to draw more and more cards. Hopefully, with six copies of the draw engine, each draw will dig you into more copies. Duress effects beyond therapy are not played, because you're filling your opponent's hand before the kill anyway. Your eventual goal is to have a hand full of pitch counters (FOW, Trap, MisD) and Flusterstorms that will allow you to win the counter war over a really big Storm Seeker, just like you wanted.
P.S. Tendrils of Agony might just be better than Storm Seeker, even in this deck!
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« Last Edit: September 16, 2011, 10:36:26 am by MaximumCDawg »
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stripezero
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« Reply #8 on: September 16, 2011, 10:38:12 am » |
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So you like Storm Seeker for style points. You don't like newfangled Planeswalkers. I can relate, I had the same experience when I came back to Magic after a 10 year hiatus. ...Precisely!  This is a really cool idea - I will test a little and report back..?
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MaximumCDawg
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« Reply #9 on: November 13, 2011, 03:46:18 pm » |
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So I tinkered a bit with this deck, since the American Beats concept is really going nowhere fast. If you're going to kill with Prosperous Bloom, then I think Abeyance is superior protection than discard or countermagic (abeyance early in the chain, when countermagic is at a minimum; win that and you're golden). I also think that Stroke is a superior wincon to Vise or Seeker, since it can do double-duty mid combo. I still think Moonvessel is super-cute. Here's what Im building tomorrrow:
Lands (21) 4x City of Brass 4x Gemstone Mine 1x Polluted Delta 2x Misty Rainforest 2x Underground Sea 1x Tropical Island 1x Bayou 1x Tundra 1x Island 1x Swamp 3x Phyrexian Tower
Creatures (6) 3x Myr Moonvessel 3x Academy Rector
Accel (11) 1x Mox Emerald 1x Sol Ring 1x Mana Vault 1x Mana Crypt 4x Dark Ritual 3x Cadaverous Bloom
Tutor / Draw (9) 2x Minds Aglow 2x Prosperity 2x Stroke of Genius 1x Mystical Tutor 1x Vampiric Tutor 1x Yawgwin
Disruption (15) 4x Force of Will 3x Flusterstorm 2x Mindbreak Trap 3x Abeyance 3x Cabal Therapy
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