serracollector
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« on: April 01, 2011, 01:21:47 am » |
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There has been much use, much testing, and much debate over the new UB version of Tezzeret. What surprises me, is that in all this time I haven't seen someone make a deck soly based around him. Why would someone do this tho you might ask? Because I beleive that new Tezz is easily comparable to Storm and Tendrils, and with all the mana ramp, possibly easier to get off, especially in a MUD meta. The idea behind a deck based on new Tezz is to get 10 artifacts (or the amount needed) on the board, then use his ultimate. It has what I call "artifact storm" ability. And he costs the same as Tendrils, and in many cases is much easier to cast.
Anyways here is my current decklist, which I will gladly take criticism on:
// Lands(14) 1 [HOP] Seat of the Synod 3 Island 1 Vault of Whispers 1 Tolarian Academy 4 Polluted Delta 4 Underground Sea
// Creatures(2) 2 Myr Battlesphere
// Spells(44) 1 Mox Jet 1 Mox Pearl 3 Mox Opal 1 Mox Sapphire 1 Mox Emerald 1 Mox Ruby 1 Mana Crypt 1 Black Lotus 2 Voltaic Key 1 Sol Ring 1 Mana Vault 2 [V09] Sensei's Divining Top 1 [JGC] Vampiric Tutor 1 Imperial Seal 1 Ancestral Recall 1 Brainstorm 1 Demonic Tutor 1 Hurkyl's Recall 1 Echoing Truth 1 Time Walk 1 Time Vault 2 Mana Drain 1 Yawgmoth's Will 1 Timetwister 1 Thirst for Knowledge 1 Tinker 4 Tezzeret, Agent of Bolas 1 [V09] Gifts Ungiven 4 Force of Will 4 Thoughtcast
// Sideboard(15) SB: 2 Engineered Explosives SB: 3 Pithing Needle SB: 3 Nihil Spellbomb SB: 4 Steel Sabotage SB: 2 Hurkyl's Recall SB: 1 Echoing Truth
The idea is simply to get 10 artifacts on Board asap and Tezz for Ultimate.
Card Choices/Non-Choices:
Confidant - With thoughtcast, force, and tezz as 4 of's, this guy hurt too much. tried 4, then 3, then 2, then 1, then none. Never needed nor liked him for the life cost. Even with the chance to Mini-tendrils with tezz and get some life, confidant just hurt too much.
Thoughtcast - works great with Top, is generally cheap, and is about the most efficient card drawer I know of atm. Me and a friend had an argument, with sphere effects is it add to casting cost, then reduce casting cost, or vice versa? If there is a sphere in play can TC be cast for U if I have a million artifacts out? Or 1U? I will reveal my side after its answered.
Preordain - In this deck it isn't necessarily about finding that 1 card, its just about getting cards into hand and into play. Thoughtcast did this much better for the same cost most of the time.
Ponder - look above.
Timetwister - I agree, in most decks this card is bad in that it gives your opponent the advantage most of the time. In this deck, with its riculous moxen/low CC artifacts, and tricks you can do with top, I have came out ahead after casting twister the majority of the time in testing.
Fact or Fiction - I love this card, but once again, TC out does it in CC, which is huge in a MUD era.
Gifts - why run Gifts and not Fact? Because gifts wins the game.
Echoing Truth - this could be a repeal in 60% of situations, but, against Ichorid/Dredge or against Gaddock Teeg, this card shines far above repeal. Also good for getting chalices set at 0 and 1, or both!
Memory Jar - I had this in at first as my 2nd tinker target, but after testing it out and in for the 2nd Myr, I found the Myr to win me way more games than the jar did. Some Jars have backfired, but Myr never has.
Myr Battlesphere - I think obv reason why its in here, but why two is probably going to be the question asked. Because its very very easy to just hard cast, and is a game winner if cast. If you cast 1 then cast 1 2nd you can tap the additional 5 Myr for lethal. An expensive way to win, but not effected by Lodestone, or Thorn. Also, getting 1 swords, then tinkering out another is surprising, and even if they have a 2nd swords gl with tokens/tezz.
Mana Drain - with 3 mox opal, it isn't uncommon to get 2 u on turn 1. Also it helps fuel out Myr's. I run it over spell pierce because of this reason. Drain is a mana source.
Side Board:
Dredge - +3 Needle +3 SpellBomb
-1 Hurk -2 Drain -1 Tezz -2 Thoughtcast
Fish - +2 Explosives +1 Echoing truth
-1 Hurk's -1 Voltaic Key -1 Top
Storm - +1 Spellbomb -1 Hurk's RACE
MUD - +4 Sabatoge +2 Hurk's
-4 Thoughtcast -1 Echoing Truth -1 Gifts Ungiven
I haven't played against Oath yet. I have played this alot online, and it has done very very well. Another way to think of this deck is that it makes Tinker just that much more broken. If you have tezz in play tinker for Myr is gg. If you have Key or Vault in play tinker is gg. If u get tinker early for Myr its more than likely gg.
Anyways, comments, thoughts, hate, all welcome. For those who try it, its fun, evil, pretty broken IMO, and almost as fun as storm (for those who like to play storm, you understand what I mean.)
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