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Author Topic: Wight of Precinct Six  (Read 4981 times)
AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.

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« on: January 21, 2013, 10:15:23 am »

Quote
Wight of Precinct Six {1} {B}
Creature - Zombie   
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
Illus. Ryan Barger #84/249   1/1
Seems like a 2 mana 20/20+ against Dredge. Two arguments: 1) Grafdigger's Cage will let you survive a full grave long enough to turn this sideways. 2) Dredge has a full grave: you're dying shortly.

This is also cute vs the humans decks and likely larger than Tarmogoyf against them.
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Protoaddict
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« Reply #1 on: January 21, 2013, 10:39:53 am »

I see this as more of an option in legacy than vintage to be honest.

Against something like zoo where you will be trading removal for creatures, the discard pile will just organically fill. Against dredge in either format, it is too easily chump blocked for very little effect. Were it a flyer or something maybe, but now I just don't think it has the omph it needs.
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psyburat
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« Reply #2 on: January 21, 2013, 10:51:45 am »

This card creates a pretty poor correlation, in that it's larger against decks with higher creature density, but lacks the evasion to get past the blockers that decks with higher creature density are more likely to have.  I'm not a fan.
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« Reply #3 on: January 21, 2013, 11:06:54 am »

.
« Last Edit: January 22, 2013, 04:33:07 am by serracollector » Logged

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« Reply #4 on: January 21, 2013, 11:09:36 am »

why not play this IN dredge with Ghoulstree?  Could be pretty easy to get an army of 10/10's ++ in 2-3 turns if you dont dredge out.


Because it gets +1/+1 for creatures in your OPPONENT'S graveyard.  If you're on dredge running this, and your opponent is on blue, shops, or a myriad of other decks, you just got a 1B 1/1.
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vaughnbros
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« Reply #5 on: January 21, 2013, 11:23:07 am »

This guy has no evasion rendering him completely unplayable in vintage.

1) Grafdigger's Cage will let you survive a full grave long enough to turn this sideways. 2) Dredge has a full grave: you're dying shortly.

In your first scenario.  A dredge deck with a full graveyard facing down a cage, likely still has the option to dredge back a stinkweed imp and cast it. 

This means there are really no good scenarios to have this against dredge.

I see this as more of an option in legacy than vintage to be honest.

I agree or in modern/standard where a decent number of creatures/removal are played in most decks.
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MaximumCDawg
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« Reply #6 on: January 21, 2013, 12:03:26 pm »

This card creates a pretty poor correlation, in that it's larger against decks with higher creature density, but lacks the evasion to get past the blockers that decks with higher creature density are more likely to have.  I'm not a fan.

This is true.  Flying would have made it awesome.  Without evasion, it's just gonna get chumped and make the counter-attack bigger by a Zombie token.
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