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Author Topic: Dark Depths Hexmage Rounding Out  (Read 2089 times)
zippysquirrel
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Bomb Canada


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« on: July 18, 2013, 05:54:58 pm »

I am most of the away through making this deck, and I need help rounding out the last few cards.

If I counted right, it needs 4 cards, and a sideboard (where I need a lot of help)

Urborg and fetch lands are obvious choices. Anything else?

Thanks guys

4 x Dark Depths
4 x Vampire Hexmage

4 x Hymn to Tourach
4 x Duress
1 x Thoughtseize

4 x Force of will
4 x Mental Misstep

3 x Pithing needle

4 x Underground Sea
4 x DarkRitual
4 x Polluted Delta
3 x Swamp
Lotus petal
Mox Jet
Mox Sapphire
Black Lotus
Lotus Petal

Vampiric tutor
Demonic tutor
Imperial seal
Ancestral recall
Time walk
Brainstorm
Necropotence
Yawgmoths will


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AmbivalentDuck
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Exile Ancestral and turn Tiago sideways.

ambivalentduck ambivalentduck ambivalentduck
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« Reply #1 on: July 18, 2013, 06:37:40 pm »

Is there a compelling reason to call this "creative" rather than using an established list?

Morphling.de is your friend here.
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A link to the GitHub project where I store all of my Cockatrice decks.
Team TMD - If you feel that team secrecy is bad for Vintage put this in your signature
Any interest in putting together/maintaining a Github Git project that hosts proven decks of all major archetypes and documents their changes over time?
TheWhiteDragon
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ericdm69@hotmail.com MrMiller2033 ericdm696969
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« Reply #2 on: July 18, 2013, 06:50:50 pm »

since you are going the lotus, 4 ritual, yawg will, necro route, I'd suggest tendrils of agony as a 1 of.  You have nowhere near enough blue cards for FoW, so I'd cut them and up to 4 thoughtseizes.  4 of each discarder and 4 missteps put you at 16 disruption.  Running 20 with FoW will just give you games where your opponent lands 1 threat (like with cavern) and just beat's you to death over 10 turns while you draw disruption after disruption.  I find, in a non-wasteland list, that 4 needles is mandatory.  Demonic consultation also has no better home than in dark depths.  2x Thespian's Stage is good as an uncounterable way to activate the combo. A single strip mine is mandatory.

other options are:
dark confidants (to have a reliable plan B and better card advantage)
mishra's factory (sphere-proof, uncounterable beats that are great with needle shutting off wasteland)
liliana of the veil (great answer to resolved tinker and additional disruption when you pull out forces)
null rods (stop blowout wins like from vault/key or burning tendrils and bomberman)

Visit the dark times thread for proven lists.
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