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Author Topic: First Vintage Deck - 4c Midrange  (Read 3355 times)
TheWolf
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« on: April 09, 2014, 07:05:04 pm »

I'm attending my first Vintage tournament this weekend. After cruising through the forums and browsing morphling.de I came across the Young Americans list and immediately knew I wanted to go forward with it. I read through a few reports, namely Rich Shay's, and made edits based solely on theorycrafting with no functional knowledge of the format. Constructive criticism is welcome.

// Creatures
4 Dark Confidant
3 Deathrite Shaman
3 Young Pyromancer
2 Snapcaster Mage
1 Trinket Mage
1 Blightsteel Colossus

// Non-creature Spells
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Skullclamp
1 Sensei's Divining Top
2 Jace, the Mind Sculptor
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
1 Tinker
1 Time Walk
4 Force of Will
3 Mental Misstep
1 Ancient Grudge
3 Lightning Bolt
1 Time Vault
1 Voltaic Key

// Land
3 Flooded Strand
1 Island
4 Polluted Delta
2 Tropical Island
2 Underground Sea
2 Volcanic Island
1 Cavern of Souls

SB
1 Ancient Grudge
1 Flusterstorm
1 Lightning Bolt
1 Nihil Spellbomb
1 Pyroblast
2 Trygon Predator
3 Ravenous Trap
1 Notion Thief
2 Mindbreak Trap
2 Nature's Claim

Notes
- It was a close call between cutting the second Jace and the second Snapcaster for a sixteenth land and a Vendilion Clique. Clique seems to be a very strong Magic card in this format right now.
- Being a new Vintage player, I wanted to include the ability to steal/auto-win games with TinkerBot/VaultKey combos.
- Without actual testing I am concerned the manabase is too ambitious. I was close to including City of Brass, but the damage could add up quickly if I have a Confidant on board with no DRS active or draw manipulation.
- I feel like Abrupt Decay should be somewhere in the 75.
- The blue count for FoW seems low. I could see cutting a Lightning Bolt and the third Young Pyromancer for something like two Spell Pierces/Flusterstorms or even two Mana Drains.
- Not playing Mystical Tutor as Recall #2 or a tutor for Grudge/Tinker seems wrong. I could also see it grabbing either trap turn one after sideboard.
- Realistically, I'm probably not beating dredge. I know. The three slots for Ravenous Trap might be wasted as they are too narrow for other matchups. At least the Spellbomb can hold off our villains YawgWill.
- I'd like to jam a Life from the Loam or a Crucible in the board for any disruption matchups (is that, like, all of them?) but without upping my land count and adding Waste/Strip I feel like it's value is minimal.
- 18 instants and sorceries seems low for Young Pyromancer and Snapcaster. But Snap+Recall feels like it could just shut out games.
- I have no idea what I'm doing.  

Any insight is greatly appreciated. I'm sure there are some Vintage deck construction atrocities I'm committing. Thanks!

EDIT: Words are hard.
« Last Edit: April 09, 2014, 07:09:48 pm by TheWolf » Logged
Lurker101
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« Reply #1 on: April 09, 2014, 07:20:16 pm »

Grafdigger's Cage would help with the Dredge and Oath matchups. It's also good against tinker and snapcaster. I know you run two snapcaster but it would hurt you a lot less than it hurts them.
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boggyb
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« Reply #2 on: April 09, 2014, 10:18:00 pm »

Random thoughts:
 - Yes, you won't beat dredge. Either go >= 6 or 7 sideboard cards or 0.
 - Is Pyromancer good? Seems you have very few ways to trigger him. I think if you're going to play Pyromancer, you should be thrilled to cast him T1 off a mox if you draw him, but I don't imagine that'll be true here. Consider cutting him for more disruptive cards or mana.
 - Have you considered Abrupt Decay and/or maindeck Claim? You seem very soft to Oath.
 - No Mox Pearl? Turn 1 Bob seems to be one of your best plays.
 - Skullclamp seems pretty bad, given how weak Pyromancer seems to me.
 - 21 mana sources seems super low, without Gush. Try to push that to 23 or 24 at least.
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JarofFortune
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« Reply #3 on: April 09, 2014, 11:27:36 pm »

Random thoughts:
 - Yes, you won't beat dredge. Either go >= 6 or 7 sideboard cards or 0.
 - Is Pyromancer good? Seems you have very few ways to trigger him. I think if you're going to play Pyromancer, you should be thrilled to cast him T1 off a mox if you draw him, but I don't imagine that'll be true here. Consider cutting him for more disruptive cards or mana.
 - Have you considered Abrupt Decay and/or maindeck Claim? You seem very soft to Oath.
 - No Mox Pearl? Turn 1 Bob seems to be one of your best plays.
 - Skullclamp seems pretty bad, given how weak Pyromancer seems to me.
 - 21 mana sources seems super low, without Gush. Try to push that to 23 or 24 at least.

I agree with most of these suggestions. As a more effective replacement for Pyromancer, Tarmogoyf is the go to beater. I actually think it is an insanely good card in the metagame right now. I would cut the snapcasters. It is very often just a clunky card, and while its not bad, abrupt decays would definitely be better in that slot. Decay hits key cards from almost every deck in the format. I would also try to cram in 2 thought seize. It gives you information and is disruptive. A mana drain or two also wouldn't hurt. Good luck!
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