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Vintage Deck Discussion
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Blue-Based Control
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The Atog Lord
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Godder
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Demonic Attorney
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Man Cave Control, or whatever name
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Topic: Man Cave Control, or whatever name (Read 2746 times)
thisfool
Basic User
Posts: 14
Man Cave Control, or whatever name
«
on:
November 08, 2014, 07:43:49 pm »
Hello.
I've been trying to put a new spin on a blue-based Trinket Mage control deck for a metagame currently thick with "pyro cruise". I've had a few days of testing; the deck is too rough for contention, although I seem to be doing well against pyromancer opponents.
Main
4 Force of Will
3 Mental Misstep
2 Mana Drain
1 Flusterstorm
1 Red Elemental Blast
1 Ancestral Recall
1 Brainstorm
1 Thirst for Knowledge
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
2 Snapcaster Mage
2 Trinket Mage
1 Auriok Salvagers
1 Sphinx of the Steel Wind
1 Nihil Spellbomb
1 Engineered Explosives
1 Sensei's Divining Top
2 Jace the Mind Sculptor
1 Hurkyl's Recall
2 Lightning Bolt
1 Tinker
1 Time Vault
1 Voltaic Key
1 Time Walk
1 Yawgmoth's Will
5 Moxes
1 Black Lotus
1 Sol Ring
1 Mana Crypt
2 Cavern of Souls
4 Scalding Tarn
2 Misty Rainforest
1 Mana Confluence
3 Volcanic Island
2 Underground Sea
1 Tundra
1 Island
Sideboard:
2 Pyroblast
1 Notion Thief
3 Ingot Chewer
1 Shattering Spree
1 Viashino Heretic
1 Mountain
2 Ravenous Trap
1 Tormod's Crypt
1 Grafdigger's Cage
1 Slice and Dice
1 Volcanic Fallout
Thoughts:
~Sphinx is left over from my welder deck as a pet card. It stands up really well against pyromancer opponents who don't deploy Jace or Steel Sabotage. The idea is for him to get tinkered out, but he can see an occasional hard cast, especially with the late game help of Cavern. I've tried cutting him in favor of Trinket Mage or another draw engine, but I like him as a win condition.
~I don't know how I feel about the Auriok Salvagers. Recursion of EE, grafdigger's cage or nihil spellbomb is cute on its own, and the infinite combo is cool, but I'm not set up for a combo finish or anything. He's the reason I added Tundra and Mana Confluence.
~I would like to see at least one more draw engine in there; I've considered Dig Through Time, primarily.
Thanks guys.
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Demagoguery
Full Members
Basic User
Posts: 227
Re: Man Cave Control, or whatever name
«
Reply #1 on:
November 08, 2014, 08:36:48 pm »
One card I really like in Human decks is Orzhov Pontiff, he has the right creature type for Cavern and can nuke a Pyromancer field without killing your own Snapcasters and he continues to do work against them even if they play a second Pyromancer after you wipe the first. The pump isn't irrelevant either, it means you can get in some extra damage at times that your opponent isn't expecting.
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thisfool
Basic User
Posts: 14
Re: Man Cave Control, or whatever name
«
Reply #2 on:
November 11, 2014, 10:41:22 am »
For what it's worth, I'm now working on this.
Main
4 Force of Will
3 Mental Misstep
2 Mana Drain
1 Flusterstorm
1 Red Elemental Blast
1 Ancestral Recall
1 Brainstorm
1 Dig Through Time
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
2 Snapcaster Mage
2 Trinket Mage
1 Notion Thief
1 Sphinx of the Steel Wind
1 Nihil Spellbomb
1 Engineered Explosives
1 Sensei's Divining Top
2 Jace the Mind Sculptor
1 Hurkyl's Recall
2 Lightning Bolt
1 Tinker
1 Time Vault
1 Voltaic Key
1 Time Walk
1 Yawgmoth's Will
5 Moxes
1 Black Lotus
1 Sol Ring
1 Mana Crypt
2 Cavern of Souls
4 Scalding Tarn
2 Misty Rainforest
3 Volcanic Island
2 Underground Sea
1 Island
1 Snow-Covered Island
1 Library of Alexandria
Sideboard:
2 Pyroblast
1 Slice and Dice
1 Volcanic Fallout
1 Extirpate
3 Ingot Chewer
1 Shattering Spree
1 Viashino Heretic
1 Mountain
2 Ravenous Trap
1 Tormod's Crypt
1 Grafdigger's Cage
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xouman
Basic User
Posts: 1082
Re: Man Cave Control, or whatever name
«
Reply #3 on:
November 12, 2014, 09:18:42 am »
I played dark bomberman for some time now and perfomed quite well against UR delver:
13 creatures
3 auriok salvagers
4 dark confidant
4 trinket mage
1 snapcaster mage
1 grand abolisher
6 artifacts
1 nihil spellbomb
1 engineered explosives
2 sensei divining's top
1 voltaic key
1 time vault
1 brainstorm
1 ancestral recall
1 time walk
4 force of will
3 mental misstep
2 swords to plowshares
1 demonic tutor
1 vampiric tutor/fact or fiction
1 thirst for knowledge
1 repeal
25 mana sources
5 moxen
1 black lotus
1 mana crypt
1 sol ring
3 cavern of souls
1 tolarian academy
1 library of alexandria
3 polluted delta
3 flooded strand
2 tundra
2 underground sea
1 island
1 plains
sideboard
1 darkblast
1 engineered explosives
1 nihil spellbomb
2 grafdigger's cage
4 disenchant
3 notion thief
1 flusterstorm
2 swords to plowshares
imho playing just 5 creatures is too low for including 2 caverns. While I understand confidant is not the best card against delvers, 4 trinkets are great chumpblockers and aurioks make great blockers and generate advantage too (for example reusing nihil or engineered explosives). grand abolisher allows to play less counterspells (you only want them in opponent turns, not yours)
I like the idea of playing sphinx, but now containment priest could make some impact on it. I'm not sure jace (or other PW) is the best idea against a deck capable of putting that many critters. Otherwise it's a good deck, capable of playing multiple roles, but I feel I need the "combo factor", otherwise UR delver has the edge imho.
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