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Author Topic: Mentor's Gifts  (Read 3785 times)
serracollector
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« on: January 27, 2015, 03:22:44 pm »

Creatures: (10)
3 x Monastery Mentor
2 x Snapcaster Mage
1 x Magus of the Future
1 x Auriok Salvagers
3 x Trinket Mage

Spells (18)
1 x Ancestral Recall
1 x Time Walk
1 x Mystical Tutor
1 x Vampiric Tutor
1 X Demonic Tutor
1 x Yawgmoth's Will
4 x Gift's Ungiven
1 x Brainstorm
1 x Ponder
1 x Treasure Cruise
3 x Dig Through Time
1 x Hurkyll's Recall
1 x Merchant Scroll

Counters (10)
4 x Force of Will
3 x Mana Drain
3 x Mental Misstep

Artifacts (5)
2 x Sensei's Divining Top
1 x Skullclamp
1 x Nihil Spellbomb
1 x Aether Spellbomb

Mana (27)
1 x Black Lotus
1 x Sol Ring
1 x Mana Crypt
1 x Mana Vault
1 x Lion's Eye Diamond
5 x Mox
3 x Cavern of Souls
3 x Underground Sea
3 x Tundra
1 x Island
1 x Snow-Covered Island
1 x Library of Alexandria
5 x Fetch

SB: (15)
2 x Abolish
1 x Plains
3 x Grafdigger's Cage
1 x Disenchant
2 x Engineered Explosives
1 x Hurkyll's Recall
1 x Nihil Spellbomb
3 x Swords t Plowshares
1 x Misdirection

My current Mentor, and Gifts build, as you would have it.  Most of the cards are pretty self explanatory.  I really love Bombermana, I really love Gifts, I really love Mentor, thought, why not throw them altogether and give it a try?  It doesn't play Tinker or Storm or Time Vault, but so far I really haven't missed them, as the deck runs very smoothly, and Mentor is, well, just that much of a house.  Enjoy!
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Greg
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« Reply #1 on: January 27, 2015, 03:34:14 pm »

Very cool concept!

Not fitting a singleton Thirst For Knowledge into this type of deck can't be right, though.
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serracollector
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« Reply #2 on: January 28, 2015, 02:11:49 am »

I had Thirst for Knowledge in it originally and have found the fourth gifts or the third dig to just be better. The only time I really felt a need for Thirst as a one of was when running the tinkerbot plan so I could discard the Blight when I would draw it. I have tested several configurations of this including Repeals and Preordains but this build is my most prefered. The best thing about this deck is the fact that you can easily switch a few cards to your preference and it can still do just as well I am sure. Remember Mentor does what Mentor does no matter what spells you cast lol.
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zeus-online
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« Reply #3 on: February 01, 2015, 07:45:07 am »

.
« Last Edit: February 21, 2015, 05:01:48 pm by zeus-online » Logged

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fsecco
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« Reply #4 on: February 07, 2015, 08:10:54 am »

Very interesting serracollector... but why does the deck have 70 cards?
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xouman
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« Reply #5 on: February 20, 2015, 10:14:49 am »

I am also toying to the idea of fitting 2 mentors (I own just 2 mentors) in the bomberman build. It would be something similar to this

http://www.tcdecks.net/deck.php?id=14217&iddeck=105053

Creatures [12]
1 Snapcaster Mage
3 Auriok Salvagers
4 Dark Confidant
4 Trinket Mage

Instants [14]
1 Ancestral Recall
1 Brainstorm
1 Mana Drain
1 Repeal
1 Thirst for Knowledge
2 Swords to Plowshares
3 Mental Misstep
4 Force of Will

Sorceries [2]
1 Demonic Tutor
1 Time Walk

Artifacts [15]
1 Aether Spellbomb
1 Black Lotus
1 Engineered Explosives
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Nihil Spellbomb
1 Sol Ring
1 Time Vault
1 Voltaic Key
2 Sensei's Divining Top

Lands [17]
1 Island
1 Library of Alexandria
1 Plains
1 Tolarian Academy
2 Tundra
2 Underground Sea
3 Cavern of Souls
3 Flooded Strand
3 Polluted Delta


SB
1 Grand Abolisher
2 Kataki, War's Wage
2 Notion Thief
2 Disenchant
1 Engineered Explosives
3 Grafdigger's Cage
1 Nihil Spellbomb
1 Pithing Needle
1 Serenity
1 Swords to Plowshares



Scenario A : no confidants

Without confidants, I'd orient the deck towards more combo and less control. So -4 confidants, -1 drain, -1 swords, +2 mentors to start

+3 Probes, +1 repeal sound nice in my head. If I follow that way I'd like to play more snapcasters. And maybe that random magus of the future.

Y.will maybe? Vampiric? Mystical? Then I'd like to play tinker, but not sure about the robot.

Other option is to take black (nihil and demonic out), improving the manabase a little. Then I would fit a merchant scroll and then maybe a hurkyl's (merchant to add another shuffle effect, really welcome with sensei). Hurkyl's is great against mud, wonderful against null rod, useful with mentor, cantrip with sensei, silver bullet against random robot... and fow fodder, of course!

And without black, maybe vault+key go out. In some tournaments they have been my primary win condition (as awkward as it sounds) and key is quite nice with sensei, trinket and auriok.

DTT was never impressive. I tried FOF or gifts also, probably gifts being the best of them (but my lack of skill makes FOF more attractive to me). Nevertheless without drains they are not so good, but I'm quite bad as control player, and I just own 1 drain (I could probably borrow some).

Another random idea is to fit gushes. Random idea, I don't like too much, but mentor could use that free spell. The more I think, the more I dislike.

Tezzeret? Really, tezzeret? Without drains? Well, it's a bomb on it's own and fetches for lotus. Not worst card in the world.

Tezzeret 2.0? If I drop vault, tezz 2 is probably better, but makes me stay on black. Wonderful with sensei, complements with mentor for a quick aggro win.

Scenario B: confidants

In this scenario I'd like to go to 4 caverns. Confidant and mentor work nice since confidant provides fodder to mentor, but creatures do not trigger mentor, so I cannot overload. In this path creature sweepers and target removal improve a lot against me. I lose explosiveness. On the other hand, I can make a small transformation to more humans after SB, but would demand major changes on the deck, starting from mana configuration and maybe taking out auriok combo. Unless I get hit in my head, I won't do this.
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