These are meant to be paired with Bident of Thassa and Military Intelligence. In Standard. It's only possibly playable in Modern, modern.
There is no possible way this card will see play in modern. I can't think of any deck in that format that would run this card.
The rogue deck sure does lose to dark blast. Like a fiery train wreck. Yikes. I was just thinking the deck wanted some number of mental missteps, but yeah, talk about silver bullet.
The same can be said of Delver decks with Pyromancer, but they remain popular. Darkblast sees so little play that I wouldn't worry about it.
Playing bad cards to make other marginal cards better is not typically a great strategy unless you do something like win the game turn 2 like dredge.
1/1 for U unblockable is marginal at best and god awful all the rest of the time on its own, so your really banking on the earwig plan, which is also unplayable without support. Blackguard is sorta a lord but a fairly weak one with out support. Your whole deck pretty much falls apart to a single darkblast.
Tell me, why is earwig so good with this thing that it is worth playing an otherwise marginal card, while in the mean time there are decks that are literally just playing mana sources and broken cards?
Earwig can be insane against many decks. For example, against Oath Control, the ability will take out both griselbrands and the voltaic key. That leaves them with Jace as their only win con, which, conveniently, is not getting to ultimate against a board of creatures. Not to mention that you can play the prowl cost off a cavern of souls.
However, Earwig does need support, but I think Goblins, the other earwig deck, has a higher average quality of creatures, at the cost of losing the ability to run FoW.
Shorestalker doesn't solve the problems the rogue deck has to fix to become a top competitor. It probably will get the tools it needs eventually, but that time is not now.
The card replaces True-Name nemesis, simply because it is cheaper.
This is simply not true, Having played probably more than 100 test games against Merfolk playing Rug, I can tell you that the very threat of TNN being cast is a serious issue throughout most stages of the game. The fact that they might cast the card changes my lines of play and how I approach certain situations.
Versus Combo, it doesn't really make much of a difference, because Merfolk is probably favored anyways. Versus Midrange and Control, True-name is excellent in most board situations past turn 3, and is much better at forcing the opponent to find an answer or race.
Versus Shops, despite being 3 mana, True-name will generally be better. A 1/1 isn't worth it. Cursecatcher is good enough versus the rest of the field that you will run it regardless, similar to misstep.
If you are playing a MUD opponent and have a choice between shorestalker or cursecatcher on turn 1, shorestalker gets the nod.
Correct, but you said earlier that shorestalker would replace TNN, not cursecatcher.
Same situation vs. Dredge.
Umm, no. Dredge is among the most mana light decks in the format, and cursecatcher is a real problem for dredge to deal with, especially when protecting hate post board.
Same situation vs. Goblins, White Hate Bears,
Yes, two very fringe decks.
heck even Oath of Druids can play without Islands on the board and maybe this card pushes through a Grislebrand and no island board. (I'm definitely drawing a short straw in the Oath argument.)
Cursecatcher is much better at stopping Griselbrand from coming into play in the first place. There are many situations where it can back up a daze or Force on their oath, and disrupts their tutoring and cantripping.
In vintage, you run wastelands and strip mine, so no islands on your opponent's side can be a thing.
IF that happens, you are probably in good shape anyways. I would rather have a true-name in most cases.