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Author Topic: Ovino Spring Vintage Main Event (May 3rd 2015)  (Read 2303 times)
H
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« on: May 05, 2015, 06:20:21 am »

Deck List Main Event Vintage:

Vintage@Ovino_Spring - 62 Players

1° Classificato - Jury Piazzalunga
Tezzcast
1 Blighsteel Colossus
1 Snapcaster Mage
1 Ancestral Recall
1 Brainstorm
1 Repeal
1 Hurkyl's Recall
1 Thirst for Knowledge
1 Dig Through Time
1 Vampiric Tutor
1 Mana Drain
2 Flusterstorm
2 Mental Misstep
4 Force of Will
1 Demonic Tutor
1 Time Walk
1 Timetwister
1 Tinker
1 Yawgmoth's Will
4 Thoughtcast
1 Dack Fayden
1 Jace, the mind Sculptor
1 Tezzeret the Seeker
1 Black Lotus
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
2 Mox Opal
1 Time Vault
2 Voltaic Key
3 Sensei's Divining Top
1 Tolarian Academy
1 Bloodstained Mire
2 Scalding Tarn
3 Underground Sea
3 Volcanic Island
4 Seat of the synod
61
SIDEBOARD
1 Red Elemental Blast
1 Pyroblast
1 Thoughtseize
1 Toxic Deluge
1 Mountain
3 Ingot Chewer
1 Hurkyl's Recall
1 Gorilla Shaman
1 Pithing Needle
2 Ravenous Trap
2 Nihil Spellbomb
15


2° Classificato - Federico Gazzotti
UWR Mentor
4 Monastery Mentor
2 Snapcaster Mage
4 Force of Will
3 Mental Misstep
3 Gush
2 Mana Drain
2 Dig Through Time
2 Repeal
2 Flusterstorm
2 Lightning Bolt
1 Ancestral Recall
1 Brainstorm
1 Hurkyl's Recall
1 Preordain
1 Ponder
1 Time Walk
1 Treasure Cruise
2 Jace The Mind Sculptor
1 Sensei's Divining Top
1 Sol Ring
1 Mana Crypt
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
4 Scalding Tarn
3 Tundra
3 Volcanic Island
2 Flooded Strand
2 Island
2 Cavern of Souls
60
SIDEBOARD
1 Swords to Plowshares
2 Red Elemental Blast
1 Disenchant
1 Mountain
3 Ingot Chewer
1 Pithing Needle
4 Containment Priest
1 Sudden Shock
1 Engineered Explosives
15


3° Classificato - Tocchi Gabriele
Bug
4 Deathrite Shaman
2 Trigon Predator
3 Snapcaster Mage
2 Tasigur, The Golden Fang
1 Pack Rat
1 Jace The Mind Sculptor
1 Liliana of The Veil
1 Sylvan Library
1 Ancestral Recall
1 Brainstorm
1 Vampiric Tutor
1 Flusterstorm
1 Spell Pierce
1 Steel Sabotage
3 Mental Misstep
4 Abrupt Decay
4 Force of Will
1 Demonic Tutor
1 Time Walk
1 Treasure Cruise
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Sapphire
2 Null Rod
1 Ponder
3 Underground Sea
2 Tropical Island
1 Bayou
3 Verdant Catacombs
4 Polluted Delta
4 Wasteland
1 Strip Mine
60
SIDEBOARD
4 Grafdiggers Cage
2 Thoughtseize
1 Scavening Ooze
1 Murderous Cut
1 Nothion Thief
1 Toxic Deluge
2 Ilness in the Ranck
1 Nature's Claim
1 Energy Flux
1 Hurkyl's Recall
15


4° Classificato - Thomas Irmler
Kuldotha Stax
4 Mishra's Workshop
4 Ancient Tomb
2 City of Traitors
4 Wasteland
1 Strip Mine
1 Tolarian Academy
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Emerald
1 Black Lotus
1 Mana Vault
1 Mana Crypt
1 Sol Ring
4 Chalice of The Void
3 Sphere of Resistance
4 Thorn of Amethyst
1 Trinisphere
4 Tangle Wire
2 Metalworker
4 Lodestone Golem
4 Kuldotha Forgemaster
2 Phyrexian Revoker
1 Phyrexian Metamorph
1 Karn Silvern Golem
1 Wurmcoil Engine
1 Duplicant
2 Sundering Titan
1 Myr Battlesphere
60
SIDEBOARD
4 Grafdiggers' Cage
2 Relic of Progenitus
2 Phyrexian Revoker
2 Wurmcoil Engine
2 Crucible of Worlds
3 Dismember
15

5° Classificato - Rocchetti Marco
UWR PyroMentor
4 Delver of Secret
3 Young Pyromancer
3 Monastery Mentor
1 Black Lotus
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Ancestral Recall
1 Brainstorm
1 Ponder
1 Wear // Tear
2 Flusterstorm
2 Lightning Bolt
2 Path to Exile
3 Mental Misstep
3 Preordain
1 Mana Drain
1 Time Walk
2 Dack Fayden
1 Misdirection
3 Gush
4 Force of Will
1 Treasure Cruise
2 Dig Trough Time
1 Cavern of Souls
1 Flooded Strand
1 Library of Alexandria
1 Misty Rainforest
1 Polluted Delta
2 Island
3 Scalding Tarn
3 Tundra
3 Volcanic Island
61
SIDEBOARD
1 Wear // Tear
2 Grafdigger's Cage
2 Pyroblast
1 Hurkyl's Recall
1 Stony Silence
2 Sudden Shock
3 Conteinment Priest
3 Ingot Chewer
15


6° Classificato -Schiolde Joachim
UWR Mentor
4 Monastery Mentor
2 Dack Fayden
3 Dig Trhough Time
2 Swords To Plowshares
4 Force of Will
4 Mental Misstep
4 Preordain
3 Gush
3 Pyroblast
1 Ponder
1 Ancestral Recall
1 Brainstorm
1 Flustertorm
1 Time Walk
1 Treasure Cruise
1 Sensei's Divining Top
1 Snapcaster Mage
3 Gitaxian Probe
1 Black Lotus
1 Mox Ruby
1 Mox Pearl
1 Mox Sapphire
3 Misty Rainforest
4 Scalding Tarn
1 Library of Alexandria
1 Strip Mine
2 Island
2 Tundra
3 Volcanic Island
60
SIDEBOARD
4 Grafdigger's Cage
1 Pyroblast
2 Mindbreak Trap
1 Forest
1 Mountain
4 Ancient Grudge
2 Rack and Ruin
15


7° Classificato - Luca Lovino
UWR Mentor
4 Monastery Mentor
2 Snapcaster Mage
4 Force of Will
3 Mental Misstep
3 Gush
2 Mana Drain
2 Dig Through Time
2 Repeal
2 Flusterstorm
2 Lightning Bolt
1 Ancestral Recall
1 Brainstorm
1 Hurkyl's Recall
1 Preordain
1 Ponder
1 Time Walk
1 Treasure Cruise
2 Jace The Mind Sculptor
1 Sensei's Divining Top
1 Sol Ring
1 Mana Crypt
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Black Lotus
4 Scalding Tarn
3 Tundra
3 Volcanic Island
2 Polluted Delta
2 Island
2 Cavern of Souls
60
SIDEBOARD
1 Swords to Plowshares
2 Pyroblast
1 Disenchant
1 Mountain
3 Ingot Chewer
1 Pithing Needle
3 Containment Priest
1 Sudden Shock
1 Grafdigger's Cage
1 Rest in Peace
15


8° Classificato - Marcantonio Savelli
PyroGush
4 Misty Rainforest
4 Scalding Tarn
3 Volcanic Island
2 Island
1 Polluted Delta
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
4 Force of Will
4 Mental Misstep
4 Ligthning Bolt
4 Delver of Secret
4 Young Pyromancer
4 Gush
4 Preordain
2 Flusterstorm
2 Pyroblast
2 Dack Fayden
2 Fire/Ice
1 Ponder
1 Brainstorm
1 Grafdigger's Cage
1 Time Walk
1 Ancestral Recall
1 Dig Trough Time
1 Treasure Cruise
60
SIDEBOARD
3 Grafdigger's Cage
3 Ravenous Trap
4 Ingot Chewer
1 Mountain
2 Annul
2 Viashino Heretic
15


Again, I am not European and I had nothing to do with this event (and I don't speak Italian), I am just reposting the results that I found.

Enjoy!
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"The Ancients teach us that if we can but last, we shall prevail."
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Naixin
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« Reply #1 on: May 07, 2015, 09:38:56 am »

It's interesting how the mentor decks started running 2 mana drains and jace over dack instead of the dack-gush-dig engine
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portland
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« Reply #2 on: May 07, 2015, 03:42:30 pm »

It's interesting how the mentor decks started running 2 mana drains and jace over dack instead of the dack-gush-dig engine

Think a large-ish number of digs and gushes is still required, I'm looking to a drain or two though...
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wappla
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« Reply #3 on: May 07, 2015, 05:01:42 pm »

It's revealing that so many different Monastery Mentor strategies have been successful. It's evidence of the card's power, and also suggests that some successful lists might be hiding design mistakes behind the raw power of the cards they run.

There's probably four different key secondary cards that it has been paired with. Every list shares commonalities: 3 or 4 Gushes, and 2-5 Delve spells, 2-4 Planeswalkers.

  • Remora
  • Snapcaster
  • Pyromancer
  • Delver

Remora and Snapcaster strategies are really control decks, while the Pyromancer and Delver variants are aggro-control. It is difficult for a deck with fewer than 6 creatures to pursue the aggro-control role. Even if one finds a threat on schedule, opponents have enough answers to deal with it without compromising themselves. 6 creatures is probably the minimum you can run to have success pursuing the aggro role. 7-8 creatures is what Delver lists have been running since Khans of Tarkir encouraged replacing Snapcaster and Trygon with delve spells and Dack Fayden. I would be interested to see if anyone tries an aggro-control package using Snapcaster as the 4-of secondary creature alongside Monastery Mentor.

Ultimately, my preference is for whatever approach maximizes Gush, which for me remains the most important card. I have a immediate distaste for strategies that can't run 4 because their other choices (Mana Drain, Jace) aren't synergistic with the card. Personally, if I wanted to play control, I would either play URB Control with Dack, Notion Thief, Tinker, or something UWx that ends with Ojutai or Dromoka swinging away. If Mentor is actually going to outclass Pyromancer, it needs to perform alongside Gush as well as Pyromancer did. To me, that means a combination of 3 or 4 Delver of Secrets and 3 or 4 Monastery Mentor.

Losing role flexibility is not worth the power upgrade Mentor provides. I would rather optimize Gush and my ability to play aggro-control than optimize Mentor. That might be a real choice one has to make. It's not clear one can optimize both Gush and Mentor while maintaining role flexibility. The question then is whether running a suboptimal Mentor is better than Pyromancer in an otherwise near identical shell.

Incidentally, Oath's evolution to Show and Tell and the presence of Mentor in the format means that white is likely now preferable to green for Containment Priest and Swords to Plowshares over Cage and purely running Bolt. That does not mean one goes straight to Mentor, but staying URg is possibly worse than URw, independent of the Mentor/Pyromancer choice. As the metagame adjusted to Delver's dominance with more oath and more big creatures, even before Fate Reforged, we were already seeing a slight move to URw. The upshot is that with less Ancient Grudge and Nature's Claim in the format (replaced by Wear/Tear and Shattering Spree), Workshops becomes slightly better. Tangle Wire also becomes marginally better, as Gush lists have fewer instant speed ways of dealing with artifacts. I think the shift in Workshops from Terra Nova's reliance on spheres to Martello's Tangle Wire and Combo element is mostly explained by Gush aggro-control becoming predominantly URw and Pyromancer becoming Mentor, and I think top 8s have more or less born this out over the past few months.
« Last Edit: May 07, 2015, 05:24:45 pm by wappla » Logged
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