Can you imagine a successful UR delver deck without the best 2cc red creature ever printed? Me neither! So I present you the last unsuccessful delver piromanceless deck (TLUDPD, easy acronym)
11 creatures
4 delver of secrets
4 snapcaster mage
3 magus of the moon
29 instants & sorceries
4 force of will
4 gush
4 preordain
3 mental misstep
1 flusterstorm
1 treasure cruise
1 ancestral recall
1 time walk
4 lightning bolt
3 price of progress
3 smash to smithereens
2 planeswalkers
2 dack fayden
18 manasources
6 fetchlands
5 island
3 volcanic island
1 black lotus
1 mox sapphire
1 mox ruby
1 mana crypt
sideboard
2 tormod's crypt
4 ingot chewer
2 grafdigger's cage
1 flusterstorm
2 sulfur elemental
2 pyroblast
1 spell snare
1 mountain
Well, it has some already expected cards




But some unexpected cards



I'm not goint to talk about the good cards, you already know better than me. I'm going to talk about THE GREAT card choices. I mean, about the meh choices.
Price of progressI'm pretty surprised that nobody (and I mean nobody) plays this card. Ok, if you expect to face lots of tribal decks or monoblues, or even gush decks... then trash this shit. But it can deliver 6 damage in split-second. No, not split second, c'mon. You already know what I mean. Great game closer.
Smash to smithereensWhile this is not as good as price, it has lots of applications. You will agree with me that playing bolt to the face is pretty normal. Of course here we are losing the creatures' option, but you are destroying an artifact in the meantime! Any! No, not any, damned BSC. Most of the time is just killing a mox, but it's totally nice to low opponent's tempo while you are hitting with a delver, and dealing 3 damage to the face in the process. Or killing a PW. Ah, it's a decemt (I mean, wondeful) card against MUD, if you plan to face any. I just pray that nobody asks me to pronounce smithereens, I have no idea how it sounds.
Magus of the moonOk, don't panic. Yes, this is not the fastest clock in the world. In fact it's barely a clock. But it often gives you time to keep trying to win. Complements pretty well with previous cards:
Price + magus => Fetchlands cannot fetch any more. So they will be known as Mountainlands. Or fetchesslands.
Smash + magus => Good luck accessing secondary colors! Or even primary. Some people just hate basics, dunno why. They are cheap. And lovely.
Snapcaster mageAlthough is not an strange card here, lots of delver decks do not include it. I understand that in most builds you prefer to play pyromancer, chain spells, and save mana for countermagic. Blablabla. Send all pyromancers to hell! Replaying ancestral or time walk is good. Replaying price of progress can win a game. Or a round. Or a tournament. Or the Superbowl!. Maybe not that much, but it can scrap some wins.
There are a couple of further considerations. Crypt is here to help playing early magus (I have played magus enough to love it), but also helps a bunch of other spells, specially snapcasters into anything. Fayden is even more important than in other delver decks, because you can draw blanks (I acklowledge that fluster against mud sucks, or smash against dredge), and because it can fill the grave for our fridn Thiago.
What are we losing in the way?
Young PyromancerIf the best Turn 2 spell that a delver deck can play, or pretty close to that. But do not close games in the same turn it is played, and I expect some hate against it nowadays. I'm not a good player, and I hate when my opponent knows my deck better than me, so surprising them is key. They would be surprised not to see pyromancer, and you can dance when you see illness in the ranks and shits like that. And if you still play pyromancers I expect your opponent to dance when they play illness.
Brainstorm, ponder: I don't want to overcommit 1CC. I fear chalices. And magus lessens shuffle effects. If you need further manipulation, snap a preordain! Then it should be a post-preordain. So it could be an ordain. WTF.
REB, pierces: I don't like to have lots of mana open if it's not really needed. Lots of decks can win over those cards. Pack some in the sideboard if you need to.
Misdirection: the original list had a couple. Then I moved them to the side. Then the side moved them to somewhere else, and I cannot find them. If you have seen them, please tell them to call home. We miss them. Not too much, though.
Probes: Is nice to see opponent's hand, but nicer to be able to play according to what you have seen. This list does not have lots of answers, it prefers to let the opponents to think and just enjoy. Are you really wanting to push your brains for 6 rounds? Me neither. And if you want, play doomsday.
Fire//ice: One could replace a smash, but smash does 1 more damage and still takes 1 artifact.
The sideboard is a mess. Cages are not best friends with snapcaster, and probably not enough against oath. But without including white (and that would mean take away magus, which it's an option indeed) I cannot figure how to beat oath. MUD shouldn't be as terrifying as it is to other delver decks, but still takes lots of space. Maybe aggro deserves more attention, but delvers+fire should deal with them.
So now we came with pairings percentages. What? Don't you have the least idea about how does this deck perform? To be honest I barely have tested this deck, and not against a broad spectrum.
MUD is ok, really. Delvers, bolts, smash, 2 faydens, snapcaster to recover everything, magus to hose the f*cking shops... even crypt! And lots of basics, and gushes to save volcanics from wastes. With chewers and sulfur elementals it's even better.
Oath is bad, really. I cannot expect to win unless we can counter first oath and scrap a quick win. If you manage to play a fast magus, you will have a good chance, and you are only playing 1 less magus than opponent's oaths.
Delvers: magus is a sheet (is it allowed to say sh*t?) unless they cannot get the second island. then is great! at the very worse, trade it for pyromancer. price of progress could go out (however remember than magus creates lots of non-basic mountains), as well as smash. To be honest, it feels slighly unfavourable, so it should be addressed with sb. Snapcaster is a great card here.
Mentors: price of progress and smash are much better than against delver. Also magus can avoid facing mentors. I'd say favourable, but...
Big blue: I expect to be pretty favourable. #Hope #Wish #Believe
Hatebears: magus sodomizes hatebears. Hatebears in hand, you know, not in play. Just handhatebears. Delver outflies them, and price of progress is often the finisher.
Brian kelly's decks: brian kelly is a robot with no heart. If he says he kicked my ass with dragonlord Ojutai, don't believe him, of course he should be lying. To be honest, I don't think is a horrible pairing at all, but skill is also important when playing cards. Unless you are playing mox, orchard, oath. Then you are a bad magic player and a bad person. Specially if oath triggers a griselbrand.
So, opinions? "xouman, you get a 6 months ban for posting shit" or "I think this is a worse idea than when I wanted to charge my cellphone in the microwave" are options, but I'd like to hear constructive opinions. As small as "change pyroblasts for REBs, you will improve the deck a lot" or "I really think the snare in the sb improves the oath pairing drmatically". And now I go to bed, because I'm pretty sleepy and can barely write. Good night fellas.