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Author Topic: [C15] Magus of the Wheel  (Read 4835 times)
PETER FLUGZEUG
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« on: November 04, 2015, 03:32:55 am »

Magus of the Wheel  {2} {R}
Creature - human wizard

 {1} {R} {Tap}, sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.

3/3

The effect is vintage relevant, although not used very often nowadays. The casting cost cost is on-par with the original. The stats of the creature are fine. the problem is the one-turn delay this card has, a bit like tinker for memory jar.
The upside is that you can crack in the end step of your opponent, although this would give your opponent two turns to react to it.
I have no clue if the card will end up being playable, but it has to be considered.
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serracollector
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« Reply #1 on: November 04, 2015, 04:36:32 am »

This guy gets brought back by so so so many cheap spells and with Anger in the grave has haste. Could be abused with Unearth? Reanimate? Him and Bloodmoon effects seem really strong. Black Vise in Legacy Smile
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serracollector
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« Reply #2 on: November 04, 2015, 04:38:37 am »

Sorry for double post but obv strong paired with Notion Thief or Dack or Sphinx.
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gkraigher
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« Reply #3 on: November 04, 2015, 09:40:38 am »

I like him.  I don't know how to value this card for competitive play, but it seems strong and abusable because he is a creature.  I think it would have to go into a completely new decklist. 

The base 3/3 is really strong, as it blocks Dark Confidant, Young Pyromancer, Thalia, and lots more and can trade 1 for 1 with a Lodestone Golem.



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Khahan
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« Reply #4 on: November 04, 2015, 10:56:29 am »

I like it.  I've always like WoF even now that its not really that viable.   Putting it on a 3/3 body that can answer some of the aggro creature decks out there at an affordable cost is very nice.
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thecrav
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« Reply #5 on: November 05, 2015, 06:20:08 pm »

Sorry for double post but obv strong paired with Notion Thief or Dack or Sphinx.

Exactly what I'm thinking. Take the hand control of the Thieves deck and amplify it greatly. Now go full on hand control and reduce your counters and threats.
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bactgudz
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« Reply #6 on: November 05, 2015, 09:38:50 pm »

He's nice, but  Jace's Archivist (cheaper, reusable windfall on a stick) not having done anything leaves me suspicious.
« Last Edit: November 05, 2015, 09:43:22 pm by bactgudz » Logged
gkraigher
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« Reply #7 on: November 05, 2015, 10:13:48 pm »

I wish they had pushed the envelope with the madness mechanic. 
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Bluediamonds
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« Reply #8 on: November 09, 2015, 08:38:55 am »

3/3 Means he cannot be found with imperial recruiter. So sad =)
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vaughnbros
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« Reply #9 on: November 09, 2015, 08:53:55 am »

I wish they had pushed the envelope with the madness mechanic. 

The first round of madness they did.
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evouga
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« Reply #10 on: November 10, 2015, 11:06:59 pm »

He's nice, but  Jace's Archivist (cheaper, reusable windfall on a stick) not having done anything leaves me suspicious.

Windfall is incredibly weaker than Wheel; usually your hand is empty, and unless you are going off T1 (which won't be the case if you are playing Magus) as often as not your opponent's is as well, either due to deploying their own threats or countering yours.

What intrigues me about this card is that red card draw is incredibly rare, and this reusable Magus is clearly better than Prophetic Flamespeaker or that red Braingeyser. I might try brewing it in a mono-red TMWA shell.
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Chubby Rain
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« Reply #11 on: November 10, 2015, 11:20:42 pm »

He's nice, but  Jace's Archivist (cheaper, reusable windfall on a stick) not having done anything leaves me suspicious.

Windfall is incredibly weaker than Wheel; usually your hand is empty, and unless you are going off T1 (which won't be the case if you are playing Magus) as often as not your opponent's is as well, either due to deploying their own threats or countering yours.

What intrigues me about this card is that red card draw is incredibly rare, and this reusable Magus is clearly better than Prophetic Flamespeaker or that red Braingeyser. I might try brewing it in a mono-red TMWA shell.

You can activate Magus with Spirit of the Labyrinth during your opponent's draw step to make them discard their hand (you discard yours but you get to draw one card). That might be fun.
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desolutionist
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« Reply #12 on: November 11, 2015, 01:19:17 am »

What's great about this card is that its also a 3/3.  It's like Simian Spirit Guide on steroids.

This card will be a role player like Baby Jace.  I want to test it in Shops and Belcher type decks.
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Wagner
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« Reply #13 on: November 11, 2015, 06:48:38 am »

and this reusable Magus is clearly better than Prophetic Flamespeaker or that red Braingeyser. I might try brewing it in a mono-red TMWA shell.

You do have to sac it though, not really reusable.
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gkraigher
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« Reply #14 on: November 11, 2015, 09:30:28 am »

you have to sac it and the card is mana intensive.  This is not a "wheel of fortune" 3/3 body but more of a "reforge the soul" 3/3 body. 
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vaughnbros
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« Reply #15 on: November 11, 2015, 09:36:29 am »

you have to sac it and the card is mana intensive.  This is not a "wheel of fortune" 3/3 body but more of a "reforge the soul" 3/3 body. 

The ability to spread the cost over 2 turns is a fairly nice advantage.

That being said I find it hard to see this card making a big impact.  For decks with blue already magus of the jar existed.  For the creature based red decks we have two creatures who I think are better Avaracious Dragon and Prophetic Flamespeasker.
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MaximumCDawg
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« Reply #16 on: November 11, 2015, 10:45:05 am »

It trades with Golem and it's a non-negligible clock when it can be, and that's really important.  I think it's overpriced at the moment, in terms of dollars, but I'm definitely looking at this guy when things calm down after release.
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vaughnbros
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« Reply #17 on: November 11, 2015, 10:47:07 am »

It trades with Golem and it's a non-negligible clock when it can be, and that's really important.  I think it's overpriced at the moment, in terms of dollars, but I'm definitely looking at this guy when things calm down after release.

At 2R trading with golem is not relevant.
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desolutionist
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« Reply #18 on: November 11, 2015, 11:25:11 am »

Forget about Golem, this guy kills planes walkers and blocks Pyro tokens.
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vaughnbros
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« Reply #19 on: November 11, 2015, 11:49:25 am »

Forget about Golem, this guy kills planes walkers and blocks Pyro tokens.

He also refills your opponents hand so they can play more planeswalkers and Pyromancer tokens.  So good!
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MaximumCDawg
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« Reply #20 on: November 11, 2015, 12:52:20 pm »

It trades with Golem and it's a non-negligible clock when it can be, and that's really important.  I think it's overpriced at the moment, in terms of dollars, but I'm definitely looking at this guy when things calm down after release.

At 2R trading with golem is not relevant.

It's better than a 2R that does not trade with golem, isnt it?  And heck, he's stronger than Monkey Ritual.
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vaughnbros
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« Reply #21 on: November 11, 2015, 04:28:59 pm »

It trades with Golem and it's a non-negligible clock when it can be, and that's really important.  I think it's overpriced at the moment, in terms of dollars, but I'm definitely looking at this guy when things calm down after release.

At 2R trading with golem is not relevant.

It's better than a 2R that does not trade with golem, isnt it?  And heck, he's stronger than Monkey Ritual.

It's mostly irrelevant though.  At 3 mana I'm not going to play this in time to stop a golem, and it's an extremely costly answer for such a situation.  A "monkey ritual"'s secondary purpose is being cast.  For the most part the monkey ritual's actual mana cost is irrelevant, I'm not sure why this comparison is even coming up.  This is a 3RR wheel effect... is this a little bit extra utility? Sure, but if you shouldn't planning on playing this as a vanilla 3 mana 3/3 there are an absurd number of cards that are better than that in the game of magic. 

The point I was making is that this card has no home: The decks that typically want wheel of fortune have better options.  The decks that want a red card advantage engine have better options.  Where does that leave this card?  It's not anywhere near powerful enough to be create its own archetype.
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desolutionist
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« Reply #22 on: November 11, 2015, 05:40:13 pm »

I disagree. I can't wait for it to be on MTGO.

This is a deck, guarantee:

3 Mox Opal
2 Chrome Mox
2 Magus of the Wheel
1 Timetwister
1 Wheel of Fortune
1 Tinker
1 Memory Jar

1 Trinisphere
1 Sundering Titan
1 Time Walk
1 Ancestral Recall
1 Time Vault
1 Voltaic Key
2 Jace, the Mind Sculptor
1 Balance

5 Mox
1 Mana Crypt
1 Mana Vault
1 Black Lotus
1 Lotus Petal
1 Sol Ring

1 Tolarian Academy
1 Strip Mine
3 Mana Confluence
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vaughnbros
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« Reply #23 on: November 11, 2015, 06:19:54 pm »

I disagree. I can't wait for it to be on MTGO.

This is a deck, guarantee:

I guess in a format with no shops and no null rod any pile of restricted cards is valid...  The existence of a suspend 1: draw 7 for 2R and 1R the following turn hardly seems to be the reason that is make or breaking a deck list like this.  We already have a 2U draw 7 (that forces you to pass the turn), Magus of the Jar as well as Reforge the Soul and other draw 7's for 5.
« Last Edit: November 11, 2015, 06:45:01 pm by vaughnbros » Logged
desolutionist
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« Reply #24 on: November 12, 2015, 03:15:53 am »

But its also a 3/3 for 3 mana, which is a good mana cost. Creatures don't see play in vintage for their stats, but for their effect.  So when a creature that has a great effect also has very efficient stats, it sees play (Vendillion Clique). If this were a 2/2, it would be nearly unplayable for example.  But its a 3/3.
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xouman
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« Reply #25 on: November 12, 2015, 04:15:38 am »

I have to agree with Lance. I'm not saying this is a bad card at all, but I cannot find any deck to play it other than monored. In a combo deck this is slow, and while it adds a plan B (aggro), it seems a weak plan. Against MUD it's costly, against dredge slow, against oath plain bad, against control really easy to disrupt (or maybe the control player is willing to let you activate it), against delver it's bolted or countered (or you are giving 7 cards to delver :s). Maybe against hatebears is nice provided you have enough mana and they don't have the swords. And pray that your opponent don't play spirit of the labyrint or even worse, notion thief.

However in a TMWA, with fast mana and cheap disruption, it could be a refiller. And in a Cavern of Thieves deck (dacks and notions plus other humans, aka Humanstorm) would probably have a home as a 1 of.
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