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Author Topic: Single Card Discussion: Spellshock  (Read 1603 times)
Sytupal
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« on: January 29, 2004, 01:49:33 am »

Spellshock 2R
Enchantment
Whenever any player successfully casts a spell, Spellshock deals 2 damage to him or her.

I was searching through my collection the other day and i found this card. I was wondering, How viable is this in a R/U Landstill deck?  Dropping this alone or before casting a standstill is just play "bleh" to your opponent.  Allowing the man lands to give the beats freely.  It's a mana more than the Pyrostatic Pillar however not so limited and i felt that Given the right amount of tweakage it could be a fully functional part of U/R landstill or Gay/r fish variants.
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Vegeta2711
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« Reply #1 on: January 29, 2004, 02:01:19 am »

Few things to note here.

A. Pillar is 1 mana cheaper and this is huge when trying to drop a early one.

B. Pillar's drawback isn't so much a drawback when 80% of the spells in T1 are 3 mana or less and if you build your deck properly, can work around the life loss yourself.

After making those two points I have to ask why you would want to put this in Landstill? Not only does the deck generally hate permenants, but what good does it do other than appliing a few more points of damage to your opponent? Landstill generally isn't that great at applying a lot of pressure to the opponent. (Not enough to make him worry anyways)
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kuwv
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« Reply #2 on: January 29, 2004, 02:06:19 am »

At best it could shut down a  toilet paper solution <-(TPS) + Rectal Agony, but I don't think it could do any better then being a good sideboard against the x2. It wouldn't work against control decks that want card for card or heavy hitting aggro decks if they are the norm. TnT + Madness would be a game of smashface without any significant effect.
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« Reply #3 on: January 29, 2004, 02:22:53 am »

It would seem that it's one of those cards that are good in it's "own" situations.  It has an impact on Will when they're hurting on life.  At most, it forces you opponent to include a Disenchant when they're planning thier comeback.  That's what I can come up with.

I don't see it going well with Welder MUD, their spells can't damage them if they can't play them.  For Sligh, it could help things along with your already fast creatures and burn.  However the fast creatures and burn should be enough without it.  If that would be the case then perhaps the enchantment isn't needed.

Your deck seems interesting.  Share your testing results with us.  I'd like to see how it works out.  It would seem that most cards that have a "double-edge" effect (like Winter Orb) may prove difficult to utilize alone.  Good luck with it.

This card reminds me of Land's Edge.
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« Reply #4 on: January 29, 2004, 11:09:56 am »

I do not understand.
First as was said before this is just a more expensive Pyrostatic Pillar. Take a look at 99% of the good t1 decks, they are all playing many 3 or less casting cost cards. So the difference will not make very much of a difference and in some cases none whatsover.
On top of that it has a mana cost of 3. So by that time you should either be starting to gain control or just dying.
Laying this will just about never affect the opponent, remember you are not a beatdown deck but rather a control one, if a card you have makes you lose life the aggreser will be more then happy to take damage from it as your kill is not a fast one.
This just seems like an overcosted pyrostatic pillar to me, and the matchups where you would want this in, I can see pillar doing the exact same thing for one less mana.

Hope this helps,
 Jamino
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