I understand whayour saying, but sfw, the point is to kill them that turn. Chain is OK, but, It still gives them a turn or multiple turns , it still means that you have to devote slots to a kill condition, it still says your better off playing staxs. Wrecking a turn was easy without developing a new card to help do it, wrecking the turn is not what is holding slaver down.
Once again, you're not paying attention. After you Chain of Vapor bouncing every nonland permanent and destroying all their land, you not only wrecked their turn, you also wrecked the next five or six turns. That is more than enough to win the game.
the question here is what is the one turn win condition for Slaver, does one exist? Anything else is so much more of what doeasn't help
Listen closely:
you don't need to actually kill the opponent on the Mindslaver turn to win the game. Destroying their entire board should be enough, and if it isn't, your deck needs reworking. I'm sorry, but if casting a one-sided Obliterate won't win you the game, nothing will.
On top of that, you need established board position for this to be effective, which means your slow and you lose.
What is this hogwash? Why would you need to establish board position? It doesn't even matter what board position you have, as any advantage they have will be totally wiped away by bouncing it to their hand and then destroying all their land.
You spend too many resources on slaving someone to give them another turn or ten to kill you.
No, no, no, no. How are they going to kill with
nothing on the board? They aren't, and what's more, they won't be able to stop YOU from killing THEM.