TheManaDrain.com
October 05, 2025, 03:11:32 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Win one turn with slaver?  (Read 2311 times)
defector
Basic User
**
Posts: 290


View Profile
« on: February 21, 2004, 10:19:18 pm »

I read a short description in Scrye, I think, about using Mindslaver with Lethal Vapors to make your ooponent skip an infinite number of turns.  It's garbage, but it made me think of some goofy but interesting possibilities for slaver.dec.  I like  Slavery, but I feel it suffers from the fact that you can slave someone and still lose. Toad wrote an excellent article and build with the disclaimer that it woudl wreck only good t1 decks.  He was absolutely correct in his assessment, slaving random aggro dioesn't do anything much and slaving and then waiting for win condition is innefective as far as i'm concerned.  I don't have a full decklist with me because I am writing from work, but I was experimenting with this skeleton.

Academy Rector x4
Mindslaver x4
Bargain X1
Necropotence X1
Donate x4
Cabal Therpay X4
Mishra's Workshop X4
Dark Ritual x4
Duress X3-4
Mana Drain x4
FoW X4
Fetches x5
Underground Sea X4

So I slave after fecthing Bargin or casting Necropotence, donate one of the above enchantemnts, end my turn, take their turn and then run my opponent out of life.  It doesn't work very well, so I'm prowling for a better card than necr/bargain for my strategy.  I have a small collection and have been unable to come up with anything good so far.  I was hoping to draw on the knowldge here of the card pool to see if there is anything out there that helps this in its troble spot.  Is there a creature that has "Hatred" built in, or any artfact that has the Vapors "any player may play this" clause?
thanx
defector
Logged

I play fair symmetrical cards.
D0rk
Basic User
**
Posts: 22


View Profile
« Reply #1 on: February 21, 2004, 11:00:21 pm »

Does that really work? If you think about it, you can stack the effect X number of times, but after the first one resolves, Vapors is destroyed. Wouldn't all the others fizzle because Vapors is no longer in play?
Logged

[00:01:59] <wuaffilia> D0rk4L is now the coolest noob evar
Matt
Post like a butterfly, Mod like a bee.
Adepts
Basic User
****
Posts: 2297


King of the Jews!


View Profile
« Reply #2 on: February 22, 2004, 12:00:29 am »

Chain of Vapor is really enough to win.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
RoadTrippin
Basic User
**
Posts: 235


View Profile
« Reply #3 on: February 22, 2004, 12:10:02 am »

Quote from: Matt
Chain of Vapor is really enough to win.


Yeah, it is- but where he's obviously going with this deck is down the path of the added redundancy of being able to go for the "other combo" of Rector + Therapy and win from there. The fact that he essentially kills with Bargain just makes the card that much more useful.
Logged
defector
Basic User
**
Posts: 290


View Profile
« Reply #4 on: February 22, 2004, 12:25:55 am »

The big problem with vapor is that they immediately sacrifice their next turn once I activate the slaver.  Vapors is not enough for game two, it's a neat idea but it doesn't work all that well, I need a better card.  Thanx for the attention.
defector
Logged

I play fair symmetrical cards.
Jacob Orlove
Official Time Traveller of TMD
Administrator
Basic User
*****
Posts: 8074


When am I?


View Profile Email
« Reply #5 on: February 22, 2004, 08:36:32 pm »

[card]Chain of Vapor[/card]
That's not the card you're thinking of, even though the names are similar. With Slaver, it bounces all their non-land permanents and kills all their land.
Logged

Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
defector
Basic User
**
Posts: 290


View Profile
« Reply #6 on: February 22, 2004, 10:21:33 pm »

The card is "Lethal Vapor" A 2BB enchantment that says, Destroy any creature that comes into play,  for 0 skip you next turn destroy Lethal Vapors.  Any player may play this ability.  
So you could make them skip a large number of turns, but they will automatically destroy Vapors, skipping one turn as soon as Slaver is active.  I need a card that says, "Any player may concede the game:",  Very Happy Or something close to ass good, right now, it's nothing more than a clunky version of Rector/Trix.  If everyo9en I played had a Necropotence in play when I Slaved, it would be nice. Very Happy But in lieu of that not happeningm, I need something else.  The optimal build would eliminate Donate and run a card that was playable by either player and functioned as a win condition once the slaver went off.
thanx,
defector
Logged

I play fair symmetrical cards.
runT1ME
Basic User
**
Posts: 19

runT1ME
View Profile
« Reply #7 on: February 22, 2004, 11:59:49 pm »

I LOVE the idea to use Chain of Vapor.  Its only 1 blue, and *could* come in handy even without the mindslaver, so its not like its a completely dead card until you mindslaver.  Has anyone used this to good effect?   I've also been testing intuition with mindslaver, it can either fetch something your playing 3 of, or make sure you get a mindslaver in your graveyard quick so you can start weldering right away.
Logged
Matt
Post like a butterfly, Mod like a bee.
Adepts
Basic User
****
Posts: 2297


King of the Jews!


View Profile
« Reply #8 on: February 23, 2004, 12:23:15 am »

Quote from: defector
The card is "Lethal Vapor" A 2BB enchantment that says, Destroy any creature that comes into play,  for 0 skip you next turn destroy Lethal Vapors.  Any player may play this ability.  
So you could make them skip a large number of turns, but they will automatically destroy Vapors, skipping one turn as soon as Slaver is active.  I need a card that says, "Any player may concede the game:",  Very Happy Or something close to ass good, right now, it's nothing more than a clunky version of Rector/Trix.  If everyo9en I played had a Necropotence in play when I Slaved, it would be nice. Very Happy But in lieu of that not happeningm, I need something else.  The optimal build would eliminate Donate and run a card that was playable by either player and functioned as a win condition once the slaver went off.
thanx,
defector


You're not listening. No one is talking about Lethal Vapors, because it sucks. [card]Chain of Vapor[/card] is a better kill card for Mindslaver decks than Donating a Bargain or Necro. This is because it only requires the one card (instead of two), only costs one mana (instead of 3+whatever you're Donating), and isn't dead without the combo (as Donate surely is dead without Necro/Bargain).

It's true that Chain of Vapor won't automatically win the game, but it will absolutely destroy their board position, and you should have no trouble winning with any random kill card.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
defector
Basic User
**
Posts: 290


View Profile
« Reply #9 on: February 23, 2004, 12:51:19 am »

I understand whayour saying, but sfw, the point is to kill them that turn.  Chain is OK, but,  It still gives them a turn or multiple turns , it still means that you have to devote slots to a kill condition, it still says your better off playing staxs.  Wrecking a turn was easy without developing a new card to help do it, wrecking the turn is not what is holding slaver down.  On top of that, you need established board position for this to be effective, which means your slow and you lose.  Lethal Vapors sucks, thanx for telling me, so does donate/necro, thank you again, the question here is what is the one turn win condition for Slaver, does one exist?  Anything else is so much more of what doeasn't help.  You spend too many resources on slaving someone to give them another turn or ten to kill you.
thanx,
defector
Logged

I play fair symmetrical cards.
Toad
Crazy Frenchman
Adepts
Basic User
****
Posts: 2152


112347045 yoshipd@hotmail.com toadtmd
View Profile
« Reply #10 on: February 23, 2004, 04:54:06 am »

Chain of Plasma is a one turn win condition under Mindslaver.  But IMHO the best thing you can do for your deck if you want to keep Academy Rectors and your two enchantments is to cut the Mindslavers for Illusion de Grandeur.
Logged
Matt
Post like a butterfly, Mod like a bee.
Adepts
Basic User
****
Posts: 2297


King of the Jews!


View Profile
« Reply #11 on: February 23, 2004, 09:28:17 am »

Quote from: defector
I understand whayour saying, but sfw, the point is to kill them that turn.  Chain is OK, but,  It still gives them a turn or multiple turns , it still means that you have to devote slots to a kill condition, it still says your better off playing staxs.  Wrecking a turn was easy without developing a new card to help do it, wrecking the turn is not what is holding slaver down.


Once again, you're not paying attention. After you Chain of Vapor bouncing every nonland permanent and destroying all their land, you not only wrecked their turn, you also wrecked the next five or six turns. That is more than enough to win the game.
Quote
the question here is what is the one turn win condition for Slaver, does one exist? Anything else is so much more of what doeasn't help


Listen closely: you don't need to actually kill the opponent on the Mindslaver turn to win the game. Destroying their entire board should be enough, and if it isn't, your deck needs reworking. I'm sorry, but if casting a one-sided Obliterate won't win you the game, nothing will.

Quote
On top of that, you need established board position for this to be effective, which means your slow and you lose.


What is this hogwash? Why would you need to establish board position? It doesn't even matter what board position you have, as any advantage they have will be totally wiped away by bouncing it to their hand and then destroying all their land.

Quote
You spend too many resources on slaving someone to give them another turn or ten to kill you.

No, no, no, no. How are they going to kill with nothing on the board? They aren't, and what's more, they won't be able to stop YOU from killing THEM.
Logged

http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.039 seconds with 18 queries.