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Author Topic: Spellstitched Dragon  (Read 4484 times)
Marco
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« on: January 20, 2004, 12:26:51 am »

Spellstitched Dragon
4R
Creature - Dragon
Flying
When Spellstitched Dragon comes into play, sacrifice it unless you remove a card in your hand from the game. Spellstitched Dragon's power and toughness are each equal to the converted mana cost of the removed card.
2, Sacrifice Spellstitched Dragon: Return the removed card to your hand.
*/*
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GerryMander
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« Reply #1 on: January 20, 2004, 11:31:59 am »

i think that it is too similar to a card i made called Neurophage

i don't feel like looking it up right now, but i think it went like dis...


Neurophage
4B
Creature - SOMETHING
Trample
As an additional cost to playing Neurophage, (remove/discard) a card from your hand (from the game/to the graveyard).  Neurophage comes into play with X 1/1 counters.  X is the converted mana cost.
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Panoptic Mirror [Imprint Time Stop] + Donate + Mindslaver = Time Walk
Matt
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« Reply #2 on: January 20, 2004, 06:01:21 pm »

It's a neat card, though. I wouldn't mind seeing this as a complement to Neurophage.
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http://www.goodgamery.com/pmo/c025.GIF
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SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
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Marco
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« Reply #3 on: January 20, 2004, 06:59:55 pm »

I hadn't seen your card. It's cool by me if we don't add my card to our set (I kinda like my card better though). I had planned on making it into a cycle...

Spellstitched Centaur
4G
Creature - Centaur
You may play Spellstitched Centaur any time you could play an instant.
When Spellstitched Centaur comes into play, sacrifice it unless you remove a card in your hand from the game. Spellstitched Centaur's power and toughness are each equal to the converted mana cost of the removed card.
2, Sacrifice Spellstitched Centaur: Return the removed card to your hand.
*/*
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Marco
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« Reply #4 on: January 21, 2004, 08:44:13 am »

Current Wording:

Spellstitched Dragon
4R
Creature - Dragon
Flying
When Spellstitched Dragon comes into play, sacrifice it unless you remove a card in your hand from the game. Spellstitched Dragon's power and toughness are each equal to the converted mana cost of the removed card.
2, Sacrifice Spellstitched Dragon: Return the removed card to your hand.
*/*

Spellstitched Centaur
3G
Creature - Centaur
You may play Spellstitched Centaur any time you could play an instant.
When Spellstitched Centaur comes into play, sacrifice it unless you remove a card in your hand from the game. Spellstitched Centaur's power is equal to the converted mana cost of the removed card.
2, Sacrifice Spellstitched Centaur: Return the removed card to your hand.
*/4
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GerryMander
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« Reply #5 on: January 21, 2004, 03:09:36 pm »

i made Neurophage cuz our black rares needed something that didnt cost double black
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Panoptic Mirror [Imprint Time Stop] + Donate + Mindslaver = Time Walk
Marco
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« Reply #6 on: February 01, 2004, 02:54:19 am »

To see the art for Spellstitched Dragon, type mtoso.tripod.com/spellstitched_dragon.jpg into your web browser's Address or Location field and press Enter on your keyboard.

Are we closing threads in this new forum?
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Matt
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« Reply #7 on: February 01, 2004, 12:01:40 pm »

If they pass muster.
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
Marco
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« Reply #8 on: February 02, 2004, 01:44:36 pm »

Does anyone think Spellstitched Centaur is too good? Compare it with Vine Dryad:

Vine Dryad
- 3G
- 1/3
- play as an instant
- forestwalk
- may cost you a card
- the card cannot be returned

Spellstitched Centaur
- 3G
- */4
- play as an instant
- no forestwalk
- costs you a card
- the card can be returned

Matt: What I meant was, if a thread does not generate serious discussion can I ask to have it closed (even without adding the card to our set), or do I just leave it open? Do we still have a limit of 2 threads per person...?
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Jacob Orlove
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« Reply #9 on: February 02, 2004, 02:26:17 pm »

If you want to just close a thread, PM a mod, and they'll close it.

There's still a limit of 2, because we don't want too many threads open at once.
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