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Author Topic: Triisphere - from the Darksteel FAQ  (Read 2585 times)
Petey4335
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« on: January 21, 2004, 12:24:44 pm »

Quote

Trinisphere
{3}
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to play costs {2}{B} to play instead.)

* Trinisphere's ability affects the total cost of the spell. It is applied *after* any other cost increasers or cost reducers are applied: First apply any cost increases. Next apply any cost reducers. Finally look at the amount of mana you have to pay. If it's less than three mana, you'll pay three mana.

* Even with a cost reducer in play, spells can't cost less than three mana to play.

* If a spell costs at least three mana due to additional costs, such as kicker costs, that's fine.

* You still need to pay any additional nonmana costs the spell has, such as sacrificing a creature or discarding cards.

* Playing a creature with morph face down already costs three mana, even though the converted mana cost of the face-down spell is zero, so Trinisphere normally doesn't modify the total cost of a face-down creature spell. However, if Dream Chisel is reducing that cost while Trinisphere is in play, you'll still have to pay three mana for the spell.


Now that we have an actual wording of the card and errata.  And the way it looks, it will suck sitting on the opposite end of 1st turn Workshop-Trinisphere
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foolinc
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« Reply #1 on: January 21, 2004, 12:50:47 pm »

I find this to be a very interesting card that could be the next Chalice of the Void. It doesn't total screw decks like Chalice or Meddling Mage but for low mana decks like WW and Sligh would almost always lose to it not to mention might juts  kill off the infant Belcher decks. Making cards like Force of Will, Misdirection, and the Moxen cost 3 mana is a good thing too. I think it will be in decks like WelderMUD since the 3 mana thing isn't a huge deal and could make Landstill a better deck even if it will make Standstill itself 3 mana, but really it's too soon to tell.
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Necrologia
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« Reply #2 on: January 21, 2004, 05:54:45 pm »

Out of all the things I’ve seen out of Darksteel so far, this definitely looks the most playable. The problem is what is there to pull? Sphere of Resistance has a similar, but in many ways more important function, in that it delays spells like Rack and Ruin, and possibly Tog. The one big benefit here is that simply replacing the Spheres with Trinisphere will empty out the 2cc allowing CotV to really go to town. Still I don’t think it’s the best option. Stacks and CotV are here to stay, so that leaves Tanglewire.

It’s generally agreed upon that Wire is the weakest of the lock effects, what with it fading away and not having any long term effect and all, but I really don’t think you can put four Trinisphere in one deck. It’s not like they stack or anything. Maybe doing a simple 2-2 split will work. I guess it’s time to break out the ol’ sharpie again and proxy me up some of these new fangled things.

While I'm thinking about it, it's nice to see a new artifact make it's way into Type 1 decks without rioting in the street, and cries of restrict it and/or Workshop. I guess the forum change is improving the post quality already.  Very Happy
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cssamerican
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« Reply #3 on: January 21, 2004, 05:57:11 pm »

Could a mod close this thread, they already have one in this forum. And probably one in every other forum here.
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Toad
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« Reply #4 on: January 21, 2004, 05:59:13 pm »

See here.

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