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Author Topic: G/r 10....16 land stompy  (Read 1592 times)
MooSE
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« on: January 19, 2004, 04:27:14 pm »

Here's my stompy deck that was being discussed in the crappy temp forums.  I went 6 and 4 at a T1 tournament last saturday with a decklist close to this.  Here's what the decklist looks like now.

// Lands
    4  Taiga
    3  Wooded Foothills
    1  Windsweapt Heath
    2  Wasteland
    1  Strip Mine
    1  Mountain
    4  Forest

// Creatures
    4  River Boa
    4  Skyshroud Elite
    4  Kird Ape
    4  Gorilla Shaman (1)
    3  Quirion Ranger
    4  Rushwood Legate

// Spells
    2  Naturalize
    4  Giant Growth
    4  Lightning Bolt
    4  Rancor
    1  Crop Rotation
    3  Bounty of the Hunt
    3  Price of Progress

// Sideboard
SB: 2  Naturalize
SB: 3  Null Rod
SB: 3  Crumble
SB: 3  Scald
SB: 4  Nimble Mongoose

The difference from the deck that i played last saturday is....
I cut the Briar Shields for Giant Growth (i like the suprise effect)
I cut 4 Land grant (i upped the land count by 6, they're not necessary) for 4 lightning bolt.  
I cut 3 winter orb (they just wern't that useful) for 2 Naturalize and 1 Gorilla Shaman.
I cut 2 Scavenger folk for 2 rushwood legate

My Meta next week should be.

1 Gro variant (Using Mystic Enforcers and other threshold guys)
1 Madness
1-2 Keeper
1 Stax
1 Mask
1 R/G/u Zoo
Maybe 1 Standstill and 1 Ankh Sligh

All players pretty much know what they're doing.

How does the deck look?  Any ideas?

Please don't suggest Berserk, i don't have, and can't get any.
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TheRock
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« Reply #1 on: January 20, 2004, 10:11:52 am »

While I like Bounty of the Hunt, I really feel that Blood Lust is better.  It doesn't require a card to pitch and it can do some serious damage.  Try it out and see how you like it.

My only other suggestions would be to try to incorporate some Grim Lavamancers and Wild Mongrels if you can get them.  Even though Wild Mongrel plays in with that card-pitching theme that you don't always want, it is still an effective attacker.  Grim Lavamancer is also amazing in a deck like yours that can fill up the graveyard pretty quickly.

Good luck with whatever you decide.
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MooSE
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« Reply #2 on: January 20, 2004, 02:56:29 pm »

I would go fists of the anvil over bloodlust, but i already have too many red cards (11) and not enough sources (5).  I would love to run grim lavamancer (over kird ape probably) but I can't seem to find any anywhere.  Mongrel would probably not make the cut, he is good, but like you said, i don't want the pitching effect, that's the same reason i don't run vine dryads.
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SamuraiMike
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« Reply #3 on: January 28, 2004, 11:19:22 am »

I run mono-green Stompy in my local metagame, and it has done quite well for me.  From my play experience with the mono-color deck, I would recommend that you may want to put the Rushwood Legates in the sideboard, and bring them in specifically against blue decks.  In that space, I would recommend Hidden Gibbons.  The Gibbons are great against blue decks, due to the sheer number of instants they tend to use, but are also highly effective against most decks you will face, including, anyone running Swords to Plowshares, Diabolic Edict, Giant Growth, or Lightning Bolt.

Unless you have specific reasons for having the Naturalizes in the main deck (like people running Chalice of the Void maindeck in your meta), I would recommend moving the Naturalizes in the sideboard.  If you need them in the maindeck, you may want to consider 4.

I'm not sure how I feel about Crop Rotation, especially with 4 fetchlands in the deck already.  Can you tell us more about how it works for you?

Once Darksteel becomes legal, you should turn the Crumbles into Oxidizes, due to the fact that Oxidize loses the life gain for your opponent.  I'm not sure how you feel about the Crumbles right now.  I was using crumbles in my deck until Mirrodin came out, then I started looking for other artifact removal that could get rid of a Chalice for 1.  Again, if Chalice is not an important part of your metagame, then Crumble is great for against Stax.  Though, I do wonder if 4 Gorilla Shamans, 4 Naturalizes, 3 Crumbles and 3 Null Rods is a little too much artifact hate.

I like to run Null Rod main deck, but I think that is because it helps me against players that I will have tight matches against, and is a dead card in matchups I will win anyway.  It's a judgment call.

There are an awful lot of non-basic lands in your meta.  Maybe try Hidden Herd in the board instead of Nimble Mongoose?

I look forward to hearing what you think.
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EchoBoy
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« Reply #4 on: January 28, 2004, 11:38:45 am »

I started my friend off with G/R Zoo and he went on from there to play TnT, and later on Oshawa.

It's a very good newb/beginner/budget deck. Fairly cheap and fairly good.
Before I go into the deck, you might want to try a Goblins variant (Food Chain, or Lackey Sligh), Ankh Sligh (which would be VERY good in your meta), or 10 land variants (which arn't so good). So despite me recommending that Ankh Sligh is the better choice, here is what I'd run.

// Lands
4 Taiga
4 Wooded Foothills
3 Wasteland
1 Strip Mine
2 Mountain
7 Forest

// Creatures
4 River Boa
4 Skyshroud Elite
4 Kird Ape
4 Gorilla Shaman
4 Blurred Mongoose (Tech versus all sorts of control)
4 Elvish Spirit Guides

// Spells
3 Naturalize
4 Lightning Bolt
4 Chain Lightning
4 Blood Moon (will rape all the keeper you see, and pretty much does nothing to you)

// Sideboard
3 Scald/Boil
4 Null Rod
4 Hidden Gibbons
3 Hidden Guerillas
1 Wasteland

I Feel this deck plays better as a creature deck with burn backup, not a pumping deck so ppl can swords and you lose 2:1. I don't run PoP because I feel shutting down the deck early game so you can win with a blood moon is stronger than dealing 10 damage late game. You can run them SB if you still want. But it will kill every deck you named besides the Ankh Sligh.
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