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Author Topic: Panoptic Mirror: Broken In Type 1?  (Read 3626 times)
Cavocavi
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« on: January 25, 2004, 02:49:13 pm »

I was looking through the spoiler and I came across this card.

Panoptic Mirror - 5
Artifact
Imprint - X,Tap: You may remove an instant or sorcery card with converted mana cost X in your hand from the game.  (That card is imprinted on the artifact.)

At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying it's mana cost.

When I first saw this card I thought to myself, holy crap I can imprint Time Walk on it and take infinite turns, or imprint Demonic Tutor and search for a card every turn, or Wheel of Fortune every turn, or Fact or Fiction every turn, or Timetwister every turn, the possiblities are just endless. The cool thing about this card is that you can imprint as many cards as you want on it and make copies of it during your upkeep. For example: I imprint a Time Walk. I take infinite turns until I draw a Lightning Bolt. I can then imprint the Lightning Bolt . Now not only am I taking infinite turns during my upkeep but I'm also dealing 3 damage on top of it. This card has infinite possibilites and I don't have a doubt in my mind that there isn't some broken combo that takes advantage of this card. Feel free to give me thoughts and ideas on how to brake this card.
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BrokenNut
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« Reply #1 on: January 25, 2004, 02:57:03 pm »

Actually, the way it is worded, I don't think you can cast all the impritned cards during your upkeep. Only 1 of them.

But other than that, the card is definately still strong. But the cost, as well as the activation cost might prohibit it. As well as the fact that there is now a LOT of artifact hate out there, and it is still a clunky combo card are all negatives. While the ability to say I win is very nice if it can go infnite turns and such, I just don't feel it is all that strong. I could be wrong, and it could be like Mindslaver, strong effect that takes a while to make a deck with it playable.
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Numba1Stunna
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« Reply #2 on: January 25, 2004, 03:28:27 pm »

yeah this is a very interesting card. Very powerful in combination with the best cards in type 1. the already mentioned time walk and ancestral, very nice. The thing is clunky for t1. I like the lock with timewalk, maybe even time warp. I do think that it has potential in all formats to be abused.
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FreeZRManX
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« Reply #3 on: January 25, 2004, 04:18:37 pm »

The problem with this card is that, in order to outrace some of the more common artifact hate in the format (Null Rod, Rack and Ruin, etc.), your deck almost *has* to include Workshops. However, in a deck with said Workshops, there are rarely enough sorceries *or* instants to even imprint in the first place, much less enough to reliably get a broken imprint. For example:

Welder Mud November 2003
as played by Mike "Mykeatog" Broughton

1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Ruby
1 Sol Ring
1 Mana Vault
1 Mana Crypt
1 Tolarian Academy
1 Grim Monolith
1 Strip Mine
4 Wasteland
4 Mishras Workshop
7 Mountain
4 Metalworker

1 Memory Jar
1 Wheel of Fortune
3 Mind's Eye

4 Goblin welder
2 Karn Silver Golem
2 Gorilla Shaman

4 Smokestack
4 Sphere of Resistance
4 Tangle Wire
4 Chalice of the Void

It needs an entire deck build around it, and with the bad synergy between Mishra's Workshop and this, plus the Null Rods and Racks running around, I can't see it happening anytime soon.
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Smash
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« Reply #4 on: January 25, 2004, 04:43:40 pm »

Whats nice, is if I understand this card correctly, you only need the 5 mana to do the "combo"

Example. My turn, tap 5 mana, play this.  I pass, and my opponent does his thing (hopefully doesn't kill it Smile  ).  During my turn, a triggered ability from the card goes on the stack. Before it resolves, I pay 5, tap, and imprint time warp. When the ability resolves, I choose "Time Warp", and a copy of time warp goes on the stack. Hopefully, you now have infinite turns Smile
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Plainswalker
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« Reply #5 on: January 27, 2004, 05:30:18 pm »

I think I'd rather put balance on it  Cool

Anyways I think it can't just be shoved into a deck, but some of the current Affinity decks people are playing around with could probably squeeze one of these in. They run workshops and enough instants and sorcery to make it worth while. I haven't got anything like that nearly put together well enough to post yet, but something like a Thirst for Knowledge may not be as good as Timewalk, but it still works well.

Probably the key to making this card work is not to think about stupid stuff, but the average stuff that can be placed on it. Not trying to build Timewalk/Timewarp Mirror.dec
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« Reply #6 on: January 27, 2004, 07:38:52 pm »

Although your point is vaild about putting average stuff on it, if you are just going to go for average I do not see the advantages of this card of isochron scepter. Scepter does cost 2 to activate but it does come out faster and will probably work more consistently. If you are trying find average soceries by all means go for it, i just cannot think of many unrestricted soceries in established decks. I think you have to go all the way trying to win the game with this card or just stick with the stick.
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Plainswalker
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« Reply #7 on: January 27, 2004, 07:54:34 pm »

Yes, sorry, average is not the word I should have used. I just meant to make the point that people shouldn't go out of the way to put things like the mentioned Timewarp on it. Thirst for Knowledge, time walk or Ancestral Recall is what I meant by average, Shahrazad is not and you should be dragged out in the street and shot if you put one on a mirror  Crying or Very sad

At first look it looks janky, but I think it will have some potential in the future, it's just to powerful to be ignored.
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Cavocavi
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« Reply #8 on: January 27, 2004, 08:16:47 pm »

Excuse me asking, but ahh... what does jankey mean, I'm kind of a noob.
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Cavocavi
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« Reply #9 on: January 27, 2004, 08:27:27 pm »

Quote from: FreeZRManX
The problem with this card is that, in order to outrace some of the more common artifact hate in the format (Null Rod, Rack and Ruin, etc.), your deck almost *has* to include Workshops. However, in a deck with said Workshops, there are rarely enough sorceries *or* instants to even imprint in the first place, much less enough to reliably get a broken imprint. For example:

Welder Mud November 2003
as played by Mike "Mykeatog" Broughton

1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Ruby
1 Sol Ring
1 Mana Vault
1 Mana Crypt
1 Tolarian Academy
1 Grim Monolith
1 Strip Mine
4 Wasteland
4 Mishras Workshop
7 Mountain
4 Metalworker

1 Memory Jar
1 Wheel of Fortune
3 Mind's Eye

4 Goblin welder
2 Karn Silver Golem
2 Gorilla Shaman

4 Smokestack
4 Sphere of Resistance
4 Tangle Wire
4 Chalice of the Void

It needs an entire deck build around it, and with the bad synergy between Mishra's Workshop and this, plus the Null Rods and Racks running around, I can't see it happening anytime soon.


You can always run Ancient Tomb instead of Mishra's Workshop then throw in some life gain to negate the effects of the Tombs.
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leviat
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« Reply #10 on: January 27, 2004, 10:08:53 pm »

Quote from: Cavocavi
Excuse me asking, but ahh... what does jankey mean, I'm kind of a noob.

Jank or Janky is just an expression that refers to something that is very unorthodox and/or without a practical use.
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