first of all, i have a friend that win or made top4 in a All Powered Metagame, for at least 2 months, so i don't need to be regarded about the Power of tis Beatifuld Deck. I'll lose with my powered Keeper so much against this deck that i change the side and the main deck a bit to be able to face more artifact treats...
what i'm saying is:
Reading the ( great ) article and reading your previuos posts, i'm only a little bit astonished how some possible game problems tend to be covered by an obscure cloud and they would be solved only on chart...
due to the fact that TnT should be, with any combo deck, one of he greatest enemy of this deck, I try to articulate better the scenario that Smmemen paint with is article
if i'm sure that, as toad said
Quote You really don't have to fear a first turn Juggernaut that much
I should add, that a turn one JUggs, a turn two Welder + FattY, a turn 3 SoTF or other >Bomb ( Karn, Colossus, Trisk Recursion ) , backuped by one or two moxes to nullify or slow down Wires and Spheres, keep you so low on life in 2 turns that Stacks not so often could remove all the treats the TnT bring in play...
i'm not saying that one of the two decks is better or best equipped to fight the other, only that a deck explosive as you and with some of your same weapon, should be feared more and more.
@david: i know that "this deck just works". it's plain and simple. i don't want to say the contrary, but what can't let It "Do SOme NAsty Artifacts Aand Win?":
A combo deck like Academy that have a superior mana/permanents ratio development, a combo deck like Rec-Trix, that wreck Stacks' hand with duress, terapy and could sacrifice an early rector to Smokestack "for the Winning", or an other explosive aggro deck as TnT.
they are the only thinks that I realize to be deadly for this deck and are the solution to bad situation that i wolud have the pleasure to discuss here
even TnT pack in wires and/or sometimes Sphere.
and didn't seems to me that his own Juggs are so slowed down when i face TnT... and two juggs, casted via workshop plus moxen are out of the range of your stacks and the wires should not tap them more than one turn.