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MethodXL
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« on: August 27, 2003, 12:45:45 pm » |
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First of all, here is the deck I have been tinkering around with for the past couple of weeks:
Creatures: (16) 4 Argothian Enchantress 4 Verduran Enchantress 4 Llanowar Elves 4 Birds of Paradise
Enchantments: 4 Enchantress's Presence 4 Ancestral Mask 4 Rancor 4 Wild Growth 4 Exploration 2 City of Solitude 2 Whip Silk 1 Holistic Wisdom 1 Fastbond
Mana: 14 Forest 3 Wasteland 1 Strip Mine
SB: 4 Choke 4 Null Rod 4 Naturalize 3 Tormod's Crypt Still Working On SB ( I think it completey needs to be redone) ...
The main idea of this deck is to throw down a lot of enchantments and a lot of land leading up to an ancestral mask/rancor combo on one of your creatures.
Ancestral Mask Enchant Creature 2G Enchanted creature gets +2/+2 for each other enchantment in play.
Rancor Enchant Creature G Enchanted creature gains +2/+0 and trample. When Rancor is put into a graveyard from play, return Rancor to owner's hand.
I put whip silk in the deck because it helps me get out of situations where I stall out because i can return it to my hand and keep recasting it. The flying blocker thing is a bonus.
Whip Silk Enchant Creature G Enchanted creature may block as though it had flying. G: Return Whip Silk to its owner's hand.
The deck is normally very fast because of the mana creature and wild growth acceleration plus the explorations. I usually can combo by turn 3-4 max but still have insane board position by turn 2 or 3
What I want to do is add some way to recur my enchantments incase of mass board cleaning like deed. I would like to fit a card like replenish in the deck. I run holistic wisdom for now because it can save me because it can recur my key enchantments. I would like to fit more of these in the deck. Another bonus is with the insane draw and explorations + fastbond. I can use it to recur my strips/ wastes and clear the land on the table that my opponent controls.
Well any comments in improving my build would be greatly appreciated! And any sideboard suggestions would also be appreciated... I currently play in a meta game with keeper, tnt, void, and sligh. TnT is the only workshop deck i see in my metagame. SB choices have been tough because there are so many good cards, I have been thinking of cards like choke, sterling grove, and others.
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waSP
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« Reply #1 on: August 27, 2003, 02:39:46 pm » |
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This looks very similar to my old WG Earthcraft based Auratog Enchantress combo deck with a few key differences. First you don't white. Second you run 0 Earthcraft instead of 4. That deck was quite fun and had infinite combos so intinite recursion of things was possible. This deck has limited recursion and doesn't accelerate as fast as it should. First I advise running the single Earthcraft as it will give you lots of extra mana allowing you to goldfish sooner. Second, cut two of your one mana creatures, you only need 6. I would try to splash white if I were you, because Auratog is severely broken in this deck, giving you 4 more good kill conditions (you're dependant on ancestral mask right now). It also lets you cut Whip Silk from the deck, a definite bonus. Fertile Ground becomes better if you splash white (It's good already). Those are my thoughts, I hope some of this helped.
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Zoofields
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« Reply #2 on: August 27, 2003, 03:22:42 pm » |
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If you're going to add white, you might as well add Serra's Sanctum to ramp up the mana development even more.
You already mentioned it, but I don't know how viable this deck will be right now because of the popularity of Pernicious Deed. It seems like you would almost have to run white for Replenish just to be able to compete.
I don't know how well it would work, but, with all of the card drawing, you might be able to make use of Solitary Confinement as a stall tactic against some decks.
Good luck with the deck.
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suicide_slushy
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« Reply #3 on: August 27, 2003, 04:20:33 pm » |
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I'm not an authority on enchantress as I've only played it a couple times, but if your going to add white Sterling Grove seems like it would be a good addition.
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pinkfloyd
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« Reply #4 on: August 27, 2003, 07:21:06 pm » |
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one word powerkeg
Two words: POWDER KEG...
pwned,
Mo\n\n
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Godder
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« Reply #5 on: August 27, 2003, 08:28:52 pm » |
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White gives you quite a bit, at not much cost, so it's probably a go, really. I'd also add that Flickering Ward is considerably superior to Whip Silk as far as the actual card goes, and if you have a Sanctum going, it's insane card drawing...
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Windfall
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« Reply #6 on: August 27, 2003, 10:28:06 pm » |
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Drop of Honey rules for Green creature control. Don't forget about Revive - it's a good way to run five Regrowths in MonoG.
I've been thinking about making Mono-Green into a control deck, but other colors just do it better.
You can use Sylvan Library and Abundance to gain huge card advantage along with the Enchantresses. You have the tools to shut down Blue (Choke, City of Solitude). You can deal with creatures with Drop of Honey, and you can deal with other stuff with Naturalize and Crumble. It seems to have promise, but I'm struggling to find more cards to add to make the deck competitive.
G/W Enchantress is one of my favorite decks to play because it can get out of many situations. Today, with all of the graveyard hate (Crypt, Purge, Wretch, Furnace), it's hard to win with it because it's one weakness is graveyard removal.
~Mark
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Dave Kaplan
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« Reply #7 on: August 27, 2003, 11:22:45 pm » |
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no offense, but B/G veteran is starting to look good
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hulk3rules
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« Reply #8 on: August 27, 2003, 11:24:39 pm » |
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Quote (Windfall @ Aug. 27 2003,23:28)Drop of Honey rules for Green creature control. Don't forget about Revive - it's a good way to run five Regrowths in MonoG. Drop of Honey + Enchantresses with 0 power = shit
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dandan
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« Reply #9 on: August 28, 2003, 12:49:07 am » |
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If you insist on going down the monogreen path, which I believe is worse than GW or GWb then experiment with Root Maze and Gaea's Touch (honest!). They slow down your opponent and speed you up. Turns 3-4 against a goldfish means that even aggro can roll over you so consider Elephant Grass in the SB, it isn't great against Tog or 'Naught but it's all you've got.
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Windfall
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« Reply #10 on: August 28, 2003, 01:22:08 am » |
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Quote Drop of Honey + Enchantresses with 0 power = shit Drop of Honey has errata that makes it target the creature with the lowest power. Enchantress cannot be targeted, making it work quite well (much like The Abyss in Enchantress decks). With Verduran Enchantress, it's shit, but I'm not an idiot - I run Argothian Enchantress.
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TracerBullet
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« Reply #11 on: August 28, 2003, 02:14:10 am » |
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Windfall, you're wrong.
Drop of Honey
Color= Green Type= Enchantment Cost= G AN(U2) Text (AN+errata): At the beginning of your upkeep, destroy target creature with the least power. It can't be regenerated. (If two or more creatures are tied for least power, target any one of them.) ; When there are no creatures in play, sacrifice ~this~. [Oracle 2002/03/01]
This card's ability is targeted. It will not allow you to choose any creatures which cannot be targeted, such as those with Protection from Green, when you choose which creature it destroys. [WotC Rules Team 1994/08/01] If the creature with the least power is not targetable, then the ability will not destroy anything this turn. If multiple creatures are tied for the least power and none of them is targetable, then it will also do nothing this turn. [D'Angelo 2003/02/16]
Go check out the rules mill. This was explained something like 100,000,000,000,000,000 times.
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suicide_slushy
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« Reply #13 on: August 28, 2003, 02:58:37 pm » |
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Anyone remember that G/W enchantress deck Matt the Great posted awhile back? You might want to look to that as a referance.
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