Quote (Zherbus @ Oct. 30 2003,16:57)Chalice set at '2', you mean?
The answer is obvious: Chalice set at 0 and 1 stop the faster decks, while holding off to drop chalice for 2 works well against slower decks. Scepter is beautiful against slower decks as I already said. How does this confuse you?
The only "faster" deck Scepter doesn't work against is Long.
But even then, how many Long.decs have you seen lately? It doesn't seem to be a factor at all.
Quote That's where being able to play a good game of magic comes in. Is it better to Brainstorm for something or drop Chalice for 1 against Sligh? Is it better to Plow a Shaman, then drop Chalice for 1 against the mirror? Your point walks a very grey area.
Yes, it mostly depends on the circumstances.
Let me try and illustrate it. By playing Brainstorm then Chalice at 1, it gives the sligh player an entire extra turn to drop 1cc spells. Chalice isn't stopping their spells then.
But, by playing Chalice at 1, it nullifies the Brainstorm which would dig for answers to the threats they already have on the board.
So either way, the cards are not performing up to their full potential. It's more along the lines of a lose-lose situation, as opposed to what is the best move at a given point in time.
Quote There are conflicting results right now. Chalice Keeper did better on the Netherlands, where the environment is more powered.
No, Keeper without Chalice achieved 3rd. The highest placing Chalice Keeper got 7th.
Which differs a bit from first place.
Quote Huh?
Look at every other decks win condition, then look at Keepers.
To clarify that statement: because it is symmetrical, the idea that it will make the opponent play Keeper's game is only half the equation. It will also make Keeper play an even slower game, and I just wanted to add the whole picture instead of leaving it at that.
Quote I think this might be the core of the arguement. How hard is Chalice to get to work against Sligh and Long.dec? It's insanely simple, drop Chalice and go to town. How easy is it to get Scepter rolling against Sligh and Long.dec? Change the decks around now and ask the same question of Dragon and Mud.
Those first two decks are why I bring in Chalice from the board.
I will admit it's hard to get Scepter working against Long (wherever it is played), but it's very easy to get it online against sligh.
I would also say it's very difficult to get Chalice to work against Dragon/MUD, especially when going second. Scepter just goes down and imprints something decent.
Quote Against Hulk and Phid, if I've lacked the Shaman I dropped a Chalice for 0 to cut off artifact mana, then went to work with Wastelands. It's usually just a stall tactic until they either deal with it, or don't. A Chalice for 1 was key in building up for a large Decree, since it cut off search and Duress. The Chalice for 2 comes down later, yes, but I never said Scepter was bad in the Hulk matchup...it just never made a difference in my testing at all.
It never made a difference?
When I played against Tog, every single game that a Scepter resolved, I won.
Quote One thing you are right about is that there really should be a few different variants. I think Scepter is enough to make a whole different deck in of itself as BilltheDuck did last weekend.
I agree. Not necessarily totally different, but it requires a bit more tuning than Chalice does.
Quote Anyways, I can see that my input and 2 months worth of testing isn't really wanted here, so I'll let you all continue all of the Keeper discussions without me.
I appreciate your input. I am just as inclined as you are to question results which don't match my own experiences.
Smmenen, about the AK in Keeper, it would make Chalice at 1 easier to handle, but it makes 2 even worse.
Additionally, setting numbers on Chalice aside, is the AK Keeper as a whole better than the other version? You said in your article that
Anyway, I will gladly go over some testing analysis. Do you care which decklist I use?