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rozetta
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« Reply #6 on: November 25, 2003, 03:53:02 am » |
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After realizing that the deck lacked enough threats, I tried a more aggro version for fun (which I posted in the casual forum). It contained no lock components, but things like sculpting steel for copying large creatures such as Clockwork Dragon. Funnily enough, it was actually pretty good - better than I thought.
I went back to test it some more, thinking that the straight aggro version I had posted in the casual forum suffered some definite weaknesses. So I modified it a bit, trying different cards such as myr enforcers and then again more lock parts and back and forth for a while.
I have finally settled on this build for the meantime, which I consider to be fairly competitive. I have removed all of the lock components except for Mindslaver and Chalice of the Void, opting for more speed via extra card draw and mana acceleration. The aggro aspects exist from my previous builds, but not in as plentiful amounts as back then. Now the deck has a higher threat density coming from Chalice, Mindslaver and some larger creatures. Here's the list:
//Lock: 5 2 Mindslaver 3 Chalice of the Void
//Aggro: 5 1 Bosh, Iron Golem 1 Clockwork Dragon 1 Platinum Angel 2 Triskelion
//Drawing; 12 4 Thirst for Knowledge 1 Ancestral Recall 1 Time Walk 1 Timetwister 1 Tinker 1 Memory Jar 1 Windfall 1 Wheel of Fortune 1 Fact or Fiction
//Tricks: 13 1 Voltaic Key 1 Gilded Lotus 3 Lightning Greaves 4 Metalworker 4 Goblin Welder
//Mana: 25 1 Sol Ring 1 Black lotus 1 Mox Emerald 1 Mox Ruby 1 Mox Sapphire 1 Mox Jet 1 Mox Pearl 1 Mana Crypt 1 Mana Vault 1 Grim Monolith 1 Lotus Petal 4 Volcanic Island 3 Polluted Delta 4 Mishra's Workshop 2 Ancient Tomb 1 Tolarian Academy
//Sideboard: 15 4 Red Elemental Blast 3 Rack and Ruin 3 Tormod's Crypt 4 Sphere of Resistance 1 Chalice of the Void
This new build has pros and cons versus the previous one.
It has a better game versus most aggro and budget decks game 1 - simply drop a large creature such as Triskelion or Platinum Angel, greaves it and race them. You also have 3 chalice maindeck which allows you to effectively shut down suicide and perhaps sligh.
It also has a good game against prison decks - this deck not only generates many permanents, but it has greaves to protect it's welders and 2 triskelion for theirs. The fact that you have more fatties than them is also a big plus, since you can easily race their lock.
Against Academy an long-style combo, you can bring in the 4th Chalice and 4 spheres for games 2 and 3, improving your chances. Remember this deck operates fine in slow mode under sphere. I'm not sure how the dragon matchup goes, but there are 3 crypts to bring in.
Against control, things look difficult, depending on how many FoWs they draw. The more card drawing you can draw into, the better off you'll be, and a resolved welder should make it possible for you to mindslaver them for the win. There are plenty of must-counter threats, starting from Metalworker and Welder, ranging through the card drawing spells and ending with mindslaver and bosh. Game 2, you'll get 4 REB.
I posted some sample hands for this deck in the "Affinity" thread on this forum, but the deck has changed since posting those. I think that they're interesting, as they give an insight into how "combo" the deck plays and how the interactions between greaves/metalworker/welder work. I can post some for this new build if people are interested.
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