Army of Squirrels Mini Primer
I was sitting around Leon's cardshop in Toronto (Hairy T's) wondering what deck to play on Oct. 13th. We had experimented a bit with SquirrelBomb - a Toronto version of AoS (army of squirrels) but had limited our testing to extended. A number of cards in this version are suboptimal in type 1.
Then came the Duelman report of Oliver Deams deck
which won a major tournament. We began testing the Type 1 version. The results were quite promising.
Let's start with the deck list.
Oliver Daems *1st*
Maindeck:
Mana: 25
4 Forest
6 Island
4 Tropical Island
4 Yavimaya Coast
1 Strip Mine
2 Wasteland
1 Black Lotus
1 Mox Emerald
1 Mox Sapphire
1 Sol Ring
Counters: 12
4 Force of Will
4 Mana Drain
2 Misdirection
2 Cunning Wish
Search: 13
4 Impulse
4 Intuition
1 Sylvan Library
1 Fact or Fiction
1 Merchant Scroll
1 Ancestral Recall
1 Library of Alexandria
Utility: 2
1 Regrowth
1 Time Walk
Combo: 8
4 Earthcraft
4 Squirrel Nest
Oliver's deck is beautifully constructed and tweaked. Let's take a close look. This is a combo deck that does not die against mono blue and control. This is a departure
from Academy and Dragon. It plays very straightforward. Search for your combo, keep a counter in hand and combo your opponent out.
Mana:
For mana we need basic lands for the combo. Earthcraft requires a basic land to untap. Ten basic lands seems the optimal number and after Onslaaught the Coasts can be changed for fetch lands. This will further stabilize the manabase.
The artifact mana allows us to 'go off' a turn quicker which can be very important. In fact the deck has on occasion gone off turn two (very rare) and turn three to turn five much more often. This makes it as quick as most combo decks.
Counters:
Cunning Wish;
included with counters because that is what you often fetch. The deck has ten counters plus the Wishes. It is very nice to have a counter in hand when comboing out your opponent and they also serve to slow down the other deck by countering key spells.
FoW and Misdirections;
free counters which allows you tap out to place your combo parts on the table.
Mana Drains;
We did make one change here - two Mana leaks replaced two Mana Drains. Too often we lacked an extra blue source when we needed it and two Drains are enough late game.
Search:
Obviously you are searching for your combo parts. But what if you have them in hand?
Intuition;
used intuitions to fetch combo parts but sometimes to fewtch FoWs or two Cunning Wish and a MisD or three Drains.
They can also be pitched to FoWs and MisDs.
Impulse;
is a very good search card. Digging four cards deep into your library is essential in many games.
Merchant Scroll;
is superior to Mystical Tutor here as all the cards you want are blue instants and putting them directly in your hand is a big plus.
Both Scroll and Impulse work well with the Sylvan as an extra bonus.
Fact or Fiction, LoA and Ancestral;
are too good not to include in the mix. Remember, combo decks rely on excellent search mechanisms.
Combo:
Squirrel Nest 1GG enchantment
Enchanted land has; T; put a 1/1 green token into play
Earthcraft 1G enchantment
Tap an untapped creature you control. Untap a basic land you control.
Not a very complicated combo. Only two pieces are required to make an unlimited number of tokens.
So now... how do we build a sideboard to use the Wishes and what are the decks strengths and weaknesses?
I decided to ask the creators what they thought.
First the sideboard:
Oliver's SB:
SB:
2 Tormod's Crypt
1 Counterspell
1 Hoodwink
1 Hurkyl's Recall
1 Mana Short
1 Misdirection
1 Stroke of Genius
1 Teferi's Response
1 Timetwister
1 Sylvan Library
1 Tangle
3 Wall of Roots
from Oliver Daems:
Mono-B is my worst matchup.
You can only win if you get really lucky, or your opponent draws no discard. I've beaten one Mono-B in the last tourney by forcing 1st turn Duress and 2nd turn Hymn and then drop Lotus and Earthcraft to wait for Squirrel Nest empty-handed with 2 Basic Lands and Lotus + Earthcraft on the board.
Mono-U:
The main thing here is: Resolve card-drawing spells. Whoever manages to resolve Ancestral, or something like that, usually wins the game. You have an edge though, because you're
combo tends to kill a lot faster than Superman. All in all I consider the matchup a 50:50
Oath:
He can't really use Oath, because you simply create tokens
at the end of his turn, and then attack for the win in your turn.
Sideboarding:
TnT: Easy one: Misdirections and Sylvan are not optimal here, Wall of Roots is. (Even though Juggernaut can't be blocked by it.)
- note that Oliver created the deck to beat TnT. It is 70-30 in your favor.
Draw Go: It's difficult to take things out of the deck without removing vital parts. Usually you side out 1 Impulse for the 2nd Sylvan Library.
Sligh: You may want to take out Mana Drains, as draining their spells is not really effective, and maybe 1 FoW for 3 Wall of Roots.
Mono-B: Depending on how much disruption in the form of Sinkholes and Hymns I see first game, I may side in 1 Misd for 1 FoW and 1 Timetwister for 1 Impulse.
All in all, the deck beats TnT and other aggro decks pretty easily, but also has a decent chance against Mono-U and other Draw Go derivates, in contrast to most other
Combo-Decks.
A quick note on Dragon.dec:
It may win against TnT, but it loses badly to most of the rest of the metagame. People were ready for the deck with lots of hate in the SB once it showed up.
from teletubby:
To add some things (I went 2nd and 6th with AoS):
Tormodīs Crypt is in the deck for several reasons:
First, it is very good against Dragon.dec. And second it is even better against all sorts of Bazaar-Decks. In the German metagame there are mono black Bazaar Decks
(with Ashen Ghouls, Nether Shadows and with or without Living Death) and even some Bazaar-Control Decks (that use Bazaar-Squee as an engine). Reanimator isnīt played at all.
Against Sligh I sideboard out 2 Cunning Wish (to slow), Sylvan Library (donīt wanna pay life at all) and Regrowth for 3 Wall of Roots and Misdirection (let him burn his own guys).
Teletubbies is 100% correct on the Sligh sideboard.
and another response:
from Dozer:
I am by far no expert on this deck, but I know that the Suicide matchup is the worst for AoS ever. Oliver Daems will tell you more about it, but I know that he feared to play
against Mono-B all the time in the last tournament.
The Crypt (like in all other decks here) is mainly against Bazaar-style decks (for Squee, Horrors and Living Death) and Yawgmoth's Will.
Oath should not be a problem once you have a couple of Squirrels out - you only need one attack.
Altar of Dementia is of course the alternate route to victory.
- note this is an extended version that uses the Altar. It is unnecessary in Type 1 and probably in extended as well.
I asked if there was a solution to Sui and got this reply:
From Oliver D.
We haven't changed the deck yet, I guess there's not much to do for the Sui matchup. You just lose to fast disruption in the form of discard and landdestruction, like Academy
just loses to Mono-U.
You would have to add another color to have cards against Discard, but that's just impossible because of needing basics for Earthcraft...
As i said, we decided to make a small change to Oliver's maindeck substituting to mana Leaks for two Mana Drains.
We are now working on improving the sideboard. I hate to think that the deck auto -loses to sui as you are sure to meet up with it eventually. Can thae sideboard be modified without hurting your other matchups too much.
There might be a way to shore it up against Sui:
SB:
2 Tormod's Crypt
1 Disrupt
1 Hoodwink
1 Hurkyl's Recall
1 Stroke of Genius
1 Misdirection
1 Brainstorm
1 Teferi's Response
1 Timetwister
1 Sylvan Library
1 Tangle
3 Wall of Roots
I tested this sideboard today and it certainly helps against Sui. I never used the Mana Short and replacing it with Disrupt is fine. The lone Brainstorm can be Wished for game one or Scrolled for game two.
You can side in Disrupt, Misd, Brainstorm, Sylvan and Twister for the match up. I would remove two Drains, two Wishes and one Impulse. We found that finding the combo a littyle earlier and more reliably a bonus so the extra Sylvan is important. Still the match is in Sui's favor but not quite so heavily now.
Just as a further note on gameplaying:
Some might think Mana Drain is far better than Mana Leak.
We have found two sufficient and the Leaks quite useful. However, try both. I understand the mana can be used for Intuitions but the deck has few mana sinks. For now we will keep the two Leaks.
Naturalize will certainly replace a card in the side once it becomes legal to play. It has great utility nand can be wished for. I'm sure it will be appearing in a number of sideboards.
from teletubbies
You donīt need Altar of Dementia. If youīre facing Moat you have to wait for Cunning Wish. Then you can go for Naturalize (itīs now in the board) or Stroke of Genius. Because if you have 10.000 squirrels you can use them to untap your basic lands to generate 10.000 mana to stroke the opponent to death.
After much debate and testing we decided that an Oath sideboard does not justify removing the Walls which are too useful in a number of other match ups.
We will be working on this deck for the next few months and will be playing the deck at the next two tournaments. That should help decide what we want in the side.
I hope others will explore the arch type now, as I feel its a viable and competitive addition to the Type 1 scene.
here is a link to an AoS tournament report from teletubbies:
- Benjamin Rott
http://www.morphling.de/artikel/reports/benny25082002.htmlI would like to thank oliver and Teletubbies and the rest of the crew in Germany for explaining the mechanics of this deck and making this primer possible.\n\n