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FeverDog
Guest
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« on: January 17, 2003, 02:41:48 am » |
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When i started playing Gro a while back, i formed a very definitive idea of what i thought a Gro deck should be. The original Extended version was a great aggro-control deck, and thats what i always saw the deck as. Because of my view on Gro, i have gotten into many pointless arguments with players who preferred Chapin Gro over more traditional builds(including mine). The reason for this is that i had yet to make an important realization; the two decks are fundamentally different. First, for reference, i will post one example of each deck.
//NAME: Gro 4 Powder Keg 1 Ancestral Recall 1 Time Walk 4 Sleight of Hand 4 Opt 4 Brainstorm 4 Gush 1 Foil 3 Misdirection 4 Force of Will 4 Counterspell 4 Werebear 4 Quirion Dryad 1 Black Lotus 1 Mox Emerald 1 Mox Sapphire 4 Flooded Strand 4 Tropical Island 7 Island SB: 3 Naturalize SB: 2 Hydroblast SB: 4 Gilded Drake SB: 3 Legacy's Allure SB: 3 Back to Basics
This is my version of Gro. I wont get into specifics because this thread isnt about that.
//NAME: Ecstasy.dec 4 Tundra 1 Windswept Heath 4 Flooded Strand 1 Island 4 Tropical Island 1 Mox Emerald 1 Mox Sapphire 1 Mox Pearl 1 Library of Alexandria 1 Sol Ring 1 Black Lotus 4 Brainstorm 4 Sleight of Hand 2 Cunning Wish 2 Merchant Scroll 1 Foil 4 Misdirection 4 Force of Will 4 Gush 1 Time Walk 1 Ancestral Recall 1 Regrowth 2 Swords to Plowshares 3 Ophidian 3 Quirion Dryad 4 Meddling Mage SB: 1 Allay SB: 2 Back to Basics SB: 3 Gilded Drake SB: 1 Abeyance SB: 1 Divert SB: 2 Hydroblast SB: 1 Psionic Blast SB: 2 Naturalize SB: 2 Swords to Plowshares
This is CF's deck from the Online Invitational. I chose this decklist because it is one of the best examples of Control Gro.
Now, although both these decks run a lot of the same cards, they are very different. Its less about individual card choices and much more about play style. One deck tries to drop a quick threat and then protect it with counters. The latter CAN go that route, but it tries to play a control game, drawing a lot of cards and countering stuff until its ready to kill you.
I used to think Ophidians were terrible in this deck, and they are... if you are playing aggro. This deck is not really an aggro deck, it may look like one on paper, but in reality it isnt. Its much closer to URPhid than to regular Gro in playstyle. My opinion is that if you are running Phids then you are no longer an aggro deck, theres nothing wrong with the Phids themselves, you just have to realize you are playing a different deck. Both versions have their own strenghts and weaknesses, and either one can be a good choice depending on personal preference and metagame considerations. I also think that control versions should be running white, because power and versatility are more important than reliability in a control deck. You may disagree, but thats my opinion. I think most versions with Phids are running white already and i know for a fact that Chapin has added white to his list.
Another thing is the name, im tired of having to ask people which version of Gro they mean when im discussing it with them. I know we use Chapin Gro, but a lot of players(including myself) dont like that name. Because of this, from now on, i am referring to Control Gro as PhidGro. Personally, i always regarded Chapin Gro as "Ug Phid" anyway, because it plays a lot like that.
The question i want to pose is this: If we look at PhidGro as a Phid deck that kills with Dryad, then cant we find a better kill card? Hear me out on this. Morphling doesnt really work in my opinion because of the low number of lands, and because of the presence of Gush in the deck. What does that leave us with? Mystic Enforcer. If your plan isnt quick beatdown, then isnt Enforcer a much better finisher than Dryad? He flies, dodges Abyss, has very good power/toughness, and doesnt tie up your mana like Superman. I totally disagree with running him in traditional Gro, but i think he may really fit the bill here. Once cast, he should end the game in 3 turns, which is very fast, faster than a Dryad even. I understand that choosing Enforcer over Dryad means you cant opt for the quick beatdown route, but from what i understand the deck rarely wants to do that. How often does this deck really want to cast a Dryad on turn 2?
I will not give a decklist because it would be too similar to CF and i dont want it to detract from my main point. Im interested to know what you guys think about this, especially some of the PhidGro players. Thank you.
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