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Author Topic: Trinity makes second place in Vienna  (Read 1277 times)
Big Blue
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« on: November 23, 2002, 03:54:28 pm »

According to the guild of tourney report writers a default report has to start with some off-topic sentence (which is the one you are reading right now), so I decided to include the very essential information that I did not post, play or think about Magic for 1 month, because "you know, I can stop whenever I want to!" (actually being in the Ukraine and giving some lectures is closer to the truth, but that's how tourney reports go - a mixture of Fact and Fiction...).

My decklist was actually identical to the one of the previous tourney (see report below about Trinity winning in Vienna, posted 4 weeks ago) with only 1 change: 1 swapped my single Aura Fracture from the SB for a single Dustbowl, just because of the presence of 1TnT (and 2 other Keeper fellows) and the absence of mono-U, Enchantress or Parfait.

[For those who don't know what Trinity is about: it is 4 colour Keeper (UBGw) with the Power Artifact/Grim Monolith combo maindeck and with dual transformational SB: against aggro you side 4 Oaths and 2 Krosan Reclamation and put your library in the grave once he plays a creature to reclaim a YawgWin and combo with SoLoMoxen, Academy, Grim Monolith, Power Artifact and Stroke; against control you side 4 Duress and some mixture of Negators and Call of the Herd (there are about 1-2 customizable slots; I used Compost and Dustbowl)]

My first 3 opponents were rather easy or non-existent (got a first round bye), so I shall be brief in that part:


First Round: bye


Second Round: against Vladimir with Sui

His deck is not bad, but neither is it optimal since it lacks Sinkholes. There were 2 reasons why I did win: in the first game I had a FoW for his Ritual/Negator start and in the second game I comboed before he reached 5 mana for the stylish Hunting Echoes kill (I had my library in the grave for 2 rounds due to lack of mana), BTW, in this game I needed both Reclamations (just for the sake of statistics).

Matches: 2-0-0, Games: 2-0-0, Games won by combo: 1


Third Round: against ? with ? (mono-B with 4cc artifacts)

My opponent is 1-1 and his deck is, er, creative. I win the first game in any way you want to imagine given time, mana and life (I chose one particular - I think it was honest Morphling beatdown). The second game he plays this 4cc artifact where you pay X life to create each turn a X/X token (Phyrexian Processor, I think). He pays only 6 life (if he payed 19 he could have won with a Drain Life for 1), but as it is I won with KrOathan combo.

Matches: 3-0-0, Games: 4-0-0, Games won by combo: 2


Fourth Round: Peter S. with Pox (splashed White)

First game:

Thanks to Ancestral, acceleration and Mis-D I am in good shape. He drops Nantuko, but Morphling is stronger (I mean tougher) and it flies. I win the beatdown race.

Second Game:

An ancient recurring nightmare: in my first 2 years of Magic I have lost dozens of tourney games due to Ritual/Hyppie. It was about time to see this beast in action again. On 14 life a Negator follows, so I am on a 2 turn clock. One turn later I am on a 1 turn clock. I managed to collect some mana (7) due to an early Ancestral but I have no card in my hand by now. I try to use my Jedi-powers to activate my legendary topdecking skills... and I draw Merchant Scroll on 7 lifes. Rosewater, where are you when I need you? Unfortunately I am too stupid to see the solution - do you see it already? Taking Ancestral is not possible (it is in the grave), taking Stroke, Mystical or one of my counters is pointless. Fire and Ice is not in the deck (and it would not be a real "solution") - so what else can I take - right, FoF with the hope of seeing a Balance. Alas, with 7 mana I am unable to cast Merchant Scroll, FoF AND Balance (and my opponent is not as stupid as I am and does NOT put the Balance together with a mana source). So what is the solution then? Right, IMPULSE! (Incidentally, the 4th card after shuffling was the Balance, so I really saw it among the 5 FoF cards, but that was just because the Magic God likes to add irony to the injury).

Third Game:

This game is all about an early Compost. He is helpless (he has 2 Racks and a Cursed Scroll). Since he refuses to play a creature I hard cast the combo after drawing a bunch of cards.

Matches: 4-0-0, Games: 6-1-0, Games won by combo: 3


Fifth (Final) Round: Peter P. (aka KPfV) with Keeper (Ubwr)

First Game - he wins the die roll but I must start

I have won our last duels, so the Imp of Statistics sits in my neck and convinces me to take a 1 Land/Lotus/FoF hand. Actually, the hand was ok (since it had also Morphling, FoW and Ancestral(!)), but Peter's cards were not - he Misdirects my Ancestral and FoWs my FoW. Then, he plays his own Ancestral and Recalls it (you know, the blue card from Legends). I play a Sylvan, but he Wishes for Disenchant and I give up before he celebrates his victory too much Wink

Second Game - I start

He keeps a rather bad hand and I mana screw him completely with 2 Wastes and 1 D-Blow. The rest is standard technique: Duress (Mana Drain), Negator (Edict), Mindtwist and YawgWin.

Third Game - I must start (this is the first match in my life where I lost the die roll but started all 3 games!)

Now it is my turn to be mana screwed (or rather colour screwed) - I draw all my white mana sources, i.e. 2 Tundras and Mox Perl, but with 2 Negators, Duress, YawgLose and Edict this is not too hot. Just to ensure that I am not completely insane: I had also a COB and I Duressed him successfully, but COB got stripped and I never saw a black source before a Mindtwist for 6 hit me. Since it was the last game and I was in a good mood I wanted to play until the very end - well, I saw a FUTURE SIGHT and I must admit, this card is not bad. I don't think it is just a "win more card", although in the present case it clearly was. Anyway, he draws like 3 cards each turn and kills all my permanents except for the Tundras before he feels safe (or bored) enough to bother with Morphl... no, wait - he beat me down with Mox Monkey!

Final Score: Matches: 4-1-0, Games: 7-2-0, Games won by combo: 3

It was quite nice to taste the drug of Magic after 1 month of abstinence, but I need a higher dose now, so I shall play already in 2 weeks...
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Cartman316 _420
Guest
« Reply #1 on: November 25, 2002, 01:22:21 pm »

trinity
tight!
GJ, and a list maybe?

~Cartman
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Dante
Guest
« Reply #2 on: November 25, 2002, 02:10:56 pm »

Big Blue - do people side any graveyard hate in your environment?  It seems like a Tormond's Crypt or two wouldn't be good for your combo (the sideboarded KrOath-graveyard Power Artifact, not the normal, dig-it-up-and-cast-it combo)

Dante
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Big Blue
Guest
« Reply #3 on: November 26, 2002, 05:54:01 am »

Dante:

Until recently they did not, but now that the deck has acquired some fame I am bound to see more Crypts in future. I mean, in one game I was on the edge of dying to Hunting Echoes. Yes, Tormod's Crypt is unpleasant - mostly, because it makes the game more difficult for you in terms of needed brainpower (does it pay to get rid of it? or is it better to go for the combo directly?).

However, if they overdo their graveyard hate this provides in general enough time for me to hard-cast the combo (since they have to side out either threads or disruption).

A single Crypt with a couple of Tutors could be bad news, but first of all I can counter (and I don't have to counter creatures) and secondly, the combo is quite fast (provided he plays a creature - but if he doesn't I have again enough time to hard-cast it). A first turn Crypt is ugly, but D-Blow (or Naturalize) is the solution. So yes, Crypt is a disruption, but I estimate it not worse than, say, a Duress (taking Oath or a Tutor).

I ran into a Crypt only once (in Chicago) and I lost this game, but I had much time in that game (at the end I had only about 20 cards in my library) and could have won with better topdecking skills - e.g. by drawing a Tutor or the third combo-piece in time...

Finally, you can always use the 4th option (provided you have Jedi-skills and know what your opponent is going to SB aginst you): side in Oath and keep both Morphlings...

A bigger problem IMO are Null Rods, but even they can be dealt with by D-Blowing from the grave (Academy provides 2 colourless and I need an untapped Tundra or COB).

Cartman316 _420 (as I said the deck is in the other Vienna thread, but for your convenience I repost it):

                                   Trinity (Combo-Keeper):

                                   mana(28):
                                   4 COB
                                   4 Underground Sea
                                   4 Tropical
                                   2 Tundra
                                   1 UP
                                   1 Academy
                                   1 LoA
                                   1 Strip
                                   2 Waste
                                   7 SoLoMoxen
                                   1 Monolith
                                   blue(22):
                                   4 Mana Drain
                                   4 FoW
                                   1 Mis-D
                                   2 Morphling
                                   2 Impulse
                                   1 Merchant
                                   1 Mystical
                                   1 Walk
                                   1 Twister
                                   1 Ancestral
                                   1 FoF
                                   1 Stroke
                                   1 Geysir
                                   1 Power Artifact
                                   black(6):
                                   1 YawgWin
                                   1 Demonic
                                   1 Vampiric
                                   1 Mindtwist
                                   1 Chainer's
                                   1 The Abyss
                                   green(2):
                                   1 Regrowth
                                   1 Sylvan
                                   white(2):
                                   1 Balance
                                   1 D-Blow

                                   SB(15):
                                   4 Duress
                                   2 Negator
                                   1 CotH
                                   4 Oath of Druids
                                   2 Krosan Reclamation
                                   1 Compost
                                   1 Dustbowl
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