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Author Topic: Introducing Myself and My Deck  (Read 1847 times)
Anonymous
Guest
« on: November 22, 2002, 09:01:50 pm »

Hello my names Tom and this is my frist post here after browsing the site for about 6 months.I am a member of the Magictraders.com forum by the username "airwalk" incase anyone on here is from MOTL  

Ive built and played a lot of decks on a low budget and now im working on a turbolandish deck anyway onto the decklist.

Blue
4 Impulse
4 Gush
1 Brainstorm
1 Fact or Fiction
1 Mystical Tutor
1 Trade Routes
1 Merchant Scroll

Green
4 Exploration
1 Fastbond
1 Regrowth
1 Gaea's Blessing

Black
4 Duress
1 Vampiric Tutor
1 Sickening Dreams
1 Demontic Tutor

Artifact
4 Horn of Greed
2 Zuran Orb
1 Sol Ring

Land
4 Tropical Island
4 Poluted Delta
4 Underground Sea
4 Undiscovered Paradise
3 Gemestone Mine
2 Island
1 Library of Alexandria
1 Glacial Chasm


*( i Do need to fill up some Slots )


Specific Card Explainations:

Merchant Scroll : You may be wondering Why i am playing this
Sense i am not running Ancestral Recall but i find that it still has some use it can start a totur Chain and Gets Gush (Which is Better Than Recall Once Horn And Fastbond Are in Play  )

Trade Routes : I have found this to keep me from stalling out and also sense i dont have the Twister to Refresh my Library i can just keep Bouncing the Same land back and forth and drawing cards instead of playing 1 land then another(This keeps More cards in my hand for the Big dreams) Because i find i run out of a deck Pretty fast and am sitting there with a sickening Dreams and 17 cards in my hand.

Anyway i would appreciate any Suggestions or Comments keep in mind i dont have any p9 or any Mana drains.
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Puschkin
Guest
« Reply #1 on: November 23, 2002, 10:21:48 am »

Looks decent. Judging from this post you could as well register, get an account and post this in the normal Vintage Forum.

I have no experience with Turboland, sorry, I just wanted to tell you what I did above.
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j_orlove
Guest
« Reply #2 on: November 23, 2002, 05:09:59 pm »

Why just one gaea's blessing? With two you could recycle your library as many times as necessary.

Polluted Delta seems weak since you want to draw more land, not less.

Why not add white or red? You already have 7 5-color lands, and you could easily replace the islands with a couple duals. That would get you some spot removal, such as fire/ice, stp, d-blow, etc.--which could let you go off even if they drop a problem permanent like worship or something. If not, at least add a capsize.

White and red also offer abeyance/REB  to help protect your combo when you go off.

What does your SB look like?
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Anonymous
Guest
« Reply #3 on: November 23, 2002, 06:22:20 pm »

Well so far i havnt had a problem with the delta im playing them basically because i dont have access to all the duals.
i only use 1 Blessing because i only need 1 you blessing 3 cards into your deck ,Regrowth the blessing shuffle Regrowth back in,Repeat.

i was thinking of adding another color but i was having a hard time chosing one if i add red i get fire/ice like you said. That helps a lot vs Sligh and also gives me another kill card.

White gives me balance and stp but more importantly Orims chant/abeyance.
i think i will Drop the 2 islands and add 2 Tundras as soon as i get Orims chants to put in.

Capsize its a card i always hate to see it really ever does anything for me i might try a Naturalize now that i think of some of the Nasty Enchantments that could be thrown at me.

Also i havnt really gave much Thought to a SB i usually dont play one any idea for Possible Sb cards besides Chant,abeyance and stp?
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Mon, Goblin Chief
Guest
« Reply #4 on: November 23, 2002, 07:07:06 pm »

As I'm trying to convince T2 players to play T1, I build a budget-version of TurboNevyn (Land, whatever) with him. It might be a little hard to aquire for you though, as it had all 5 colors and you said you don't have the duals.

It's "specialty" was replacing the spoilers with Mana Vault( for Lotus) and Burning Wish. I also removed the Sickening Dreams for a Wish, as one usually doesn't need it early, while Burning Wish can give you defense or carddraw needed to go off. It looked something like this:

Blue(12):
4 Impulse
4 Gush
1 Fact or Fiction
1 Mystical Tutor
1 Trade Routes
1 Merchant Scroll

Green(6)
4 Exploration
1 Fastbond
1 Regrowth

Black(6)
4 Duress
1 Vampiric Tutor
1 Demontic Tutor

Red(4):
4 Burning Wish

White(2):
1 Enlightened Tutor
1 Abeyance

Artifact(7):
4 Horn of Greed
1 Zuran Orb
1 Sol Ring
1 Mana Vault

Land(23)
4 Tropical Island
2 Tundra
4 Volcanic Island
4 Underground Sea
4 Undiscovered Paradise
3 Gemstone Mine
1 Library of Alexandria --without this, it's power. but as you have it
1 Glacial Chasm


SB:
1 Sickening Dreams
1 Wheel of Fortune
1 Time Spiral
1 Balance
1 Yawgmoth's Will
1 Sickening Dreams
4 REB
1 CoP Red
1 CoP Black
2 Seal of Cleansing
2 Misdirection

With the Dreams-kill, replenishing your Library once should be enough and Blessing is pretty much useless if you draw it before going for the kill. Burning Wish can instead help you going off or find that Balance that'll save your b**t.

That version never saw tourney-play though, as the person who wanted to play it, was able to borrow the spoilers needed for that tourney.
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Anonymous
Guest
« Reply #5 on: November 25, 2002, 11:56:16 am »

i like the burning wish idea but i dont know how well it will work considering i dont have enough duals. i think i will try a time spiral in the deck.
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