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Author Topic: [Deck] I like (whistle)Birds  (Read 1364 times)
Anonymous
Guest
« on: January 11, 2003, 09:31:07 am »

I' ve built a Fun-Theme Deck and would like to have some advices for it.
Still I think i've forgotten something important.
This should be a Fun T1 Deck, for Causual competion.
So, I think'll play against vs. unpowered fun Decks. Perhaps in Multiplayer, too.


Decklist:

Creatures:
4 Suntail Hawk
4 Soulcatcher
2 Commander Aesha
4 Battle Screech

'Utility':
4 Raven Familiar
4 Stormscape Familiar
1 Animal Graveyard

Draw:
2 Seaside Haven
4 Brainstrom

Pump:
1 Soraya the Falconer
4 Soucatchers' Aerie

Nombo:
4 Welkin Hawk
2 Soldevi-Digger

Mana:
6 Islands
9 Plains
4 WU-Lands

Cardchoices:

Suntail Hawk, Soulcatcher, Battle Screech: These are just plain good, especially in a Bird-Theme Deck.

Commander Eesha: I have a strong need of 'security', so I think this is a good 'finisher' or multiple 'chump'-Blocker against flying wurms or other stuff.


Raven Familiar: helps me to find the Digger, another Aerie or one of the Seaside Heavens & boosts the Aerie. I never pay its Echo cost

Stormscape Familiar: Seems weak, but I've made good experiences with him: Battle Sceech 3rd Turn; I'm able to drop Aerie & Soulcatcher in turn 3.It also helps bringing out multiple Welkin Hawks.

Animal Boneyard: Just like I said; I need security; this is livegain on the one hand, one the other i'm able to boost Aerie. (Perhaps i'll remove it, because it's just too slow)

Seaside Heaven: Pumps Aerie, fills my Hand, works well with Raven Familiar.

Welkin Hawk - Digger: this is a Combo or perhaps just Synergy: I have ininite chump-block-birds, this is better with Stormscape Familiar, in later Game good with Seaside Heaven. The hawk works well with Brainstorm.

Brainstom: This is important, because I need to find the Aeries or WW for the Screech.

WU-Lands: This is not very percise, I know. This is the only thing that causes real problems Wink. I've tried Adarkar Wastes and Flooded Strands. Both have thier pros & cons: Strands works well with the Brainstrorm, but if I fetch an Island, i won't possibly be able to cast a Battle Screech. And the Wastes are more Flexible, because i usally draw Cards by the Raven Familiar, which causes that I tap the mana later.

Thanks for reading, please help my deck to please me...

Watch your back!

karl_k0ch
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Anonymous
Guest
« Reply #1 on: January 11, 2003, 11:30:38 am »

Well first off looks like you are kinda light on land.  Everything seems to have a pretty high cc and you can't rely on the familiars.

I would try mono white, something like this...

BIG BIRDS

Da Birds (19)

4 Suntail Hawks
4 Soulcatcher
4 Mystic Familiar
3 Lieutenant Kirtar  
4 Battle Screech

Pump it up! (7)

4 Soulcatcher's Aerie
3 Coat of Arms

Utility (9)

4 StP
4 Disenchant
1 Enlightened Tutor

Da Big Wall (2)

2 Moat

Mana (23)

1 Sol Ring
22 Plains

hope this helps
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Anonymous
Guest
« Reply #2 on: January 11, 2003, 11:37:45 am »

oops for got the card by card for ya...

Suntail Hawks- if birds had a savannah lion...

Soulcatcher- birds that pump a bird

Mystic Familiar- cheap and he gets bigger

Lieutenant Kirtar- your swords on a stick
  
Battle Screech-makes birds, makes lots of birds

Soulcatcher's Aerie-pump for you birds

Coat of Arms-sick goofy pump for your birds, who cares how big theirs are you should be able to fly over the turn you drop it and kill them in one turn

StP-casual is the land of wierd big freaking critters

Disenchant-casual is also the land of wierd hokey combos

Enlightened Tutor-extra aerie, coat, and moat

Moat- stops most big wierd hokey critters

Sol Ring-mana, mana, mana

Plains-duh...
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Anonymous
Guest
« Reply #3 on: January 11, 2003, 01:42:52 pm »

Well, I thought 21 Lands would be ok for a Deck which constists to 43% of 1-2cc Cards. And I don't want to miss the Card-Drawing Power of blue
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Anonymous
Guest
« Reply #4 on: January 11, 2003, 03:25:10 pm »

Quote
Quote Well, I thought 21 Lands would be ok
Mana:
6 Islands
9 Plains
4 WU-Lands

looks like 19 by my count.  With no duals and no power mono color seems to be a better option.

Just offering suggestions I am usually a mono color builder myself and love the consistency.  Consistency will make up for the lack of draw and the stall that will occur when you do not have the right mana

your build seems to have no removal at all.  

4 stp and 4 disenchant are never bad card especially in casual.  

Moat alone will probably win most of your games in a casual environment.

just trying to help
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Anonymous
Guest
« Reply #5 on: January 12, 2003, 08:07:57 am »

I think you forgot this:2 Seaside Haven
it's a land, but I wrote it to be Utility., because it's isn't used to produce mana all the time

The lacking consistency you wrote of, could the deck be more consistent if I added 4 Fetchies & 4 Tundras (I think i'll prox some of them, but that's no serious problem in my Environment) ? The would make the Brainsorm better and as flexible (or even more flexible) as Adakar Wastes.

watch your back!

karl_k0ch
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Anonymous
Guest
« Reply #6 on: January 12, 2003, 01:31:46 pm »

well again the question comes to removal

Casual has all sorts of hokey decks running big fat critters and weird combo kills.  The disenchants and stps are needed.

If you want draw why not use the land tax engine...

turn it into bird white weenie

Bird White Weenie

Da Engine (9)

4 Land Tax
3 Scroll Rack
2 Zuran Orb

Da Birds (16)

4 Suntail Hawks
4 Soulcatcher
4 Mystic Familiar  
4 Battle Screech

Pump (4)

4 Empyrial Armor

Utility (8)

4 StP
4 Disenchant

Da Big Wall (2)

2 Moat

Life Gain (2)

2 Ivory Tower

Mana (19)

1 Sol Ring
18 Plains

empyrial armor plus taxes and flyers is good.

up keep, 7 cards in hand, tax, 10 in hand, swing for 11

tax engine will give you better draw than the brainstorms and pump the empyrial armors
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