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Author Topic: Super Oath?  (Read 773 times)
Anonymous
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« on: February 06, 2003, 06:21:44 pm »

Ok, recently ive been working on a odd sort of Oath/Grow Deck, the list is below:

4x Oath of Druids
2x Gaea's Blessing
1x Spike Weaver
1x Spike Feeder
2x Mystic Enforcer

4x Force of Will
4x Daze
3x Misdirection
2x Foil

4x Sleight of Hand
4x Brainstorm
4x Gush
2x Opt
1x Mystical Tutor
1x Merchant Scroll
1x Regrowth

3x Swords to Plowshares
1x Seal of Cleansing

4x Flooded Strand
4x Tundra
4x Topical Island
3x Island

SB:
4x Quiron Dryad
4x WereBear
4x Disrupt
3x Ophidian

Obviously the idea is to play oath and then transform into super grow, does anyone think this idea is at all viable? it gives you oath engine to beat aggro game 1 and game 2 you can transform into a deck thats known for its ability to smash control...

Mystic Enforcer vs Morphling: I personally found Morphling too mana intensive for my liking, w/o only 15 lands its hard to make it a 5/1 flier and untargettable, so the enforcer takes it for its ability to also be hard cast game 1 in the control matchup...

Also i was thinking Land grant over search lands because there better w/ foil, but im really afraid of land grant getting countered...any thoughts? thx
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Anonymous
Guest
« Reply #1 on: February 06, 2003, 07:32:55 pm »

I wouldn't use Land Grant; Oath decks tend to not do as well against controlish decks (Keeper, etc) and Grant is another crutch against those same decks. Interesting concept though. Maybe try a grow deck that sides into Oath in addition to see what cards are critical for the switch and which are expendable?
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Anonymous
Guest
« Reply #2 on: February 06, 2003, 07:59:23 pm »

With the advent of naturalize my oll Mean Green Machine Deck could finally work.  The deck was orginally designed to be like a green version of parfait, the reclaims were generic argivian finds.
Its Mono-Green Oath so please look at all the card and see their interactions before you simply say "add blue".  Also this is a budget deck and does not run power, the only power you would need would be a black lotus over one of the forests.

Mean Green Machine

Engine (6)
4 Oath of Druids
2 Gaea's Blessing

Beats (4)
4 Ravenous Baloth

Utility (10)
4 Naturalize
4 Powder Keg
1 Crop Rotation
1 Berserk
1 Black Vise

Recur (5)
1 Regrowth
4 Reclaim

Acceleration (8)
4 Exploration
4 Horn of Greed

Mana (26)
4 Mishra's Factory
4 Tree Top Village
4 Wasteland
1 Dustbowl
1 Stripmine
12 Forests

sideboard
4 Choke
4 Emerald Charm
4 Crumble
3 Tormod's Crypt

its a prety cheap deck to make and the interaction with the reclaims and land drops can get crazy.

with one exploration, and one horn of greed

wasteland one of their lands

reclaim the wasteland to the top of your library

lay a wasteland land, draw the wasteland you just reclaimed

waste another of their lands

lay your second land for the turn the other wasteland

draw another card.

waste another land

3 lands killed for 1 mana.  pretty sweet...  

With the horns of greed the black vise is just sick.

Kegs are great in this build too. And who the hell runs any antigreen hate in their sideboard? This still needs a little tweaking.
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Anonymous
Guest
« Reply #3 on: February 07, 2003, 12:05:56 am »

 White Trash, your post seems atleast a bit off topic   (and nostalogic dreams > reclaim as for getting back 1 card, there both the same card disadvantage, and dreams can get back alot of cards.)


Zug: What experience led you yo believe gro has a hard time w/ control? it tends to be its best matchup...
and Gro that switches to oath is pretty standard (emerald alice) Im just trying to see if the switch can be made the other way as oath is a better choice in so many game 1s thatll ill face in my t1 envirement.
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Anonymous
Guest
« Reply #4 on: February 07, 2003, 01:44:51 am »

Quote
Zug: What experience led you yo believe gro has a hard time w/ control? it tends to be its best matchup...
Quote

Agreed, I said oath, not gro, doesn't do as well against control decks, particularly the ones light on creatures.

I understand you want to switch to gro from oath, but I thought building the deck from both angles would be useful in determining which cards need to be maindeck and which need to be sideboarded.
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