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Author Topic: Gush Stasis  (Read 3015 times)
Anonymous
Guest
« on: February 10, 2003, 02:24:17 am »

Hi ! im trying to build a gush stasis without FoW or Misdirection.
plz tell me what you would do different:

4 Stasis
4 Rescue
4 Propaganda
3 Thwart
4 Gush
3 Ensnare
4 Mana Leak
4 Counterspell
1 Black Vise
1 Feldon's Cane
3 Boomerang
4 Forsaken City
21 Island

SB

2 Blue Elemental Blast
2 Hydroblast
4 Annul
2 Hibernation
1 Mana Short
3 Back to Basics
1 Treachery

ok my meta is heavy aggro, this is why i put in 4 Propaganda + 3 Ensnare.
my doubts are:
 
- there are not enough cards to kill with
- too many Lands ?
- vulnerable to Wastelands ?
- baaaad Sideboard ( i made it from cards i found in my boxes)
- still to harmless against aggro ?


plz help ! thx
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Anonymous
Guest
« Reply #1 on: February 10, 2003, 04:47:13 pm »

Just a simple starting point, but I would try:

-4 rescue and -4 propaganda(sideboard maybe)
+4 force of will and +4 impulse
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Soop
Guest
« Reply #2 on: February 10, 2003, 05:02:03 pm »

This is pry not the right number of cards, but something like this:

23 Island
2 Forsaken City
4 Stasis
2 Claws of Gix
2 Force Spike
4 Chain fo Vapor
2 Propaganda
4 Couterspell
4 Thwart
4 Impulse
1 Black Vise
1 Morphling
1 Feldon's Cane
4 Gush
2 Rescue or Curfew

Sideboard: (depends on metagame)
3 Back to Basics
4 Chill
3 Ensnare
2 Propaganda
3 Annull
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Anonymous
Guest
« Reply #3 on: February 10, 2003, 05:37:10 pm »

Misdirection should also be strongly considered.  FoW should be hands down the first counterspell you put in.  Daze, Mystical Tutor, and Merchant Scroll should be put in as well.  I've also seen many Stasis decks run Howling Mines too which have good synergy with Black Vice.  I think you should add Impulse too; it will help you find the cards you need, Stasis is a fragile card to play.  Searching will help you find the cards you need to get the lock down and sustain it.  

Z
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Anonymous
Guest
« Reply #4 on: February 11, 2003, 04:44:59 am »

i cant afford FoW or Misdirection or Morphling right now, so this is my recent decklist:

4 Stasis
4 Gush
4 Thwart
4 Careful Study
4 Rescue
4 Propaganda
4 Mana Leak
4 Counterspell
3 Boomerang
1 Feldon's Cane
1 Black Vise
3 Forsaken City
21 Island


ok, i keep the propaganda because i play in a heavy aggro environment, i know the careful studies are bad but i cant afford me 4 impulse right now. do u have a better alternative ?
i still think that this deck is very risky, because what if my cane gets disenchanted and i cant counter ? shall i put in recall ? i think 2 cards that kill are not enough or ?
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Soop
Guest
« Reply #5 on: February 11, 2003, 04:55:05 pm »

Impulse is really cheap, they cost 75 cents.  You really need them in the deck if your trying to get a stasis.  I play stasis and having your cane countered is unlikely...
Force spike is a better choice then mana leak...
It can first turn counter and leavign 1 land untapped doesnt tell your opponent you have a counter.  Early game, noone leaves lands untapped...
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j_orlove
Guest
« Reply #6 on: February 11, 2003, 04:58:18 pm »

Quote
Quote Force spike is a better choice then mana leak...
It can first turn counter and leavign 1 land untapped doesnt tell your opponent you have a counter.  Early game, noone leaves lands untapped...

If Force Spike is good, why not throw in a few copies of Daze to complement it? Or is bouncing your lands early a terrible idea?
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Soop
Guest
« Reply #7 on: February 11, 2003, 10:44:20 pm »

Force spike/Daze is more of a player preferance.  I like Force because I find Daze only useful once stasis is out, and "counter unless (1)" is usually usless by then.

-Soop
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iceman
Guest
« Reply #8 on: February 11, 2003, 11:01:30 pm »

I am sick and tired of these Stasis posts where people are being told to run Brainstorm, Impulse, Mystical Tutor. STASIS IS A CONTROL DECK. Not a combo deck. It is my opinion that GOOD GushStasis cannot succeed w/ out FoW or MisD (Morphling, while important, isn't absolutely neccesary.)

Z28Camaro, the deck you are thinking of with Howling Mines is called TurboStasis (opposed to GushStasis.) It is a much different concept, being based more on getting your opponent in a "hard lock" with Kismet and Stasis, and using Chronatog and Howling Mines to deck your opponent. I never liked this build (Combo as opposed to Controlish), and in my opinion, can not be very competitive. But I'm sorry to say that lacking FoW, MisD, and Morphling, you may want to take the TurboStasis route.

As for Propaganda maindeck, I would highly suggest probably 3 maindeck and 1 SB, unless you are in a heavy control metagame. And for the Force Spike/Daze controversy, I find myself agreeing with Soop in the fact that Force Spike is much more effective as an early-game tactic, and that is when you need it the most.
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Anonymous
Guest
« Reply #9 on: February 12, 2003, 06:42:50 am »

ok, the impulse cost me 2euro at the cheapest german trader i could find. still much i think, but i will pay this.
as i said i cant afford FoW or Misdirection. do u really think force spike or daze are better than mana leak ? hmm...
i have 4 Propaganda main because i play against heavy aggro decks (sligh rips my deck into pieces, dont know why).
recent decklist:

Gush Stasis

4 Stasis
4 Gush
4 Propaganda
3 Thwart
4 Mana Leak (Force spike ? daze ?)
4 Counterspell
4 Impulse
3 Boomerang ( Energy Field ? maybe worls good with the cities)
4 Rescue
1 Black Vise
1 Feldons's Cane
3 Forsaken City
21 Island

Sideboard

4 Annul
3 Blue Elemental Blast
2 Hydroblast
3 Back to Basics
2 Hibernation
1 Feldon's Cane (i added it because sometimes i need 2)

more advices are very welcome
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Anonymous
Guest
« Reply #10 on: February 13, 2003, 05:28:01 am »

i tested daze, and its pretty nice
changes :
-4 mana Leak
+ 4 Daze

should i run 4 impulse or less ?
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Anonymous
Guest
« Reply #11 on: February 14, 2003, 02:25:48 am »

no replies anymore ?
im thinking of running 3 Propaganda and 4 Thwart
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Anonymous
Guest
« Reply #12 on: February 14, 2003, 05:07:22 am »

what do u think of splashing root maze ?
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Anonymous
Guest
« Reply #13 on: February 15, 2003, 12:47:42 am »

Huh?

Root Maze is the one green cc enchantment that starts lands and artifacts out tapped, correct?

If that is the case, I wouldn't recommend splashing the card into your deck.

Your build already looks a little 'stretched' as it is, and and you don't want to possibly screw over your mana base by attempting to add additional colors other than blue to the deck.

Besides, if the deck runs efficiently, as a decent stasis build should, than why jeopardize the effectiveness of your deck by adding in questionable cards that don't significantly boost the 'heart of the deck'?

As I've stated before in my other posts, the ultimate decision to include or remove cards from a deck can only come from one person: you.  Only you can decide whether or not the card fits your deck's 'style' and strategy correctly, and thus you are the only one who can modify the deck to your liking and desire.

Well, that's definitely my 69 cents worth for now!
Play hard, test hard, and mock hard when you've got that Stasis groove going on!  

(P.S. propaganda and thwart amounts look set)
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Soop
Guest
« Reply #14 on: February 19, 2003, 06:44:20 pm »

Chain of Vapor is better than boomerang and rescue.
Claws of Gix is better than rescue, in my oppinion, because it can give you life in addition to getting stasis out of the way...Rescue ends up being a dead card 9/10 tmes.

-4 Rescue
-3 Bommerang

+4 Chain of Vapor
+2 Claws of Gix
+1 Propaganda/Thwart
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iceman
Guest
« Reply #15 on: February 19, 2003, 08:16:49 pm »

Claws of Gix is WAY too vunerable on the board. Chain of Vapor is basically a rescue in this deck, with an occasional plus (making it better than rescue.) I would run 4 Chain of Vapor, 2 Boomerang. I've said this before, and I'll say it again: IMPULSE AND BRAINSTORM ARE WASTED SLOTS IN STASIS. Stasis is a control deck, not a combo deck. It should be able to control the board before, and after Stasis hits the board. The deck is not about sifting through your library until you find Stasis and then play it.
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