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Author Topic: Old School Combo Help  (Read 807 times)
Anonymous
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« on: February 11, 2003, 06:56:03 pm »

Well, this is my first attempt at a post on any website in a long time, so here goes nothing.

I'm one of those people who flows with change very freely, and recently, I was thinking of applying that to my magic world. I thought to myself, "wouldn't it be fun to bring up some totally random, yet fun topic on one of those internet forums?"

I heard about the Mana Drain from a fellow player back in October, and I finally decided to test my wit by posting an inquiry for card choices on an old school combo adaptation from the tempest days.

The deck was known as "HorseCraft" back in the day, in case any of you out there happen to have any recollection of how it played. My magic comrade-in-arms and I happened upon the old Mike Turian/?Randy Buehler? decklist a while back, and we got this crazy idea of trying to construct both a decent type one build, as well as a casual build of the deck.

Although I'm not totally sure on all of the contents, the deck's basic structure looked something like this:

Mana-
12x Forest
12x Swamp

Creatures/Tech-

2x Mindless Automaton
1x Mogg Fanatic
2x Workhorse
1x Spike Breeder
2x Spike Feeder
2x Spike Weaver
1x Stronghold Assassin
4x Wall of Blossoms
1x Hermit Druid
1x Cloudchaser Falcon

Combo-

4x Recurring Nightmare
4x Earthcraft
4x Overgrowth
3x Corpse Dance

Other Goodies-

3x Survival of the Fittest


Anyway, the deck's main aim was to play out the survival as early as needed, and use it to fetch the creature tech to stay alive and prime itself until the combo pieces showed up. Once the Earthcraft and recurring nightmare were in play, you'd play an overgrowth on one of your lonely little swamps (if you hadn't already), and use survival to make sure you had a workhorse either in the graveyard or in play, and another creature in the opposing field (horse in play, creature in 'yard).  You'd then tap your creature in play, and use Earth craft's ability on the overgrowthed swamp (which should already have been tapped to float 2 green and 1 black mana).  After untapping the land, you'd sac the tapped creature and return the recurring to your hand in order to bring the other creature into play, and then play the recurring nightmare again via the floating 3 mana. As long as one of these creatures was a horse, you easily had several thousand colorless mana at your disposal (horse's ability reads: [this] comes into play with 4 +1/+1 counters on it.  Remove a counter: add 1 colorless mana to your mana pool).  Rinse and repeat.  See what I'm getting at?  The madness doesn't end here, though. After accumulating enough mana, you'd make sure that your lone goblin was safe in the graveyard, and then switch recurring's target over to him instead of the horse.  With a Corpse Dance in hand (you'll probably need to look this dude up), you'd activate the combo using the mogg and the aforementioned creature, and gain an obscene amount of black mana.  This mana was used, along with the colorless mana, to play the dance on your goblin several hundred times, and literally "dance" them to death with burn!  Granted, this deck is no more insane than any of the current combo decks running around out there, but what really makes it fun to play is the fact that the deck can also gain (technically) infinite life, draw infinite cards (although I personally wouldn't recommend doing that, as drawing out most of your library is usually sufficient), and create infinite 1/1 spike tokens(this is the coolest of all your options, in my opinion)!  Hoorah for the weenie spike army!

Well, enough of that nonsense.  Anyway, my friend and I have spent many hours debating choices for a decent type one build of this deck, and we have a fun decklist almost done (I'm thinking that we'll probably post it later). However, I'd like some 'outside' input on our deck idea, if at all possible.  If any of you managed to get through my boring chicken-scratch, I'd be delighted if you'd leave any possible cards that you think would benefit a type one or casual build of this deck (our version uses Trikes as the kill, but any idea, no matter how crazy, will be considered). If you have your own build or partial build floating around, put it up!  Anything will help.  Comments on this post would also be accepted as well.

Thanks!
-Arcanis
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