Quote (Guest @ Mar. 03 2003,16:43)Of course, it shuts down WGD and Squirrelcraft, but it's not like anyone played those seriously in T1.
While I agree that I haven't seen much Squirrelcraft, I know several decks that build sideboards specifically against WGD. How can a turn 1 combo deck not be played seriously? I think restricting entomb was an awfully silly thing to do-- it wasn't that broken.
As an aside, what the heck is up with the jank "explanations" from wizards? Their unrestricting was decent, but their restriction lists was just sort of "um, well, it was like card A, and it's restricted."
My thoughts,
The Soup