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Author Topic: R/G Beatz  (Read 834 times)
Anonymous
Guest
« on: March 03, 2003, 05:24:40 pm »

Hello,
Berserk in now unrestricted and I would like to inclue multiple copies of it in my R/G Beatz, However I an not sure if its a great idea or not.
Here is my list: (unpowered)
4x Kird Ape
4x River Boa
4x Skyshroud Elite
4x Wild Mongrel
4x Basking Rootwalla

4x Rancor
1x Sylvain Library

4x Lightning Bolt
4x Incinerate
1x Berserk
1x Regrowth
1x Wheel of Fortune

3x Cursed Scroll

4x Mishra’s Factory
4x Taiga
4x Wooded Foothills
2x Forest
1x Mountain
3x Wasteland
1x Stripmine
1x Lotus Petal
1x Mox Diamond

Sideboard:
4x Red Elemental Blast
4x Naturalize
3x Null Rod
4x Hidden Gibbons

Do you think i need more? If yes then for what?

Thanks for your time and Patience,
       Jamino
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Anonymous
Guest
« Reply #1 on: March 03, 2003, 05:37:56 pm »

Without any creature pump except the Rancors I'm not sure you even really need the 1 Berserk you have now. The Wild Mongrels look to be the only good Berserk target.

More of a suicide type R/G build could work. Used to run something like that. Fastbond was unrestricted though. Lemme think what it would look like now though.

Green - 20

Basking Rootwalla (G) - 4
River Boa (G1) - 4
Wild Mongrel (G1) - 4

Fastbond (G) - 1

Berserk (G) - 3
Giant Growth (G) - 4

Red - 20

Jackal Pup ® - 4
Raging Goblin ® - 4

Chain Lightning ® - 4
Wheel of Fortune (R2) - 1

Lightning Bolt ® - 4
Reckless Charge ® - 4

Artifact - 2

Cursed Scroll (1) - 1
Mox Diamond(0) - 1

Land - 17

Forest - 3
Karplusan Forest - 4
Mountain 2
Taiga - 4
Wooded Foothills - 4


Think that would be about right now. Time to head home from work. If you have any questions on it I'll try and answer them tomorrow. Kept it unpowered like your build. Adding in Lotus, Ruby, and Emerald would all help of course.
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Anonymous
Guest
« Reply #2 on: March 04, 2003, 04:10:39 pm »

Well the previous deck I posted is just way to slow. Killing on turn 5 usually. Berserk seems to benefit the new Goblin/Sligh type build more then a R/G hybrid.

Here's what I've been testing now. Perfect draw you can kill on turn 2. 3-4 is much more common then with the R/G. This is technically R/G but really your only splashing Green to get the Berserk. Piledriver is flat out insane with a couple pals and Berserk Wink

        2 Lightning Blast
        1 Mox Ruby
        1 Black Lotus
        4 Mountain
        4 Karplusan Forest
        4 Taiga
        4 Wooded Foothills
        4 Chain Lightning
        4 Lightning Bolt
        4 Berserk
        4 Reckless Charge
        4 Raging Goblin
        4 Goblin Goon
        4 Mogg Flunkies
        4 Mogg Fanatic
        4 Goblin Lackey
        4 Goblin Piledriver

I'll mess around with this a while more and then see what I can come up with for Stompy. Problem is the lack of haste slows the kills down some. Might play around with Invigorate some though (If you control a Forest you can have target opponent gain 4 life instead of paying it's casting cost) since it would net you 5 damage with a Berserk for only 1 mana. Not as efficient as Giant Growth (net 6 damage) but it does use less mana so it's potentially quicker.
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Anonymous
Guest
« Reply #3 on: March 05, 2003, 10:11:06 am »

Well this is as fast as I can come up with for a Stompy/Berserk kill. It relies heavily on the Hidden cards to produce a body big enough to Giant Growth/Invigorate/Berserk for the kill early enough to matter with the speed of other Type 1 decks. It can kill on turn 2 which isn't bad for Stompy Wink

Berserk Stompy

Green – 40

River Boa (G) – 4
Rogue Elephant (G) - 4
Skyshroud Elite (G) – 4
Wild Dogs (G) – 4

Hidden Gibbons (G) – 4
Hidden Guerillas (G) - 4
Sylvan Library (G1) - 3

Berserk (G) – 4
Crop Rotation (G) - 1
Giant Growth (G) – 4
Invigorate (G2) – 4

Artifact – 2

Black Lotus (0) - 1
Mox Emerald (0) – 1

Land – 18

Forest – 11
Gaea’s Cradle – 1
Maze of Ith – 1
Pendelhaven - 1
Treetop Village - 4
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