Raziel
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« Reply #30 on: November 21, 2003, 10:36:29 pm » |
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Quote 1 Solemn Simulacrum 1 Mindslaver 1 Viashino Heretic
Ken - What are your thoughts on these cards? Granted 2 games isn't enough for me to tell. Spheres hurt the most in our matchup. Are they pulling their weight? What did you cut for them? Please enlighten me. Also props to Clinton for going 3-1 the past 2 weeks and taking his magic more serious. I can't wait to check his rating to see how many points he's picked up. Same for the Duckster.
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Manny
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« Reply #31 on: November 22, 2003, 12:33:02 am » |
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LOL. All my post except one where deleted.
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Luk5000
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« Reply #32 on: November 22, 2003, 01:46:12 am » |
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What happened? Why is there massive modage?
To bad I missed it... I gotta keep watching this thread...heh
Pushkin...your a ho...and yet I don't mean it I just thought i'd put it out there....delete away.
ROCK CORNBREAD ROCK
BAM!
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Puschkin
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« Reply #33 on: November 22, 2003, 02:20:43 am » |
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Manny, just look at what you just posted, and you know why your posts were deleted.
Luke, I posted what happened and I explained it. Here is heavy modage because this forum is about to degenerate into a friggin chat room. My name is spelled with a "c".
Out of 5 pages, this thread had 2 pages of spam, chat-like mini conversations and unimportant oneliners. After I deleted those, there was an additional page of posts that were somewhat okay but made no sense anymore, so it went down the toilet, too.
BTW, the last 3 (including this) messages including this one are unnecessary as well. If anyone of you has a problem with my descision, use the PM function or the Site Related Issues thread, thats what this thread is for.\n\n
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UnstableCornBread
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« Reply #34 on: November 24, 2003, 05:07:15 am » |
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Moderating is perfectly fine and wanted in most cases. But I have one thing to say, when you moderate, do it across the board. Not on one post you chose at random or just didnt care for.
I like to post one liners because most of the time they are funny and people get a kick out of them. Do I do this in the other forums? Of course not, they would be totally uncalled for and unwanted. But, this is the lightly moderated forum, which seems to mean delete 4 pages of replies from this thread. Yet when looking above this thread I see other posts that are just the same. Having double standards or just not wanted to moderate equally is very non-hetero. But hey at least you didnt delete the entire thread which would have been easier
Yet I am not a Paragon nor do I live on the east coast and play Keeper, so I am sure this will not be seen and if it is; will be ignored.
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Puschkin
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« Reply #35 on: November 24, 2003, 08:53:18 am » |
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Didn´T I JUST state that any further obligations with this issue should be stated in the Site Related Issues Thread? The reason for this is that I actually want to save this thread which is not possible as long as we do quarrel about it like we do now.
Now to your accusations: I do what I can but I dont have the time to read everything that is written in Basic User. And what looks random to you maybe strategical deletions wich serve purposes. For example, I do allow occasional oneliners because I dont want a clinically clean thread. But if it goes overboard, I have to do something. And since I dont want be what you accused me for (favouring anybody) I did delete almost everything but tourney reports in this thread. I may have missed some, but what do you know how bothersome it is to delete that many individual posts manually? Also, what do you know what I deleted else? Since, once a thread or post is deleted or moved to the mod lounge, you cannot see it anymore, whic means you dont know how many oneliners get nuked in all the threads
Double standards. Do you want my job for a week? Only then you know how many things you have to consider with every decision about any stupid and semi stupid post, trying to please everybody, the serious tourney player, the casual dude, the noob, the paragon; trying to follow the board rules, the Forum rules and your own rules; trying to decide as the fellow mods would have (to avoid double standards) and so on. And just for the record. I am no paragon and not in a team with any of them. In fact I have never met any of the paragons IRL. I never played Keeper in a tournament and I do not live on th east coast (in fact I am german). If you want a neutral mod on TMD, I am the closest you could ever get and you just dont know what would happen in here if one of the Vintage mods would be in charge for this forum, they have MUCH higher standards and woul close every second thread here. Despite from that, I did not even look at the usernames when I cleared this thread. I just looked if there were decklists and/or reports, if not, I skimmed the message for relevant questions, if both was non-existant, I nuked it.
Dont whine when small posts get deleted just because there may be another thread where a similar post still lives. That is unnecessary and pathetic. I could have moderated two ther threads in the time I needed to justify me here. I still did because explanations like these are needed from time to time. I am still thankfull that you did complain because I prefer to settle things instead of you swallowing it down but being angry secretly. In closing, you have to have some faith in what the mods do. It is almost never personal, especially when the mods leave no message that is directed at you. If you think you got treated unfairly, use PM or go to the Site Related Issues. And, as has been the case in this thread, if your post gets deleted, see it as your contribution to a better TMD, since, as you admitted yourself, your posts did not contain anything non-trivial.
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Luk5000
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« Reply #36 on: November 24, 2003, 11:51:13 am » |
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I think that though modding of that stuff was probably necessary, it is fun and many of my posts had relavent material. It's easy for you to just delete a post, but what if those question had relevence.... I am just rambling, but I think you could have just warned us.
either way this post was fun as hell...
Luke
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Puschkin
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« Reply #37 on: November 24, 2003, 12:50:27 pm » |
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Usually, when one does warn, nothing happens I mean, I said two times that any further complaints should be kept to PM or posted in Site Related Issues and what do you do? BTW, I also recieved PMs of guys who think it was absolutely necessary to clean the thread. Just to remind you: TMD is no chat room. A thread being funny because of chatlike off-topic posts is not what TMD is about. There are two Forums dedicated for that kind of posts, but they are for Full Members only. And for a reason. Now, once and for all, any questions and complaints via PM or Site Related Issuesanything else will result into a real warning
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KiL0
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« Reply #38 on: November 25, 2003, 06:53:37 pm » |
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Quote (Raziel @ Nov. 21 2003,19:36)Ken - What are your thoughts on these cards? Granted 2 games isn't enough for me to tell. Spheres hurt the most in our matchup. Are they pulling their weight? What did you cut for them? Please enlighten me. Quote Solemn Simulacrum Quote (KiL0 @ Nov. 18 2003,16:36)Game 3: The resilient Rack.dec! I draw no red mana sources. I play Jar. Use Jar. No red mana sources while drawing Mox Monkey and a couple Ruins. I thin out my opponents deck to draw into the Rack, the Rack, the Rack! Quote (KiL0 @ Nov. 21 2003,17:15)Game 2: I have a first turn Sphere on table via land, non-red mox. We are both mana light. Web eventually draws into a third mana source for Null Rod... Ugh... I had three Welders in hand but could not draw a red source. Solemn Simulacrum 1) Give me the basic land, Mountain. Smooth out mana base. Deck thinning. 2) Blocker. I can not afford to throw my Welders and Workers in the path of harms way. 3) Card draw. Ideally when sac'ed to Smokestack or when blocking. 4) Welder tricks. Keeps permanent count up while draw more cards (in addition to the card drawing engine of Skullcap). My main concern, does SS contribute enough to obtaining the lock pieces since SS, in itself, is not a lock piece. Quote (Raziel @ Nov. 21 2003,19:36) Quote Mindslaver Yes, it's fun to Mindslaver the opponent. Welder trick, repeat. But it kind of feels like DuckTape's Time Vault; a win more card. Christiaan made a deck based around Mindslaver, and that may be more appropriate than squeezing it into wMUD. Quote (Raziel @ Nov. 21 2003,19:36) Quote Viashino Heretic
Testing. IMHO, bad matches for wMUD are Energy Flux, Null Rod decks (such as Fish) and TnT. No answer for Energy Flux unless running REB in sideboard. Mox Monkey could potentially eat a Null Rod. Most likely the mMonkey will be Fire/Ice or shocked by a Lavamancer. Viashino Heretic survives each instance. In the TnT matchup, mMonkey eats moxen then is thrown in the way of fatties. Viashino blows the fatties up. Not to mention the whole 'vary your mana cost vs CotV' issue. Those are some of my thoughts on wMUD. I'll let you know the outcome...
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Raziel
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« Reply #39 on: November 25, 2003, 09:31:31 pm » |
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I enjoyed our Matchup. I just wish I could Mise like Unstablecornbread and Webster. Should have been closer. My thoughts. Quote Solemn Simulacrum 4) Welder tricks. Keeps permanent count up while draw more cards (in addition to the card drawing engine I can see why this could be something of a slow draw engine. I can see it in the deck more than Mindslaver. Quote Yes, it's fun to Mindslaver the opponent. Welder trick, repeat. But it kind of feels like DuckTape's Time Vault; a win more card. Christiaan made a deck based around Mindslaver, and that may be more appropriate than squeezing it into wMUD. Zhalfirin loss to Clint with his version. If that's what he playing Thursday. Quote Viashino Heretic I'll look at this one a bit closer.
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KiL0
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« Reply #40 on: December 05, 2003, 03:23:07 pm » |
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Date: 4 December 2003 Location: C&J Collectables 5454 Central Ave. suite C Newark, CA 94560 (510) 796-5790 e-mail: juzamjuice@aol.comParticipants: 20ish After the Thanksgiving break, I was looking forward to playing tonight. It's only been two weeks since picking up a Magic card, but it just felt so long. The usual suspects were there, however most of them were getting ready for GenCon. That only left a handful of powered players for tonights tourney. Expecting more aggro play tonight with powered players in the late rounds influenced my choice. This weeks deck: Dragon.dec Dragon.dec //Artifact 1 Black Lotus 1 Mana Crypt 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring //Black 2 Animate Dead 2 Dance of the Dead 1 Demonic Tutor 3 Duress 3 Necromancy 1 Vampiric Tutor //Blue 1 Ambassador Laquatus 1 Ancestral Recall 3 Compulsion 4 Force of Will 4 Intuition 1 Time Walk //Red 1 Shivan Hellkite 4 Squee, Goblin Nabob 4 Worldgorger Dragon //Land 1 Badlands 1 Bayou 4 Bazaar of Baghdad 2 Bloodstained Mire 1 Gemstone 2 Polluted Delta 1 Swamp 1 Tropical Island 4 Underground Sea SB: 3 Defense Grid SB: 3 Tormod's Crypt SB: 3 Pernicious Deed SB: 3 Verdant Force SB: 3 Xantid Swarm Brief match summary: Round 1: Rob (Counter Burn)I've never seen Rob at C&J's before. He said he's excited about getting into Type 1. Rob then states he's been playing Magic for about two months... Game 1: Dragon combo turn two. In: No change. Out: No change. Game 2: Dragon combo turn three. 1-0-0, 2-0-0 Round 2: Derek (Sligh)Game 1: Dragon combo turn three. In: 3 Verdant Force Out: 3 Duress Game 2: Dragon combo turn three. 2-0-0, 4-0-0 Round 3: Duck (wMUD)Duck is complaining about playing the wMUD mirror for the second time tonight. He played the mirror in the first round. Hmm... "Who was the other player?" I ask while thinking 'because it is not me!' Game 1: Duck wins die roll and elects to play first. Draw seven. Duck opens with Mountain, Welder, Mox Emerald, Sol Ring, Chalice of the Void with one charge counter. My opening turn, draw. I play Badlands, Mox Jet, pass turn. Duck now thinks I'm playing DuckTape because of the Badlands. His second turn, draw. He plays Workshop, Smokestack and passes turn. Draw. I play Bazaar. He looks confused. Tap Bazaar, draw two, discard three (Dragon, Squee, land). He looks... OMG WTF. Tap Badlands, tap Mox Jet, Animate Dead the Dragon... GG. In: 3 Pernicious Deed, 3 Verdant Force Out: 3 Duress, 1 Ambassador Laquatus, 1 Compulsion, 1 Dragon Game 2: CotV with two charge counters + Smokestack vs. Animated Verdant Force. The tokens keep me from grinding under. I find Necromancy before Duck finds Blood Moon. 3-0-0, 6-0-0 Round 4: Donald (B/u Reanimator)Game 1: Dragon combo turn eight. Yeah, Bazaar would not give me a Dragon or tutor... In: No change. Out: No change. Game 2: Que the music. When the lights, go out... in the city... We experience a power outage. Tourney organizers bring out flashlights and candles, and encourage to continue play. Hey, the ambiance was so enticing, 'CornBread became overwhelmed and wanted to nibble on my earlobe. Good times were had by all... Anywho, Donald concedes since the power still has not come back. 4-0-0, 8-0-0 Final Standings Top 4: (Tiebreakers determined 2-4) 1. KiL0 2. Donald 3. Duck 4. Sorry, I forgot. But look at #2 and #3, Donald Duck! heh. Okay, enough about Dragon. Yeah, it's a good deck but it will be hated out come 1 January 2004. Moving on to wMUD updates... WelderMUD TEST VERSION (Read: It sucked.) //Artifact 2 Karn, Silver Golem 4 Metalworker 3 Solemn Simulacrum1 Black Lotus 4 Grafted Skullcap 1 Mana Crypt 1 Mana Vault 1 Memory Jar 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 4 Smokestack 4 Sphere of Resistance 1 Sol Ring 4 Tangle Wire 2 Winter Orb //Red 4 Goblin Welder 0-1 Gorilla Shaman2-1 Viashino Heretic//Land 4 Mishra's Workshop 7 Mountain 1 Strip Mine 1 Tolarian Academy 4 Wasteland I want to find out how good SS would be if drawn early, mid, and late game. Therefore, I temporarily increased the SS count to three. In short, SS looks good on paper but really does not pull it's weight. In the early game, SS usually clogged my hand. I missed having a Powder Keg several times for the SS slot early. It was only good when I opened first turn Smokestack, followed by second turn SS. Even that is marginal. Mid and late game, SS is not the bomb I'm hoping to draw like a Trike. Dropping the count to two or one, IMHO, is not the answer either. If I were to run a 'one of,' I would rather play an 'Oops, I win' more card like the janky-feeling Mindslaver. For matchups, SS and the Viashino Heretic weakened my tempo vs all except TnT. SS provided the blocker and perm count while Viashino Heretic is blowing artifact fat up. Improving vs one deck while weakening vs every other? I think not... Perhaps I just had really, really bad luck when testing 30+ (34, I think) games. Has anyone else tested SS in wMUD? I would like to hear some comments and thoughts about the direction people are going with wMUD.
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Raziel
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« Reply #41 on: December 05, 2003, 10:46:45 pm » |
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Ken - Nice report. Playing in the dark, that was priceless. I wasn't as lucky as my opponet wanted to keep playing with candels. Then Tim (his friends call him Tim) crashes into the table spilling wax on the playmat. I end up 3-1 Couple of thoughts.
Dragon: Did you ever animate that Shivan Hellkite? Just wondering how that worked out for you with your manabase. Is it there because you expect to see Blood Moon?
w/mud: What did you cut for those 3 Slocums? I'd rather have 3 Juggies myself. I do like the idea of 2 Gorilla Shaman.\n\n
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Illuzion
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« Reply #42 on: December 06, 2003, 07:07:10 am » |
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I realize you don't have Tinker to fetch combo components, but have you tried Tetravus + Mindslaver?
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UnstableCornBread
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« Reply #43 on: December 07, 2003, 07:17:07 am » |
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First off let me say that SS bobs the knob. Card advantage is cool and all but I would much rather attack my opponents nuts rather than get a moutain into play.
"I realize you don't have Tinker to fetch combo components, but have you tried Tetravus + Mindslaver? "
Tetravus? Heh, all you need is an active welder when you activate slaver and you win in my opinion. If any control deck lets it resolve you take the next 10 or so turns
Very nice report Kil0, I hope to be able to beat you up on Thursday when I play my janky deck. Toodles sir
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Illuzion
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« Reply #44 on: December 07, 2003, 08:22:05 am » |
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Quote Tetravus? Heh, all you need is an active welder when you activate slaver and you win in my opinion. If any control deck lets it resolve you take the next 10 or so turns True... I guess I wrote the aformentioned whilst thinking about a janky deck I've been trying to get to work: //NAME: Slaver // Mana 4 Mishra's Workshop 4 Polluted Delta 4 Seat of Synod 1 Strip Mine 1 Tolarian Academy 4 Volcanic Island 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Mana Crypt 1 Sol Ring // Creatures 4 Goblin Welder 2 Karn, Silver Golem 2 Tetravus // Other 2 Citanul Flute 1 Lightning Greaves 1 Memory Jar 3 Mindslaver 4 Smokestack 4 Sphere of Resistance 1 Ancestral Recall 4 Thirst for Knowledge 4 Thoughtcast 1 Time Walk 1 Tinker Think there's any hope for it?
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KiL0
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« Reply #45 on: December 08, 2003, 01:05:06 pm » |
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Quote (Raziel @ Dec. 05 2003,19:46)Dragon: Did you ever animate that Shivan Hellkite? Just wondering how that worked out for you with your manabase. Is it there because you expect to see Blood Moon? If I come across either Ambassador Laquatus or Shivan Hellkite and can win, fine. The Shivan Hellkite is my 'alternate' MD win condition. Hellkite vs. Gaea's Blessing, Necropotence, Yawgmoth's Bargain, etc. and with Blood Moon becoming vogue after January 1st. Quote (Raziel @ Dec. 05 2003,19:46)w/mud: What did you cut for those 3 Slocums? I'd rather have 3 Juggies myself. I do like the idea of 2 Gorilla Shaman. I've read the debate in neo-TnT over SS. Perhaps SS is more viable in TnT because of SotF, where TnT can get SS when needed. However, I've found SS to be subpar in wMUD in which wMUD has to draw into SS; and there just hasn't been many instances mid to late game where I'm hoping, "I really need to draw SS." I felt SS does not contribute enough to the prison lock... Quote (UnstableCornBread @ Dec. 07 2003,04:17)First off let me say that SS bobs the knob. Card advantage is cool and all but I would much rather attack my opponents nuts rather than get a moutain into play. Judging by the SS picture, SS would be content to bobbing the knob. And I agree, while card advantage is cool when Knob Bobber goes to the grave, I would rather lock or perm deny my opponent than get a Mountain. Quote (Illuzion @ Dec. 07 2003,05:22)//NAME: Slaver // Mana 4 Mishra's Workshop 4 Polluted Delta 4 Seat of Synod 1 Strip Mine 1 Tolarian Academy 4 Volcanic Island 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Mana Crypt 1 Sol Ring // Creatures 4 Goblin Welder 2 Karn, Silver Golem 2 Tetravus // Other 2 Citanul Flute 1 Lightning Greaves 1 Memory Jar 3 Mindslaver 4 Smokestack 4 Sphere of Resistance 1 Ancestral Recall 4 Thirst for Knowledge 4 Thoughtcast 1 Time Walk 1 Tinker
Think there's any hope for it? Thoughts: With four Polluted Delta going straight to four Volcanic Island, are you worried about Strip/Wasteland? -- not to mention Blood Moon. Early game Mox Monkey would be gold versus four Seat of Synod and your moxen. With 30+ artifacts (including 4 Seat of Synod), perhaps two Metalworkers in the two Tetravus slots? You would be able to get Mindslaver out quicker and activated. Plus, welding not a problem with the 30+ artifacts so the Tetravus tricks not so important.
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Illuzion
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« Reply #46 on: December 09, 2003, 06:16:45 pm » |
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Yeah... I've since added Metalworkers back in for speed. And while Seats are Shaman food, they just seem to work so well with Thoughtcast and Welder. As for Tetravus, it's a threat (albeit expensive) that works awfully well with Welder and Smokestack.
As for the mana base... I'm sure it would kneel to non-basic hate, but thus far, I've only been testing it without any sideboarding.
Having just looked at Shadowspawn's Workshop thread, I'll be sure to try some variations... FoW might be interesting in thwarting ball-busting cards, while Glimmervoid is certainly worth testing, given how well it seemed to work for me in long.dec.
I might be going in the wrong direction with it, but as for Mindslaver itself... Baroh-ken!
And I've noticed that nobody is trying Thoughtcast... something I find odd, since it usually ends up costing U, often thanks to Seat. Seriously, it's great in there...
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KiL0
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« Reply #47 on: December 15, 2003, 01:57:27 pm » |
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Date: 11 December 2003 Location: C&J Collectables 5454 Central Ave. suite C Newark, CA 94560 (510) 796-5790 e-mail: juzamjuice@aol.comParticipants: 20ish Sorry, late posting. Holidays... Dragon.dec //Artifact 1 Black Lotus 1 Mana Crypt 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring //Black 2 Animate Dead 2 Dance of the Dead 1 Demonic Tutor 3 Duress 3 Necromancy 1 Vampiric Tutor //Blue 1 Ambassador Laquatus 1 Ancestral Recall 3 Compulsion 4 Force of Will 4 Intuition 1 Time Walk //Red 1 Shivan Hellkite 4 Squee, Goblin Nabob 4 Worldgorger Dragon //Land 1 Badlands 1 Bayou 4 Bazaar of Baghdad 2 Bloodstained Mire 1 Gemstone 2 Polluted Delta 1 Swamp 1 Tropical Island 4 Underground Sea SB: 3 Defense Grid SB: 3 Tormod's Crypt SB: 3 Pernicious Deed SB: 3 Verdant Force SB: 3 Xantid Swarm Brief match summary: Round 1: Tim (T2)His friends call him... Tim. Game 1: Dragon combo turn three. In: No change. Out: No change. Game 2: Dragon combo turn two. 1-0-0, 2-0-0 Round 2: Thomas, TMD Raziel (TPS)Combo vs combo! Should be quick, right? Game 1: Dragon combo turn eight. Raziel and I trade early hand destruction and draw crap... In: 2 Verdant Force, 1 Xantid Swarm Out: 1 Ambassador Laquatus, 1 Intuition, 1 Worldgorger Dragon Game 2: Dragon combo turn ten! Again, Raziel and I trade early hand destruction. Raziel is mana light while my Bazaar draws and draws poo-poo until turn ten. Yuck. 2-0-0, 4-0-0 Round 3: Brian, TMD FishHead (Long)Game 1: Dragon combo turn five. I was ready to combo on turn three, however FishHead is holding one card with a ton of mana available. I have a weird feeling that it's Chain of Vapor... I was right. Animate Dragon, he responds with Chain, I respond with Necromancy on a second Dragon... In: 3 Pernicious Deed, 1 Xantid Swarm Out: 1 Compulsion, 1 Intuition, 1 Time Walk, 1 Worldgorger Dragon Game 2: Long combo turn three. I keep a solid hand. My second turn, I play Bazaar, tap and draw two cards. I must discard three, choosing Squee and Dragon. For the third card, a choice between Compulsion, Fow, and Necromancy. I only have a mox and an Underground Sea in play, so I can not use Necromancy this turn. However, I will be drawing three cards next turn, surely I will get a mana source, right? Setting up for a third turn combo, I choose to pitch Compulsion. FishHead's third turn, LED, LED, Ritual, tap some stuff and hard casts Bargain (his last card in hand)... damn, should have kept the Compulsion for the FoW. Game 3: Long combo turn two. We both have good hands. FishHead's is better despite two of my Duress. Hmm, I ponder game 2... 2-1-0, 5-2-0 Congrats to the eventual winner! Edit: Fixed names.
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Luk5000
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« Reply #48 on: December 15, 2003, 02:24:37 pm » |
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eep! To tell you the truth I would have also tossed the compulsion. Especially if he had a hand like that. So Dargon lost to Long eh? Well just wait for January... you'll rip Longs nuts off him...muahaha.
Also. Are you just playing Dargon becuase of the mass amounts of aggro? Or does it usually do well no matter the meta. Becuase I would love to play it, but I don't know crap about it.
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KiL0
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« Reply #49 on: December 15, 2003, 07:01:31 pm » |
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Quote (Luk5000 @ Dec. 15 2003,14:24)Also. Are you just playing Dargon becuase of the mass amounts of aggro? Or does it usually do well no matter the meta. Becuase I would love to play it, but I don't know crap about it. Not necessarily because of aggro, although aggro decks are usually present and combo performs well versus aggro, but more for a change of pace from wMUD. If the opponent does not concede when the lock is in place or if I have trouble establishing the lock, wMUD games tend to be lengthy. Dragon games tend to be fairly short, as I’ve tried to imply in my reports by stating only the round in which I combo. Other positives of playing Dragon, IMHO, is that the deck is pretty balanced with protection (Duress and Force of Will), search (Bazaar, Compulsion, Intuition, and Tutors), and fairly easy to pilot. The toughest part, for me at least, comes with side boarding. What do I take out? After January 1st, talk has been Dragon and TPS will be the combo decks. Then Dragon might be more hated upon at that time…
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Manny
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« Reply #50 on: December 15, 2003, 07:20:21 pm » |
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T1 in Santa Rosa. Once again i go undefeated and get screwed on prizes/
B/G Nether Void
4 Shades 4 WW(they were ok, golden one round) 3 Pernicious Deed 3 Nether Void 1 Necropotence(never saw it boo) 4 Dark Riutal 1 Demonic Consultation 4 Duress 4 Hymm 4 Sinkhole 1 Demonic Tutor 1 Yawgmoth's Will 4 Bayou 4 Delta 9 Swamp 4 Fact 4 Waste 1 Strip
SB:needs fixing 4 Naturalize 1 Deed 2 Tormods Crypt 2 Coffin Purge 3 Edict 3 Contagion
Round 1: Black Jank (60< card deck, cc 2=<, no land) 2-0 I blow up the few swamps he has. deed the little creatures. and drop void, shade swings for a lot. same game 2. people dont play 100 card decks, with 20 swamps and creatues that cost 10.
Round 2: goblins 2-0 He gets quite a few goblins out, and i deed at a good time, and drop void after. shade goes all the way after being chump blocked for 20 turns. This games funny, he says ill go for it. he goes mountain raging goblin. i draw strip mine. he draws then scoops. lol.
Round 3: Rector Tendrils 2-0 1st game. i go first and play a swamp. he goes says lets see. brokenness gets 14 damage off. my turn dark ritual void. scoop.
sb 2 tormods crypt 2 coffin purge
next game he plays land says go. i go wasteland. he plays land then goes led led led zorb moxes windfall. i go waste. no more land and does nothing until i drop void. windfall gave him no land. that sucks.
Round 4: Survival with creatures for everything 2-0 he gets survival in play. i get WW in play. he reads it and says @#$%. i drop void. he is still able to find monk realist or something like that. blows up void. my turn i go sweet. 2 sinkholes wasteland. next turn i go will void muhahaha.
i side out void(he plays alot of land) and sinkhole for naturalize and crypt and purge.
i still am able to blow up some land and he cant find any. Void still disrupts even when i sided out half of it. easy ride for shade.
if you remember last time i went undefeated and was forced to split, i had better tiebreakers by far. this time i go undefeated but get paired down and the other guy chooses to do 1st 2nd while i want split. and the gay (u met him, so u know) director agrees with him and i got screwed out of 7 packs. i leave with 5 packs of mirrodin and on top of that i didnt pull anything.
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Soujiro The Tenken
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« Reply #51 on: December 15, 2003, 09:44:19 pm » |
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HAHA that really blows manny. Good job though. if you keep destroying the competition then you'll eventually get something like a chrome mox or more chalice...(you can have 11 instead of 10). you gonna be at tb this weekend?
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KiL0
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« Reply #52 on: December 16, 2003, 01:46:28 pm » |
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Quote (Manny @ Dec. 15 2003,19:20)T1 in Santa Rosa. Is Santa Rosa sanctioned yet? Maybe we can plan another trip where everyone can make it on time and play... Quote (Manny @ Dec. 15 2003,19:20)Once again i go undefeated and get screwed on prizes Should read: Once again, I get screwed. This is becoming your mantra... Round 1: 100+ Card mono-B w/ 20 swamps. Really? Round 2: Goblins. Could be very tough if packing burn too. Round 3: Rector Tendrils. Game one brokenness, and goes for 14 pts of tendrils? That doesn't sound broken... Good call on side board options to include Crypts and Purges. Round 4: Survival. Withered Wretch is main deck gold. Congrats on winning the tourney. That's two in a row, right? Finally, you appear to be comfortable with the ins and outs of the deck. Is there alot of aggro in Santa Rosa? You are packing six creature removal in the side board. See you this weekend... Quote (Soujiro The Tenken @ Dec. 15 2003,21:44)tb this weekend? Is there going to be a tourney? Schools should be out this week, correct? Can you call TB and find out the schedule, then PM us...
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