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Author Topic: Tog SB vs. MUD  (Read 2378 times)
jazzykat
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« on: February 02, 2004, 02:09:29 am »

Hello, I am currently playing the new steve combo tog, posted in two places on this forum (I don't know how to link sorry), but I am really worried about welder MUD and TNT.

I will probably also see;
Bad Blue based control (w/deed)
Tainted Mask
Burn
Goblins
Maybe good blue control Keeper, control tog, Mono U
Jank Dragon


I know what to do with combo tog vs. all of them: draw cards, drop tog, smash face before they win (sounds simple, but it kind of is. Drains do stop threats, but they are amazing acceleration moreso. The forces and duresses are there to be more controlish just in case)

Now against workshop.dec there is no one threat to stop (i.e. stifle tendrels, or decree, or countere morphling etc.) I know I have to stop welders, early metalworkers, and early spheres other than that it is situational.

How can I get a SB more ready for MUD. Steve said his board was too tight to swap stuff out, but I kind of want a hurkyls, or another rack&ruin in there. Am I worrying too much, there is no one to test against around me, that plays MUD (I can play it OK myself, that is why I am worried) or TNT.

Thanks for everyone's help and OMG I am a fucking newb asking questions like this.!!!!

JK
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The Priory
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« Reply #1 on: February 02, 2004, 01:50:42 pm »

My sideboard is mainly against TnT as Mud is just starting to gain steam here... but for the record I run...
2x Naturalize
2x Smother
2x Diabolic Edict
1x Hurkyl's
2 x Energy Flux (all artifacts gain 2 upkeep cost)
2x Pernicious deed
1x Stifle
1x Misdirection
1x Berserk (I know most people play it main deck but I don't)
1x Fling

Like I said Tnt is a big player here as is Keeper and Mask. This seems to do well for those matchups. AS for Mud, I use the pern deeds, and energy flux's I play way more controlling even siding out 2 of the togs in that matchup...
Rich
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« Reply #2 on: February 02, 2004, 02:05:41 pm »

Even if you have to cut and paste, including a maindeck is helpful for people who want to respond to your post.

A card I've found to be very good against MUD is Artifact Mutation.  Not new tech, but is generally easier to cast than Rack and Ruin and helps you get out from under Tangle Wire.  Energy Flux is good in some decks, but I think Tog has better options.
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Smmenen
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« Reply #3 on: February 02, 2004, 03:16:06 pm »

JazzyCat,

You will PWN with my Tog deck.  

My plan against Stax/Mud is this: KEEP WELDERS OFF THE TABLE.  OR, KILL THEM ASAP.  Welder is the most deadly card becuase it means Smokestack comes back again and again.  Don't worry about Tangle Wire or Chalice that much.  Your Cunning Wishes will find Artifact Mutation on your upkeep to kill that stuff and you can Wish up Blue Elemental Blast to kill Welders too.  Against TnT keep an even keel and find Tog and Berserk it.  Also, if Mud/Stax plays Trinisphere you need to find and play Tog ASAP or your dead.  Forcing Turn one Trinisphere is necessary.

GL.

Steve
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jazzykat
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« Reply #4 on: February 02, 2004, 04:19:20 pm »

@Steve and everyone else that replied with tips. Thank you, I can now safely continue to "Berska ma tog! For the big V(ictory)."
I will continue goldfishing, and keep the tips in mind in preparation for smashing face in my local tourney.

BTW: I did read an article on SCG about the TNT vs. Tog matchup (quite useful for general reference)

One issue you didn't address Steve that worries me in the early game is metalworker? (I feel he is probably a must counter, unless I see my opponent can't accelerate much off it from a duress.)

thanks again everyone,
Francesco
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The Priory
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« Reply #5 on: February 02, 2004, 06:44:58 pm »

As a stax payer that plays against Tog style decks, I can tell you what I fear most.  Pernicous deed and Artifact Mutation.  Run those and you should be OK. Both decks are so strong that success is going to be based on draw and killing the right artifacts.  Don't mutate a wire unless there's a welder in play, smokestack is your best mutate target, followed by Karn if you see him.  No welders allowed, my experience has been turn one welder, no fow, I win.  Don't devote more than 5 sb cards to the match up, or you'll start to lose versatility.
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« Reply #6 on: February 03, 2004, 01:18:11 pm »

I usually side inn;
02 Artifact Mutation
01 Pernicious Deed (Running one main)
01 Hurkyl's Recal
01 Rack and Ruin

Out:
01 Intuition
02 Duress (I really don't like to use those in this matchup because I am afraid to be forced to pick something nasty. Imagine a possible welder later...)
01 Mind Twist
01 Mystical Tutor
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« Reply #7 on: February 03, 2004, 07:26:47 pm »

I am not splashing red for my GAT and I am testing out Energy Flux. As far as Trinisphere is concerned, it interacts with it just like Oxidize or Mutation would. I don't know that I can weaken the mana base enough to splash red in my version (it being GAT and not Hulk).
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