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Author Topic: (Deck) Enchantress/Confinement  (Read 1648 times)
Ben Kossman
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« on: February 09, 2004, 09:09:20 pm »

A really cool enchantress variant based around getting Trade Routes/Fastbond w/Serra's Sanctum for infinite mana w/Stroke & Sacred  Mesa for the win. It's viable unpowered which
is why I'm posting it....

Win Conditions:2
1 Sacred Mesa
1 Stroke of Genius

Engine:12
1 Timewalk
1 Timetwister
1 Regrowth
1 Ancestrall
4 Enchantress's Prescensence
4 Argothian Enchantress

Search:8
4 Sterling Grove
1 Soothsaying
1 Trade Routes
1 Enlightened Tutor
1 Crop Rotation

Disruption:10
4 Solitary Confinement
4 Seal of Cleansing
1 Words of Wind
1 City of Solitude

Mana Base:28
2 Serra's Sanctum
4 Exploration
4 Wild Growth
1 Lotus
1 Fastbond
4 Savannah
4 Tropical Island
4 Gemstone Mine
3 Moxen (U/W/G)
1 Sol Ring

It's quite versatile since it plays like combo but still has Solitary Confinement to survive if the game drags on a bit. Confinement
is a card with a lot of potential and is downright unfair with the enchantress's. I'll post a sideboard if I ever get to actually play type
one again. I'd really like to develop this if anyone is testing anything
similar...
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Ben Kossman
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« Reply #1 on: February 19, 2004, 03:26:10 pm »

A U/G version would probably be a little more consistent and possibly faster too...

Artifact:4
1 Black Lotus
2 Moxen (U/G)
1 Sol Ring

Blue:14
1 Stroke of Genius
1 Timetwister
1 Timewalk
1 Ancestrall
2 Future Sight
1 Words of Wind
1 Back to Basics
1 Trade Routes
4 Seal of Removal
1 Soothsaying

Green:24
1 Words of Wilding
2 Verduran Enchantress
4 Enchantress's Prescence
4 Argothian Enchantress
2 City of Solitude
4 Exploration
4 Wild Growth
1 Fastbond
1 Regrowth
1 Crop Rotation

Land:18
1 Library of Alexandria
1 Serra's Sanctum
4 Tropical Island
2 Flooded Strand
2 Windswept Heath
4 Forest
4 Island

Back to Basics and Future Sight are reason enough to go with U/G but Confinement is just so sick in the Aggro/Combo matchups I'm kind of
torn....
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"To truly be safe, we must kill everyone."
George Jacques Danton; Committee of Public Safety
Methuselahn
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« Reply #2 on: February 21, 2004, 08:53:35 am »

waSP's Eternal Wind thread back on the old boards examines a great enchantress combo deck using words of wind, exploration, and a mox to go infinite.  Strictly powered to go infinite, it is quite flexible, has several kill methods, and is resiliant vs control.
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waSP
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« Reply #3 on: February 22, 2004, 03:59:44 pm »

When Jeff says resilient, he means it beats everything but 'Tog consistently.  The only Keeper player to go even with me is Zherbus.  Phid decks cry.  It is also great against Workshop stuff, although it needs updating.  Maybe when the metagame shifts again.
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