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defector
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« on: February 11, 2004, 11:15:05 pm » |
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I'm providing a list simply for the sake of completeness, I'v posted an older version on a different devoted to SB for R/G beats for stax. My meta, is mainly aggro now, but has a number of players capable of tog, oath, rector/bargain(trix or tendrils), Masknaught, TNT, and Keeper. This is Minnesota after all. This thread is about construction/design, and as my favorite archetype was co-invented by member of this site, I've come here for the question. What goes so that 3Sphere can enter. In my current list I have cut Tangle Wire. I did this based on Price of Progress, Rack and Ruin, Artifact Mutation all being nasty instants played in priority order at the beginning of Upkeep. The Wire wasn't saving me. 3Sphere obviously does little to Rack and Ruin, but it does hurt Mutation and POP. So far my playtesting has been limited, but I like 3Sphere, by and large it hurts my opponent more than me. No one has Iced it yet, I wonder if that is a problem. Please, share some experience with me, as my playtest pool and my tourney pool are in drastic opposition of quality. thanx, defector
The List
Mana Base-24-
Mishra's Workshop X4
Polluted Delta X4
Volcanic Island X4
Underground Sea X2
Badlands X2
Grim Monolith
Sol Ring
Mana Vault
Mana Crypt
Lotus Petal
Mox Jet
Mox Pearl
Tolarian Academy
Black Spells-2-
Yawgmoth's Will
Demonic Tutor
Red Spells-5-
Goblin Welder X4
Wheel of Fortune
Blue Spells-6-
Meditate X3
Fact or Fiction
Tinker
Fabricate X1
Artifacts-21-
Trinisphere X4
Sphere of Resistance X4
Smokestack X4
Chalice of the Void X4
Jester's Cap X1
Karn X2
Triskellion X1
Memory Jar X1
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